What would you do for 3 months as a dev
Well, the title is the question. Tell me one thing and one thing only.
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I would work on a balancing system that adjusts RNG factors based on rank (map generation, luck based actions, hit boxes, etc...)
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Add in all my perk ideas. I have so many ideas that generate in my mind each day, so Dead by Daylight will probably never end up stale for anyone.
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nothing because i have no background on coding or anything
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Rework the ranking system entirely and add rank rewards.
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get rid of dedicated servers,get rid of dedicated servers and oh,get rid of dedicated servers.(Or improve them that would work aswell)
Post edited by luka2211 on1 -
I'm honestly for dedicated servers; however, they definitely need some repairs.
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I would play DbD from rank 20 to 1 to get an idea of whats going on and then fix this mess.
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Balance the game, or at least buff some weak Killers, also fix some bugs.
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Probably scream at people because I don’t know what I’m doing but won’t admit it.
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I'm a noob, what is RNG?
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Basically all random things like pallet placements, hook placements, pig's reverse traps etc.
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My job. That'd definitely be something new.
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I would devote myself to creating a new killer, lovingly crafting their appearance, power, perks and lore and then a week later nerf their bollocks off for no particular reason.
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Just tweak some numbers. I wouldn't be able to make serious changes cause I wouldn't understand how to code it but changing a few numbers on abilities, perks, add-ons, etc wouldn't be so hard.
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I would shift my focus to making killers menacing reworking there powers to where they are actually useful in chases. I would than nerf survivors to we're they aren't powerful as they are now when 1v1 the killer but make them extremely powerful when they are working together
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improve console
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Try and make every perks at least viable. We have so many but so little get to see the light...
Also, slam that nerf hammer over stuff that is absolutely dreadful to play against such as mori, keys, iri-heads, overly strong toolboxes and Yada Yada.
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optimise the game for ps4 and the other consoles
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Fire whoever designed Quentin's face and designs Claudette's cosmetics... I kid. Increase double bp events to make up for how grindy it is to level up survivors and killers.
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balance out MoM and fix ranks
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Well said
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Reworking game mechanics.
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There are so many things to be done that one is not enough, and 3 months is more than enough time for all the big issues of dbd
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Random Number Generator, therefore everything about the game that is done randomly (placement of stuff on the map etc.)
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Buff survivors' and killers' weak perks as well as weak killers in general.
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Make a solo queue for killers...
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Lol 99.5% of players would kill the game in less then 3 months if they had their way
Realisticly most of us would bring in 2-3 ideas that would be discarded after testing
People reaaalllyy underestimate what gamedeveloping is about
Me i would try to design a new killer probably, always wanted a spider themed killer
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I think the biggest is fixing the randomness of hex and trap locations. The way they are now, survivors don't need to rely on luck and risk exploration, but actually know the general location of things like ruin. This makes hex plays very short lived, hence a wasted perk
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Death note of bans (kappa)
Fix some items hitboxes (hatchets)
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Audio and bug fixes for 3 months straight.
Balancing and all the rest are more so a luxury, As I rather have a broken game that works instead of a balanced game that doesn't work.
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If I was the Emperor Dev and what I say goes?
Claudettes get an upgraded blend that allows them to go transparent when they stand still for 3 sec. (I know it would be unrealistic and unfair, but I want Claudette to reach her full potential)
Wraith can hit while cloaked. (This is unrealistic as well, but would be fun).
Killers will get a breakdancing emote so when they face camp, the survivor will at least be entertained.
New twerk emote for survivors.
Killers will have unique soundtracks like Freddy and Oni have.
All character models will be redone from the ground up. This is to allow for interchangeable cosmetics between characters, better animations (Actual animated faces when screaming or grunting), and Mortal Kombat fatality quality Moris and deaths. This also includes higher polygon count and higher resolution textures. This will make David and Dwight even more Yummy. Also to make Quentin a stud and not Gollum
DCs will leave a husk in game for killer to kill.
Trapper starts with 5 traps and has a baseline of 3 traps that he could carry after setting the first 2.
Clown will get an It skin.
Legion will be able to work on generators.
Cheaper cosmetics.
More cosmetics that can be purchased with shards.
Remove keys or make it to where they only work for the key holder and all 5 gens must be completed.
Rework Moris to only work after survivors were hooked twice.
DS loses its ability if the survivor works on a gen, heals themselves or someone else, or unhooks someone.
Ruin and Kindred become base kit (after totem locations all get reworked).
Improve the rift by having more unique skins.
Introduce new killer skins the portray them as they were before they became what they are today. (Sexy Daddy Trapper without the spikes and ugly skin, Sexy Mama Plague without the diseased and rotted skin)
Remove the vision impairment after a nurses blink.
New daylight Cemetery Map.
New Egyptian Chapter with a Mummy Killer and two Egyptian Survivors (Wouldn’t mind getting a license agreement with Brendan Frazier’s Films)
New Classic Vampire/Dracula killer.
New Frankenstein Killer.
New Werewolf killer.
New Zombie Killer (This can be worked into the mummy)
This will definitely take more than three months. If anything, I’d force them to go to Epic and beg them to help rewrite the game from the ground up.
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