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How do you tier your killers?
In a tier,how do you rank up the killers?
I tier them based on;
A.how lethal they are
B.how easy is to detect a survivor
C.how much map pressure do you have
D.how hot they are
What is your way of tiering killers? Let me know down below
Comments
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Assuming the survivors are playing at their best and not making mistakes how well they can perform. IE this usually comes down to mobility and do they counter looping. This in turn determines if they can pressure the map, which most killers can't effectively.
If a killer relies on survivor mistakes that already makes them weak in my mind. Example of killers that don't would be like Nurse or Spirit. Whether the survivors are messing up or not they can make plays happen themselves.
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Just like in any other game I would tier the character (or the killer, in this case) based on how much you can play around it.
Is your killer capable of pressuring even the strongest of survivors? Than the killer is high tier.
Is your killer not capable of pressuring above-average survivors even when playing at your best? Than the killer is low tier.
This is a very generalized generalization (lol) since you should take in consideration way too much stuff to make a very precise tier list. But people usually concur that the top 5 killers are Nurse, Spirit, Billy, Huntress and... Ghostface or Oni I think?
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I don't
Tierlist only matter for 5% of players who really get everything out of a killer that they can
For the other 95% it's just an excuse to use "the best" ones
The only real s-tier is the players skill
A good clown will always outperform a bad spirit
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mobility and chase
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I think Tiers in this game are subjective to play-style.
Take Legion for example; Some are amazing Legions whilst others complain that Legion needs a buff.
I Tier Killers based on how effective they been against me vs how effective I am with them. Usually the killers with a strong learning curve turn out to be the S Tier Killers in my book.
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I kind of go by feel, but it's a mix of lethality/map presence/chase potential/counterplay potential at their average performance level against similar ranked opponents.
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