The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

So what do you guy's think about the perk called predator now?

Ihatelife
Ihatelife Member Posts: 5,069

For me this perk is like fixing a whole problem with scratch marks, but it is really necessary to take it?

Comments

  • popoles
    popoles Member Posts: 831
    Not really imo. It certainly is a nice QoL perk, but the Bloodhound is way better for me.
  • Master
    Master Member Posts: 10,200

    There are not enough perk slots if you ask me. Too many perks have become mandatory

  • Vietfox
    Vietfox Member Posts: 3,823

    @Master said:
    There are not enough perk slots if you ask me. Too many perks have become mandatory

    That is actually the point of builds, if you can have everything then RIP diversity.

  • Master
    Master Member Posts: 10,200

    @Vietfox said:

    @Master said:
    There are not enough perk slots if you ask me. Too many perks have become mandatory

    That is actually the point of builds, if you can have everything then RIP diversity.

    Well by making perks mandatory you lose diversity too. A killer without ruin? good luck :lol:

  • Vietfox
    Vietfox Member Posts: 3,823
    edited August 2018

    @Master said:

    @Vietfox said:

    @Master said:
    There are not enough perk slots if you ask me. Too many perks have become mandatory

    That is actually the point of builds, if you can have everything then RIP diversity.

    Well by making perks mandatory you lose diversity too. A killer without ruin? good luck :lol:

    There will be ALWAYS better skills/perks than others in every game, but just because there are (let's say) 8 which you consider are mandatory doesn't mean you should run them all. That is part of the game's fun, making you choose instead of having the same build in every match. I personally think that would be boring as hell.
    PS: Mmmm there are high rank killers who don't use ruin because competent survivors can hit great skill checks most of the times and also because it can be removed.

  • Master
    Master Member Posts: 10,200

    @Vietfox said:

    @Master said:

    @Vietfox said:

    @Master said:
    There are not enough perk slots if you ask me. Too many perks have become mandatory

    That is actually the point of builds, if you can have everything then RIP diversity.

    Well by making perks mandatory you lose diversity too. A killer without ruin? good luck :lol:

    There will be ALWAYS better skills/perks than others in every game, but just because there are (let's say) 8 which you consider are mandatory doesn't mean you should run them all. That is part of the game's fun, making you choose instead of having the same build in every match. I personally think that would be boring as hell.
    PS: Mmmm there are high rank killers who don't use ruin because competent survivors can hit great skill checks most of the times and also because it can be removed.

    Sure there are always better perks etc, but in DBD there are some perks you cant even compare to each other. SC vs dejavu for example, I mean #########? THere is a reason why SC is used in 99% surivor builds.

    The only high rank killer that can play without ruin is nurse probably because she can end chases a lot quicker.
    if a survivor team is competent enough to hit great skillechecks in chains, then they can make you lose anyway if they want to

  • Vietfox
    Vietfox Member Posts: 3,823

    @Master said:

    @Vietfox said:

    @Master said:

    @Vietfox said:

    @Master said:
    There are not enough perk slots if you ask me. Too many perks have become mandatory

    That is actually the point of builds, if you can have everything then RIP diversity.

    Well by making perks mandatory you lose diversity too. A killer without ruin? good luck :lol:

    There will be ALWAYS better skills/perks than others in every game, but just because there are (let's say) 8 which you consider are mandatory doesn't mean you should run them all. That is part of the game's fun, making you choose instead of having the same build in every match. I personally think that would be boring as hell.
    PS: Mmmm there are high rank killers who don't use ruin because competent survivors can hit great skill checks most of the times and also because it can be removed.

    Sure there are always better perks etc, but in DBD there are some perks you cant even compare to each other. SC vs dejavu for example, I mean #########? THere is a reason why SC is used in 99% surivor builds.

    The only high rank killer that can play without ruin is nurse probably because she can end chases a lot quicker.
    if a survivor team is competent enough to hit great skillechecks in chains, then they can make you lose anyway if they want to

    I guess Deja Vu was made, same way as other unused skills by high rank survivors, for new players, since this is one of the first skills you get and helps to new survivors where other gens can be located, get used to the map and stuff.

  • RSB
    RSB Member Posts: 2,258

    @Ihatelife said:
    For me this perk is like fixing a whole problem with scratch marks, but it is really necessary to take it?

    Fixing a bug with perk is pathetic. Wonder why they do not fix survivors' problems with perks.

  • Boss
    Boss Member Posts: 13,616

    It's better now.
    Still not good enough for any build.

  • Kilrane
    Kilrane Member Posts: 89
    It's nice and all but the scratches have been fine for tracking since they fixed them a few months ago. It would also need to do something better for me like mute the Killer's sound moving through the grass/corn.
  • azazer
    azazer Member Posts: 446
    Master said:

    @Vietfox said:

    @Master said:
    There are not enough perk slots if you ask me. Too many perks have become mandatory

    That is actually the point of builds, if you can have everything then RIP diversity.

    Well by making perks mandatory you lose diversity too. A killer without ruin? good luck :lol:

    A killer without ruin? You mean every killer 30 seconds into the game. Honestly hex totems are such a glass cannon they are pointless. It just leaves killers with 3 perks and a bitter taste in their mouth. I'd rather they become ultra rare offerings so that you can at least get some utility out of them. They'd be more worth while getting them once every now and then for a full game then bringing the perk every game and maybe having it matter for part of a game.