We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

SWFs are cheating on comms?

Speaking with a group of survivors after a swarm came in to protect two as they raced for the gates I was told this is normal.

Now I'm fine with SWF but if comms are being used when are the Devs doing to address this?

«1

Comments

  • andyollolloll
    andyollolloll Member Posts: 940

    I should point out that I only play killer now during the archives and blood events but outside these events the queues are horrendous for survivors as nobody plays killer.

  • GrootDude
    GrootDude Member Posts: 14,110

    I’ve seen the devs say on this forum that it isn’t cheating and I think it’d be pretty dumb to get punished for playing with friends and even more dumb to punish solo players for having swf.

  • PapiQuentin_
    PapiQuentin_ Member Posts: 889

    Many people play killer.

    The SWF change that was introduced back when Stranger Things came out has screwed up matchmaking as it now finds a killer based on the highest ranked survivor in the SWF rather than the average of all of the survivors' ranks.

    Say if you have a rank 2 survivor, a rank 7 survivor and two rank 15 survivors. All of these survivors are queuing up for red rank queues due to the rank 2 survivor. Which results in less survivors at high ranks which results in longer queue times for high rank killers and low rank survivors.

    Makes sense?

  • andyollolloll
    andyollolloll Member Posts: 940

    Confused. Not asking for punishment. Swf is good, swf on comms is cheating. Solo players having swf?

    Logically unless within the game it is cheating, could you send me proof about devs comments please as it makes no sense up empower swf but not solo players

  • GrootDude
    GrootDude Member Posts: 14,110

    Removing perk slots is punishment and I don’t have the time to dig through every comment Peanits has made on this forum so if you’re curious then you’ll just have to hunt it.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    That makes absolutely no sense. If low rank Survivors and high ranked Survivors in a SWF are matched with red rank Killers that means those red rank Killers have more Survivors to que against and thus have a LOWER que time, not a higher que time.

    Meanwhile low rank and mid rank Killers would have less Survivors to que against since those Survivors are being placed in red rank ques

    Thus the end result is the exact opposite of what you said. Longer que times for high rank Survivors and Low rank Killers with Shorter que times for high rank Killers and low rank Survivors.

  • illusion
    illusion Member Posts: 887

    It's not, of course, technically cheating, but it clearly goes against the way the game was designed. The only thing that I could see them possibly doing is implementing some sort of penalty toward swf groups and/or buffs to the killer going against them. Maybe like slower gen/healing times. Who knows. Hopefully the devs can come up with something.

  • Star99er
    Star99er Member Posts: 1,462

    It’s not cheating and there’s nothing wrong with it. Majority of SWF groups use comms (almost all of them depending on which platform you’re on). The game already has a relatively low playerbase, getting rid of comms would just kill the game completely.

  • snozer
    snozer Member Posts: 776

    It is cheating, just the devs can't do anything about it and survivors bring in the cash so they allow it.

    The game is clearly not balanced around it, perks like knockout and effects like blindness make this painfully obvious as it does nothing against swf but destroys solo survivors.

  • Fibijean
    Fibijean Member Posts: 8,342

    Except they will. They have literally said, recently, that that's exactly what they're planning to do.

  • Rivyn
    Rivyn Member Posts: 3,022

    It's not cheating, because the devs say it's not. They own the game, made the game, keep up on the game, so what they say, goes. Doesn't mean it can't be exploited. Comms make some killers pretty obsolete. Trapper, for instance.

  • snozer
    snozer Member Posts: 776

    They have already failed by keeping kindred as a perk, so i doubt they will do anything worth mentioning about the issue within the next 5 years other than meaningless qol bs.

  • Fibijean
    Fibijean Member Posts: 8,342

    @andyollolloll I found some comments from Peanits, who is a Dev/Community Manager, addressing the topic of whether SWF is cheating since you asked for proof of what the devs have to say about it.

    From this thread: https://forum.deadbydaylight.com/en/discussion/77444/swf-is-cheating

    From this thread: https://forum.deadbydaylight.com/en/discussion/104403/nerf-discord-swf-please/p2

    Also, here is a comment from Peanits, from their Reddit AMA about a month or so ago, talking about their plans to balance SWF with solo play:

  • GrootDude
    GrootDude Member Posts: 14,110
  • Lanterns
    Lanterns Member Posts: 83

    Clearly.

  • snozer
    snozer Member Posts: 776

    Like i said, they have already failed by keeping kindred a perk.

    One of the strengths of swf are their ability to know who is saving and who should stay on gens.

    Solo don't have this information and are less efficient because of it.

  • Fibijean
    Fibijean Member Posts: 8,342

    Yes, I read your comment. I chose not to respond because I couldn't think of a way to do so constructively. But the devs are very aware of what the strengths of SWF are, and what makes them superior to solo survivors, and that's exactly what they're trying to fix. The fact that they didn't make Kindred basekit isn't an utter failure in that area on their part.

  • jordirex
    jordirex Member Posts: 204

    Eternal debate

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Well we haven't seen this topic discussed to death so let's do it some more...it's not cheating. It just isn't. The argument you should be making here is that it's an advantage over a solo survivor and it is, but it's not as overpowered as people make it out to be. If they're a good enough killer they will still do pretty well against a swf sweat squad. You almost never see those kinds of squads around and there's no real way of knowing if they are anyway. There are times where you have to take an L and move on, because you likely would've lost even if they weren't on comms.

  • Rivyn
    Rivyn Member Posts: 3,022
    edited January 2020

    I'm not saying you can't. But there's a lot of info comms gives that solo doesn't. Watching your solo team mate walk around carefully to an unhook eats time, where somebody on comms can simply say 'yeah, he placed it in the grass off to my right.'

    That's what it all comes down to. Information, and how easily that can be accessed. SWF with comms have a huge advantage in that area. For a game created around not having much info on either side, comms blows past a lot of that build up. To have it implemented on a game such as this, while not cheating, is pretty stupid.

    Post edited by Rivyn on
  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    @andyollolloll - I think a good way to remove some of the power from the SWF comms exploitation is to remove the power of some of the meta perks. A lot of the power they have comes from combining perks such as Adrenaline, DS, Dead Hard, Unbreakable and BT. Its usually not in a solo player's best interest to just use these as they will likely get more value out of information perks.

    If they took some of the power away from these, I'm sure they could do the same for killer meta perks too.

    As for Trapper, SWFs will often designate someone with a toolbox to follow him around, disarming his traps. There's usually no point placing a trap near a hooked cheater AFTER you've hooked them.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    A Dev literally wrote that using Comms is not Cheating. Meanwhile you say it is Cheating. Great.

  • sulaiman
    sulaiman Member Posts: 3,219

    I believe that there should be a seperate lobby system for swf. So they either need to bring their own killer (if they are 4 already, there might be 5 as well) or find a killer willing to deal with them.

    But they dont want to bring a killer, because if they behave toxic with him, we just wouldn´t play anymore.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    Of course it's not cheating! They wouldn't have ingame voice comms otherwise...

    Oh wait....

  • PapiQuentin_
    PapiQuentin_ Member Posts: 889

    I said high rank killers, not low rank killers, I may have worded it wrong but I'm saying this:

    Red rank survivors have longer queue times and grey rank killers have longer queue times...

  • Rivyn
    Rivyn Member Posts: 3,022

    That's why, when the devs say that SWF was always in mind when creating the game, I roll my eyes. If SWF was meant to be with the game, they would have implemented ingame voice chat.

  • oxygen
    oxygen Member Posts: 3,334

    But it's not cheating.

    Sure people can read the rules without thinking any further about them and think it's a violation of the third party program rule, but that's irellevant when it has been explicitly whitelisted.

    It's an exception to the rule like stuff like Reshade/sweetFX, Nvidia Freestyle and others that are explicitly whitelisted programs despite offering players advantages. The same goes for the use of voice communications in general, they've been clearly stated to be okay, legal and fully endorsed. I mean there's even voice rooms for SWF teams on their official Discord, isn't there?

    There's no such thing as "technically cheating". It's either cheating that can get a player punished, or not. And it very clearly isn't.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It's bassicly like bribing the referee

    The advantage you get is bassicly cheating but it's allowed by the authorities of the game so technicly it's not cheating

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    There is bannable, and there is cheating. Clearly it is not bannable, but it is giving yourself an unfair advantage by exploiting mechanics that were not considered when the game was designed.

    If you decide that is not cheating then its on your conscience. Take your "victory" if you genuinely think you earned it.

  • 2LuvRias
    2LuvRias Member Posts: 352

    Bring an Ebony my bro

  • Oshi
    Oshi Member Posts: 306
    edited January 2020

    The most fun thing is SWF with OoO. Few hours ago, survs spawn near my ruin. This guy (2k hours) with OoO teabag, run "backward" but i was playing Shape, 15 seconds and he was down. I facecamp him till death, trade ruin with him, also losed Dying Light, but i not care, i want him to die. Game ends with 4k, 4 gens left.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    Shhhhhh You're not supposed to look underneath the band aid!

  • Liruliniel
    Liruliniel Member Posts: 3,047

    Why would they address coms? People complain about it all the time. If they stopped dodging SwF groups they might get better against them.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Yeah imagine players using voicecomms in online multiplayer games. WOW. Stop crying.

  • andyollolloll
    andyollolloll Member Posts: 940

    I don't have to, I use games like GTAs in-game lobby chat.

    How can a game that is supposed to be immersive and terrifying with a killer after you actually be terrifying when comms in your ear tells you it's trapper laying a trap outside the shack window and you distract and I will unhook with my borrowed time and especially as my DS is still active. Everyone then body as Carl opens the gate.

    Do I think that is fair as killer? Personally at the moment no but if you take some of the 16 perks in total and or with add ons, perhaps give me an extra slot or two then maybe I can give you a fair game but at the moment I'm not aware who is swf with who.

    Not forgetting a two man swf turns into a three man if one of them dies first using spectate.

    BHVR has just destroyed Ruin... just means I'll be in the longer queue with the other survivors playing an unseen team 20 killer

  • goat10em
    goat10em Member Posts: 749

    I don't know. I'm slowly playing less and less killer as it keeps getting more sweaty and less fun. Solo survivor is boring as hell. They drop swf and I'm probably done all together. But I honestly understand the frustrating part of it.

    If it makes you feel any better if you ever get my friend and I you don't have to worry about many escapes. We don't do gens lol

  • JOBreazy
    JOBreazy Member Posts: 128

    What killer perks would you change with all those survivor perks?