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Is spirit balanced now ?

There hasn't been much talk about her lately , I was wondering if maybe people thought she was balanced now?

I still feel like playing her is still too much of a guessing game .

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Answers

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I believe she is balances now. Still S tier,but completely balanced. If I could change one thing tho I would make her animation of starting the facewalk visible on survivors,I believe it would be a nice nerf

  • arslaN
    arslaN Member Posts: 1,936

    She is still pretty annoying but power wise, she is fine if you have iron will.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I miss her not having a vaulting animation. Playing against her is like every other killer at this point.

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Prayer beads are gone, so yes, she's balanced. That was the only real issue I had with her. Going ahainst that was brutally unfair and unfun (even though it was very fun to use).

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Just pay attention to her idle animation. You'll figure it out after about 50 games.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318
  • laurelstroodle
    laurelstroodle Member Posts: 432

    I didn't know inconsistent things could be used as a argument.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I wasn't arguing. I just said it was possible to figure something out eventually.

  • Colton147
    Colton147 Member Posts: 523
  • laurelstroodle
    laurelstroodle Member Posts: 432
    edited January 2020

    Im not talking about if he's objective skilled etc...

    He did a great video killing all of those spirit myths that are inconsistent.

    No one wants to be looped for "Years" and no one wants to die in 10 seconds.

    Simple as that.

    Post edited by Rizzo on
  • TheMonadoBoi
    TheMonadoBoi Member Posts: 346

    Then how come Otz, Puppers or tru3ta1ent have videos on their channels looping Spirits for much MUCH longer than that? Is it that they always face bad killers even in red ranks?

    The Spirit is more than fine after the changes and with the sound issues in this game I'd even say she's lost a massive portion of her power.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    Anyways, that doesn't mean that could be used as a counter, a counter is something that works 100% of the time, this RARELY works, and some spirit outfits can kill one of them (school girl spirit hides shards) 

    Spirit hair bug is like extremely impossible to get, I have 2k hours and I have never seen this bug in my entire DBD history.

    Spirit animation reset is weird as well, I have only experience this 10 times (or 15 idk but it is weird) so this can't be used as a arugment

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    As long as there is no indicator when shes phasing shes still entirely bs to play against.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    They are bad.

    And we dont rely on others peole vids, can I upload a video as spirit where I get 0k and say she's weak?

    Only 1 video (1 match) ?

    And we can't take red rank as a argument tbh, any trash survivor/killer can make it there without any problem.

    Saying spirit is fine is just bs, she isn't fine and everyone that play both sides (isn't BIASED) know it.

    • The omega spirit build is still in game (stridor)... "uh oh, you have iron will? really bad cause I have stridor)
    • You dont get info if she's phasing or not, which adds the incredible mindgame of standing still

    And once again we can't take a bug as argument, sound issues will get fixed eventually.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    No you don't need to tell survivors when she is phasing. The stand still trick is easy to beat. Stop trying to guess whether she is phasing or not and just assume she is both phasing and standing still. You will see counter play options open up and you won't fall for it. I haven't fallen for the stand still trick in a long long time. Protip: stop vaulting the pallet into her face. That's a good start.

    It does because that is the entire point of her power. Why else would the devs make it look like she is just idle while she is phasing? Why else would the husk emit a terror radius that overrides the woosh? It's there so you can't ever be sure when she is phasing.

    Any other benefits you can bring up are moot if you know every single time she is phase walking. Try it. Start a custom game, pick Spirit, tell your friend every time you are phase walking. You'll see how bad she would be.

    So I repeat...

    STOP ASKING FOR A SIGN SHE IS PHASE WALKING. YOU ARE NOT SUPPOSED TO KNOW.
  • laurelstroodle
    laurelstroodle Member Posts: 432

    Who jumps the pallet in the spirit face in first place?

    Then never say spirit is balance, cause she isn't.

    If we want to consider a spirit a mindgame killer both sides should be 50/50.

    Right now it is a guess game.

    And why not? this would fix the standing still spirit (100% skill based btw), spirit doesn't rely on if survivors know if she's phasing or not.

    All her power is based on tracking the survivor, so this would be a good nerf imo.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    "A counter is something that works 100% of the time."

    Translation: I would like to be able to always outplay a Spirit and it's unfair that I have to take risks sometimes to avoid her.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    "I have to take risks sometimes to avoid her"

    Translation: You need to adapt to the guessing game, if the spirit catch you you're a noob and got outplayed. You need to take risks (jumping pallets, windows etc..) and if you failed is all you're fault and you got outplayed by the spirit, git gud.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Except it's not a guess. There are only so many things she can do at any given loop. If you know how fast she moves while phasing, how long the phase can last, and what she can hear/see while phasing you can avoid her pretty consistently.

    Also stop bringing up the stand still trick. It is easy AF to beat. The fact you complain about it shows how little you really care to learn about Spirit counter play. Break LOS, do something janky, chances are she will end phase walk not near you which means a 110 chase for 10-15 seconds.

    And yea, people still vault the pallet. They do it to me all the time. Fact is majority of survivors go full potato against Spirit.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    The fact you call it a guessing game just shows you don't know what you are talking about.

    It's a probability calculation. There is a HUGE difference.

  • laurelstroodle
    laurelstroodle Member Posts: 432
    edited January 2020

    Exactly lmao.

    "SPIRIT COUNTERPLAY 100% REAL!!!"

    *Never gets chased by the spirit, stealths all game*

    *Uses a 100% dedicated spirit build (like if spirit was the only killer in game lmao)*

    *Uses p3 claudette*

    12k points btw

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    I main Spirit and use Stridor all the time. Rank 1 for over a year. I'm well aware of what she can hear/see in phase walk.

    The thing is if you KNOW when she is phase walking you know when to stop running and be quiet. Or you know when to vault certain windows that she can't possibly go around to cut you off. You know when to run and when to hide. And yes you can avoid Stridor, it's not easy but it can be done. Really all you need to do is avoid getting hit out of phase walk. If you can do this consistently you win against Spirit because then it's just a 110 chase.

    Like if I know she is phasing and I know the distance she can potentially travel then I know to throw down the pallet to avoid getting hit. Again try it. Make a custom game. Pick Spirit. Tell your friend when you are phase walking. Then do it again and don't tell them. You will see a big difference in your friend's ability to outplay you (assuming they are a good survivor to begin with).

    PS. Ignoring the discussion because I write something that should be common knowledge in big font is the equivalent of sticking your head in the sand and pretending not to know the truth. You are never going to get better against Spirit by just complaining about her.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    So:

    You need to main spirit to know if she's phasing walking etc..

    That's all what I understand from what you aid.

    "Really all you need to do is avoid getting hit"

    Omg... I just can't discuss with that.

    All what you listed are just braindead things that braindead survivors good, any spirit with 2 brain cells will not fall for this.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Again you clearly do not know what you are talking about.

    If you break LOS of the husk then she is FORCED to either phase walk or chase after you. If she was already phase walking, and you walked away, even for just a little bit, that can be enough to make her lose you so you can gain distance. All you need is to get her to waste phase walk. That's it. Once you do that you can run and do whatever for 10-15 seconds.

    "Too much words, less proofs.."

    I mean I'm not the one having trouble playing around one of the most obvious tricks in the game.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    You don't need to main her, but if you understand what her experience is then it's going to be easier to outplay her.

    "Really all you need to do is avoid getting hit"

    No you need to avoid getting hit OUT OF PHASE WALK. That means you have to make her waste her power and not be right next to her when she exits phase walk. Do this and it's a 110 chase. Do it consistently and you win because you wasted her time or potentially escaped the chase.

    Really this stuff is not hard to do. You make it seem like you just run in a straight line in full view of the husk and expect her to not catch you.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    Ignoring most of the argument and just bringing 2..

    I see, I see...

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776
    edited January 2020

    Bugs aside, she's essentially the same, just underused now (which I won't complain about).

  • laurelstroodle
    laurelstroodle Member Posts: 432

    Are we talking in rank 1?

    Cause any good spirit will not let you waste her power.

    And im leaving this discussion tbh, cause you're just bringing things from your POV and not talking in general.

    I guess you play in console, where all killers are trash? dont you? (And yes, I played at ps4 during 1 year and ALL KILLERS at rank 1 play like rank 10 from pc.)

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited January 2020


    "All killers on console are trash" ... You realize that on Xbox at red ranks, literally 90% of games are against SWF right? Pretty much EVERY game. And with poor frame rate and control stick restrictions, any killer that can consistently win is going to be a very good killer. And yes those killers exist, I play with/against them regularly.

    Also the fact you say "any good spirit will not let you waste her power" shows you don't care to actually learn how to counter play her. You'd rather just nerf her into the ground. She's not supposed to let you do anything, you have to play janky and make good reads to make her waste her power.

    Same as the other guy. Stick your head in the sand and cry "no counter play" instead of improving as a player.

    Because your arguments are weak. I'm being generous to even address those two.

  • Ghoste
    Ghoste Member Posts: 2,135

    In theory she is still a bit too strong, although removing collision was a step in the right direction imo.

    But as many others have said, the sound bugs make her almost unplayable at the moment.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    "She's not supposed to let you do anything"

    "play janky and make good reads to make her waste her power."

    "Make good reads"

    "IT ISN'T A GUESSING GAME"

    Done with you lmao.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
  • konchok
    konchok Member, Alpha Surveyor Posts: 1,721

    Spirit is my favorite killer to vs.

    I feel like the chases are fun, she has jump scares, and it is fun to outplay the spirit. And it's not hard to outplay spirit. The most common way to beat a spirit is simply to know that phasing isn't possible. Phasing can only be done every 20 seconds or so, so if they've recently phased they're standing still every time. Also Kindred can be used to tell if they're phasing away from hook or if they're standing still.

  • TheMonadoBoi
    TheMonadoBoi Member Posts: 346

    First of all they are streamers, I NEVER said "oh yeah use this video" there are hundreds of hours of footage that can be analysed.

    If you can't take red ranks as a sample then you can't take any ranks because just by basic logic red ranks have at least reached the "highest skill ceiling available." Wether they're stupid or not is of no consequence since everyone below them would obviously be "a worse player" or someone who dedicates less hours to the game.

    1. She's the ######### killer, should ONE survivor perk trump a killer's ENTIRE POWER? Imagine the opposite situation "oops I have xyz so you can only catch me in traps that are placed next to windows sorry" or "I have xyz so hillbilly can only use his chainsaw when he's 15ft away from me."

    2. I've played as many hours with survivor as I have with killer. Am I biased because my sense of balance lies different to yours? I know she's frustrating to vs to some people, but that's miles from her being unfair. I would rather vs a Spirit any day before Trapper, but I still know he's not unfair; do I have to be more careful with grassy areas, windows and sharp turns? Yes, is there a chance I'll just run into a random trap in the middle of nowhere? Sure, there's a gambling aspect to all killers, it's called a read and an educated guess on what your opponent MIGHT do.

    3. She doesn't know where you are and with the nerf to her post face dash any type of erratic movement can cause her to waste her power and have to wait for it to recharge with 110% speed. The "incredible mindgame of standing still" works because people let it work. Why would you stay at that loop when there's a chance she's phasing?

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited January 2020

    Breaking LOS means absolutely nothing if you're injured. If you're running to a pallet and you do Tru3's patented counter play, you're not doing anything but guessing. You have 0 information as to what and where she is until the last second, and by the time you hear her footsteps, you're likely dead.

    There is counter play when uninjured, but not when you are injured.


    She'd be much better if she even moved grass or her footsteps were slightly louder because then, she'd actually give the survivor some information. In return, give her a much shorter cooldown so she can use her power more often. She'd still be a good killer, surely not as powerful as the current variant, but actually somewhat fun to play against because you don't feel like you're playing a single player game. And hey, if she's too weak, buff other aspects to her power to keep her a strong killer.

  • Kbot22
    Kbot22 Member Posts: 96

    Any killer that can completely ignore game mechanics isn't balanced. If a spirit or nurse is good enough it doesn't matter how good of a survivor you are, you will die. Billy is a perfect example of a killer being balanced, he can curve but it requires a good amount of skill and survivors can still dodge your chainsaw.

  • TruEternity
    TruEternity Member Posts: 320
    edited January 2020

    A read is a guess. It’s an educated one, based off of player tendencies and the toolset applicable to the situation, but still a guess.

  • GrootDude
    GrootDude Member Posts: 14,110

    She’s always been balanced imo and I doubt that’ll change for me.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    The footsteps are loud enough. I think it's fine and should stay as a feature because you can only hear them if she is right next to you, which is your cue to do some 360 janky stuff to dodge the hit or maybe drop a pallet or something.

    As far as moving grass... no. Corn maps would just be awful for her (and they already are sort of because it's corn).

    Just leave the footsteps you don't need anything else.

    Also yes, you can avoid her if you are injured. You need to use sounds to lose her. Running gens, sometimes those fire cans. Again not easy but can be done.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    It's not though. A guess implies you have absolutely 0 information and are just picking something at random. A read is a prediction based on probability (eg. can she make it to this side of the window if I go this way) or player behavior (eg. she tends to do X, so I will play as if she is going to do X again). It's not guessing.

    If you look at the situation as a guess you are going to lose pretty consistently. If you actually look at the realistic options SHE has then you can consistently avoid her. I've done it. I've had good survivors do it to me (again Spirit main that uses Stridor at rank 1). It can be done.

  • MegMain98
    MegMain98 Member Posts: 2,920
    image.jpeg

    ”Just adapt” to the Spirit and you’ll be more successful.

    In all seriousness I haven’t realistically been able to test Spirit because she has no post phase lunge. I relied quite a bit on the lunge so I screw up my timing a lot and whiff swings that would’ve hit before her change.

    The add-ons changes are fine. I actually prefer the newer Amulet. The duration is SUPER long especially when paired with the green duration add-on. You can phase forever.

    Also sounds are currently bugged when is something Spirit heavily relies on.

    I believe she’s in a good place but I avoid playing her because I can’t play her to her full potential because her power is bugged along with sounds. Playing Spirit can be torture sometimes.

  • TruEternity
    TruEternity Member Posts: 320



    First, yes, it is a guess, look up the definition of what a guess is. You do not know what someone is going to do with 100% certainty. You also just repeated what I said, but in longer terms.

    Unless the situation is guaranteed to happen in a particular way, you are guessing what the other player will do. That is where mind games come in, and reads. You are, let me repeat this, guessing what a player will do based on their tendencies, and likely actions based on the environment. If you guess right, then you predicted their thought process, and win the chase, I.e. a “read”.

    Also I could care less if you have won a chase vs. a Spirit, has nothing to do with my point. I wasn’t addressing anything with Spirit.

    Tl;dr

    image.jpeg


This discussion has been closed.