http://dbd.game/killswitch
DOC shock
Alright so, after the many many many bad decisions made on Doc. The one im actually curious about is the shock cooldown? Not that shock has a cooldown, because for some reason BHVR think cooldowns are fun or something when theyre the complete opposite, but when you shock, you now get a 3 second intertaction block as the killer meaning you cant really do anything. However, the shock only stops survivors from interacting with things for 2,5 seconds.
So, does shocking at this point just do nothing? like, does it benefit the survivors to get shocked now in comparison?
Comments
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I understand why it was put into place to be similar to that of before, however, making this last 3 seconds last longer than how the survivors are blocked for. Meaning you can shock a survivor and after 2.5 seconds they will be able to drop pallets/vault pallets or windows, whilst you as the killer still have 0.5 seconds left before you can interact with anything. Meaning that shocking is essentially useless with this much of a cooldown between interacting with survivors
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i suppose i didnt take this time into consideration, thank you. However, this overall time of 3 seconds is STILL a bit too long in my opinion
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The cooldown is only on the Static Blast, which covers your entire terror radius and gives any survivor hit by it a full madness tier (guaranteed scream). The normal shocks do not have a cooldown.
If it didn't have a cooldown, it would quite literally break the game. Find three generators within 32m of each other (or further with Distressing), stand in the center, Static Blast forever and nobody can possibly finish them and the game never ends.
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Wait, you still have normal shocks? I thought you only had the static blast.
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Can you please clarify the dev post then where it says “IF Static Blast makes a survivor scream?” It made it sound like a survivor could be hit and not scream.
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The announcement on it states theres a "brief pause" after using shock therapy (the normal shock) before you can hit somebody with your weapon. Do you know how much this pause is?
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3 seconds
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If they're not in the terror radius when blast is used they won't scream because its not hitting them. That's what it meant.
Maybe calm spirit as well?
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Peanits is saying static BLAST is the only cooldown, which is why im bringing it up. I dont want ANY misunderstanding and want it spelled out.
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They are talking about the cool down of 3 seconds after using shock therapy before you can attack. The shock therapy stops survivors from vaulting for 2.5 seconds so even if they're in a loop they can vault back before you can hit them, making the shock therapy more of a hindrance than a help.
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Its been pointed out that as the shock takes 1 second to reach and affect the survivor after usage, and that initially the cooldown for the killer is 3 seconds whilst the interaction block is 2.5 seconds for the survivor (after the 1 second it takes to reach the survivor), the killer wouldd have approximately 0.5 seconds to react and try to hit the survivor.
Ive worded this rather poorly but essentially the killer would have around half a second to hit a survivor, making it technically better than not shocking, but quite harsh in gameplay for the killer.
After all, gameplay and fun is balanced around the survivor
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Ah I forgot that there was a second delay, so at least you can hit survivors.
Still, I don't know why you can't attack straight away. A delay on the shock therapy I actually wouldn't mind as it would reward skill on the survivors' side, but a delay on attacking is just an unnecessary nerf and makes the Doctor clunky ànd not fun.
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yep, but it makes it fun for survivors soooo...
seriously i agree its too much of a cooldown
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I feel like the big problem people are having is this idea that youd be unable to attack for a full 3 seconds, which is longer than the shock is affecting the survivor. If the survivor can simply wait out a vault or a pallet without worrying about being hit before they can use the action they wanted...the shock would seem pretty pointless. If the wait period is small, like a Huntress waiting to M1 after a hatchet...would be completely different. Can you please find this information.
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I don't think it's all about survivor bias as both sides have received nerfs. I think people are tired of the nerfs to be honest. I actually think the Ruin nerf will make the game better in the long run but we had nerf after nerf that, while I agree with some of them, will make people fed up and wary. Nurse, Spirit, Legion (somewhat), Balanced Landing, Doctor (somewhat) and Ruin have all received nerfs since the last mid chapter patch.
I would like the next patch to be mostly buffs of low tier perks and killers. It would bring some positivity back into the game.
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With all due respect, if it’s comprable to stance switching then Doc still has no power in a chase verse competent survivors. As is you need a perfect shock, swap, and hit to hit a surve while they can’t interact with things, and if you do it to deny a pallet smart survs just keep running anyway. If you have to wait to do anything after shocking, then it still won’t do anything for him during a chase and I question why bother attempting to improve the mechanic at all?
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