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So you made Ruin, an early game perk, into a late game perk. Then kept it a hex?
"It is less useful early game, but very useful in the late."
"The hex persist as long as the related Hex Totem is standing."
Am i the only one that sees something wrong with these two statements?
Comments
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I read it too and I feel like it shouldn't be a hex perk anymore.
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Those statements describe devour hope aswell. So by themselves, no, I don't see the issue.
In context is where the issue is. :p
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Kinda surprised. They nerfed it as heavily as decisive strike.
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Its not even going to be a late game perk, it's a perk that will only be useful if the killer can keep juggling all 4 survivors and that is extremely difficult as it is against actual optimal survivors, whether they play good or not. If the survivors are optimal on the gens ruin is now far more useless. This was the brain child of braindead survivor mains who know nothing about playing killer but think that if they can kill a few baby survivors they're hot #########. baby survivors make countless mistakes, so they're easy to catch in their accidents. Good survivors on the other hand. Especially a team full of them. You're nothing but their puppet and any control you think you have you'll realize isn't really yours quickly. There needs to be actual good killer/survivor players who are ambitious and inventive with both roles balancing this game out for us and fixing the tutorials in game.
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........
Big Brain Moves.
/Sarcasm
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You want to elaborate or . . . . Something?
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I think many people over react about the ds nerf. Its nerf made it so that it has to be used within 60 seconds of an unhook, which is usually when it's needed, especially late game, aswell as it increases it's stun time by a full second compared to its change that it got in 1.3.0 and equal to when it was released.
Honestly it's not a big nerf, it once was (when it was only a 3 second stun) but I'd say it's in a great state.
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They'll most likely still get a notification that Ruin is in use. At least with Devour you need 3 tokens before the survivors 100% KNOW that you have Devour.
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Or they spawn right on top of it, or they spawn near it, or they catch a glimpse of it standing in the middle of an open field.
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Which pretty much counters what the devs said.
"oh it's very powerful later on in the game"
So we have to now rely on Ruin lasting more than 5 seconds to get any use out of it? The devs are a joke
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Sure.
The changes that the DEVS have made as of late have been embarrassing, with a very strong lacking in thought and brain power by the way things currently look, judging by the several horrible changes they've made to the game as of late.
I feel they've made a lot of money off of us, the player base is still fairly strong, perhaps, so these changes baffle me.
I feel like they are intentionally trying to kill of this game with these changes that are being implemented without proper balance to accommodate these types of changes.
It's a BRAIN DEAD way to approach these issues and I can not for the life of me plausibly understand how these changes could EVER be deemed as good without fixing the other issues that are clearly there because of these kind of stats.
Ruin is being used in 80% of these games.
Ummm.. Why are we not discussing WHY that number is so high? You think killers run this perk because it's fun? You think it's because they ENJOY running this perk? Is that why the number is so high?
The answer is obviously. No. That's not why killers run this perk. The reason it's ran 80% of the time is because of the early game and gen speeds, it's insane. Now you pull this?? How idiotic can you possibly be BHVR?
I'm sorry. I've had enough. Unacceptable.
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I know the feeling that Gen speed is an Issue I've seen two gens pop in under 1:30 with Ruin 3.
But at least getting a conversation going about the issue snowballs into a acceptable solution.
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But like, Devour Hope is a Hex Totem that you defend, to make you better at killing survivors you run into, and the stuff it does it just too powerful to be a permanent buff.
This new Ruin, is a Hex Totem that you defend, so that you have to defend your remaining Generators for it to do anything. Like, if you're busy making sure that no one messes with your Hex, you're Hex isn't actually doing anything, cause the Survivors just won't leave the gen they're on.
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In my opinion, new ruin would work better as a passive perk, maybe with downgrade the numbers a bit.
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May I ask what this nerf of DS everyone is talking about? I started early 2019 and the only changed to DS has been an overall buff.
pre change: I have an obsession and down them. There's a hook 5 seconds away. I pick up, take a step or two, drop. Rinse and repeat till hook. Non obsessions were never an issue unless people chose to body block, which would mean one person hit and I'd drop my person so as to avoid the stun / loss of a downed person.
post change: I have an obsession and someone I hooked a minute ago has jumped into a locker after sitting on a gen for 30 seconds after being unhooked. I now get to choose to take them out of the locker, wait 30 seconds, eat a 5 second stun, or leave them be because that is entirely part of the killers objective.
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DS is actually in a better place lmao. Before, decisive could only be used immediately by the obsession. Everyone else had to wiggle to about 30%. The killer could juggle it. And the stun time was reduced by enduring. Now? Everyone can use it after being unhooked. You can't dribble people that have it and enduring doesn't affect it. Not even close.
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Yes but devour doesnt tell you its there until it is a big problem. Surv can test ruin right out the gates and destroy it. In my opinion thats why third seal and lullaby arent very good because the survivors get told its active before it really affects much.
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Like I said, in context is where the issue is. Many, many issues.
When does third seal tells survivors it's active? I only ever played against it once...I think...🤔 and don't remember
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If not more. I mean, decisive still does it's job. Hell, you can can get in locker or force a killer to pick you up to still get it. Ruin just doesn't work anymore. The regression isn't even worth it. It's slightly slower than survivor's repair time.
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As soon as you hit someone it says you have it. So youll hit one person and swf everyone knows its there.
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Thank you DBD dev team because thanks to you we now know were your loyaltys lie, WITH THE SURVIVERS. We killers run hex: ruin not for the fun of it or because how good it is, we run it because gens are done far too quickly for killers to do anything about it. We run it because with out it 2 or more gens can get done in the first minute an a half of the game how far is that to the new killers? And that crap about as long as the totem stays on the field? So what your saying is its the survivers choice whether not we can keep the are abilty thats BS, if you want to nerf anything nerf the time i takes to do gens. How long does it take to gens.... About 80 seconds? Thats with out a damn toolbox how about you make it were Gens take 100 seconds to do to make up for this fat blunder your making or somthing before you kill your game faster then friday the 13th devs killed there game with there severely one sided mindset to survivers and drop killers in the hole.
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Decisive went from "can use as soon as you get picked up" to "you can only use for 60 seconds if you get downed, hooked, then rescued."
Barely the same perk.
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Run in a locker or make the killer pick you up. Boom. Same perk.
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Yeah it's funny isn't it?
Do they really expect the totem to stay till late game that often?
So many times I see killers lose it either at the very beginning or after a minute or two, sometimes a bit longer , unless they get a really good totem spawn.
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