So what do you guy's think about the perk called predator now?
For me this perk is like fixing a whole problem with scratch marks, but it is really necessary to take it?
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Not really imo. It certainly is a nice QoL perk, but the Bloodhound is way better for me.2
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There are not enough perk slots if you ask me. Too many perks have become mandatory
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Master said:
There are not enough perk slots if you ask me. Too many perks have become mandatory
Brutal Strength to counter pallet looping, Enduring to counter DS and pallets, Bamboozle to counter infinites, Unnerving Presence to counter DS, Ruin to counter gen rush, Lightborn to counter flashlights, Shadowborn to counter Urban Evasion, Iron Grasp or Agitation to counter saboes and hook blocking and Franklin's Demise to counter their items!
See? You can still use all of them!5 -
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There will be ALWAYS better skills/perks than others in every game, but just because there are (let's say) 8 which you consider are mandatory doesn't mean you should run them all. That is part of the game's fun, making you choose instead of having the same build in every match. I personally think that would be boring as hell.
PS: Mmmm there are high rank killers who don't use ruin because competent survivors can hit great skill checks most of the times and also because it can be removed.1 -
@Vietfox said:
There will be ALWAYS better skills/perks than others in every game, but just because there are (let's say) 8 which you consider are mandatory doesn't mean you should run them all. That is part of the game's fun, making you choose instead of having the same build in every match. I personally think that would be boring as hell.
PS: Mmmm there are high rank killers who don't use ruin because competent survivors can hit great skill checks most of the times and also because it can be removed.Sure there are always better perks etc, but in DBD there are some perks you cant even compare to each other. SC vs dejavu for example, I mean #########? THere is a reason why SC is used in 99% surivor builds.
The only high rank killer that can play without ruin is nurse probably because she can end chases a lot quicker.
if a survivor team is competent enough to hit great skillechecks in chains, then they can make you lose anyway if they want to0 -
@Master said:
@Vietfox said:
There will be ALWAYS better skills/perks than others in every game, but just because there are (let's say) 8 which you consider are mandatory doesn't mean you should run them all. That is part of the game's fun, making you choose instead of having the same build in every match. I personally think that would be boring as hell.
PS: Mmmm there are high rank killers who don't use ruin because competent survivors can hit great skill checks most of the times and also because it can be removed.Sure there are always better perks etc, but in DBD there are some perks you cant even compare to each other. SC vs dejavu for example, I mean #########? THere is a reason why SC is used in 99% surivor builds.
The only high rank killer that can play without ruin is nurse probably because she can end chases a lot quicker.
if a survivor team is competent enough to hit great skillechecks in chains, then they can make you lose anyway if they want toI guess Deja Vu was made, same way as other unused skills by high rank survivors, for new players, since this is one of the first skills you get and helps to new survivors where other gens can be located, get used to the map and stuff.
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@Ihatelife said:
For me this perk is like fixing a whole problem with scratch marks, but it is really necessary to take it?Fixing a bug with perk is pathetic. Wonder why they do not fix survivors' problems with perks.
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It's better now.
Still not good enough for any build.2 -
It's nice and all but the scratches have been fine for tracking since they fixed them a few months ago. It would also need to do something better for me like mute the Killer's sound moving through the grass/corn.
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Master said:0