We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Testing Theory on Ruin & Killers

LustForBP
LustForBP Member Posts: 611
edited January 2020 in General Discussions

So, I saw a thread about Killers not being viable without Ruin or somewhere along those lines.

decided to test this.

—————— RANK 7 KILLER

Killers I played as:

Hag (4K) , Spirit (3k), Trapper(4K),

Trapper(NoK😭)

Best game:

Trapper (4K)

Perks: NoED, Agitation, UP, SB

Survivors: Toolbox, Flashlight, Map, Key

Map: Hawkins

Summary: They knocked out 2 gens as I was setting traps around pallets.

Downed one, hooked in basement. They rushed the save, injured the key holder and map holder, downed the previous hooked for bodyblocking. Chased the keyholder. Downed. Hooked 2 in basement. Went after the survivor working on gens. One survivor died on hook. Key holder tried to loop me around a pallet, stepped on trap. Downed. Mapholder tried to bait me, stepped on trap placed by downed key holder. Downed. I slugged both, yeah hate me 🤷🏽‍♂️ Spotted the 4th survivor hiding by a pallet, pushed them to the pallet. Bam trapped. Downed. Got the win.

End Game: Ranks 2-5

——————

Worst Game:

Trapper (4K)

Perks: NoED, Agitation, UP, SB

Survivors: Flashlight, Flashlight, Toolbox, Toolbox

Map: Badham

Summary: Traps sabotaged, gens rushed, strong loopers, body blockers, DS, DH, BT, pro-flashers, and then adrenaline. Yes, I was tormented by 4-man SWF.

End Game: Ranks 1.

——————

Q: would I recommend this play-style?

A: Definitely, it’s a challenge to not rely on Ruin. You waste less time worrying about the totem being destroyed and you become better at map pressure.

Q: Was it difficult?

A. Hell yeah it was. It was fun against non-SWF sweats, but miserable against them.

Q: Are killers viable without Ruin?

A: Yep

——————

I’m going to attempt this on all my Killers now. I usually rotate each game anyways. It was fun, challenging, overall gave me one less object to worry about in game and more focusing on eliminating survivors. It does cause a panic when you constantly hear gens being finished, but, throw in NoED and you’ll get at least 2ks against a decent team I’d say.

Comments