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So.. Hex: Ruin was used so widely because of gatekeeper emblem?

OmegaXII
OmegaXII Member Posts: 2,216

I don't understand what devs are thinking. Aren't killers using that perk to slow down the game due to how fast the game can be over without it?

Personally, i don't care about the emblem, pip and rank since they are all broken (both survivors and killers), and i believe many people here feel the same. So how come they came out with this conclusion?

Assuming killers using certain perks just for emblem is kind of stupid IMO

What do you think?

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999
    edited January 2020

    So with these gatekeeper changes will adept actually be semi possible?

  • Perelie
    Perelie Member Posts: 433

    They're lying and I think it's disgusting.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Well, i care a lot about the emblems, I absolutely hate pipping down so i try to keep as much map pressure, avoiding staying near hook and protect gens.

  • OmegaXII
    OmegaXII Member Posts: 2,216

    If you hate depip, play legion, spam frenzy, hook once or twice, and you'll never depip :))

    It's a joke btw

  • Nonfunctional
    Nonfunctional Member Posts: 70

    They aren't lying they just don't understand how to interpret data. Somehow they forgot they made game that requires an 80/20 split of their playerbase and treat complaints as if the playerbase is 50/50 across roles.

    I would actually rather the lying to the incompetence.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Sadly, its not that simple now, i remember that before the plague update it was basically impossible to depip as legion.

  • S_Panda
    S_Panda Member Posts: 539

    It'll be slightly easier yes...Assuming you still get enough whacks on players and hook actions (ie someone giving up on first hook denies you 2 of the possible 12 where you need 9 minimum...so no one else can miss a single hook which is hard to do when it's down to the last player.

  • Mr_K
    Mr_K Member Posts: 9,222

    It's 100% about the Emblem. I cannot fathom another reason why.

  • hinoutoumei
    hinoutoumei Member Posts: 294
    edited January 2020

    it's so widely used because it has the most effect on generator slow down than any of the other perks and doesn't require any sort of action to be taken by the killer. As a side effect it did have a huge impact on the gatekeeper emblem and vice versa..though i don't think most people using it ever made this correlation.

    there's moderate disagreement on whether any of the other slow down perks matter. The issue seems to be that all the other perks have an activated effect. Surge is the closest thing tbh. But even that gets knocked. I don't think people seem to understand how surge works..

    put a survivor in dying state, all generators within range start to regress (0.25 / sec), the same as if you had damaged them. ON TOP OF THIS, THE REGRESSION GETS AN ADDITIONAL 8% (AT LEVEL 1). So, if you down a survivor , any generator within range that has progress on it will be kicked and the regression will be multiplied by 1.08. AND THAT'S JUST FOR DOWNING 1 SURVIVOR. since this is an effect over time, you could theoritically put that survivor on the hook, find another survivor to put into the dying state and all gens within a certain range would start regressing again. Since the regression happens over 320 seconds and only ceases if someone stops working on them..you could theoritically put all generators on the map into a perpetual state of regression simply by downing survivors.


    The only downside to surge is that it will not trigger if the survivor bypasses the dying state, if the survivor is interupted, or if they put themselves into the dying state for whatever reason. But odds are that even within a 30 yard range there are at least 2 generators with progress on them. I'm not sure. I've always preferred pop goes the weasel. It's technically an activated effect and is useless if you can't get to the gen in time..but it seems the most rewarding.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    I mean it’s pretty clear devs have a closed minded way of thinking

    it’s their way or the highway, and any constructive criticism is met by “well just try it” despite everyone and their mother already knowing the difference between a game with ruin and one without

    late game hex perk btw

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    It is absolutely astonishing how little the devs understand their own game. Killers use Ruin so all the gens aren't done in 3-5 minutes, not because of an emblem. Probably didn't have to say that, but I'm trying the help the devs out.

  • goat10em
    goat10em Member Posts: 749

    Yeah, not sure where the devs got this information but they need new informates.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    It's not a theory, it's the made up excuse to nerf the perk into oblivion. They have wanted to nerf ruin for a long time, my guess is they just lacked a good excuse for it. Cause with what they said they can just pretend that no one will see this as a bull nerf "see we fixed the main reason you had to use this! it's not a nerf it's a change!!!"

  • Divinitye9
    Divinitye9 Member Posts: 392

    Believe me, I agree with you 100%. It's their theory for backing up their BS.

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    Sadly, you are right.

    They used the most BS and incompetent excuse possible to justify changing Hex: Ruin