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Doctor was buffed hard overall

adsads123123123123
adsads123123123123 Member Posts: 1,132
edited January 2020 in General Discussions

EDIT: THIS OPINION IS PURELY BASED ON THE INFORMATION FROM https://forum.deadbydaylight.com/en/discussion/117488/ AND NOT THE LEAKED NOTES.

The biggest buff he received was the change to not needing to change stances, which makes his chase much stronger. Before the change, to use his Shock Therapy, you had to swap to Treatment mode, use Shock Therapy, and swap back to Punishment mode to attack.This took 3 seconds in total (1 sec for each task). The removal of stance swapping guarantees 1 second to be shaved off using Shock Therapy, making it 33% faster. The developers mentioned a "brief pause after using Shock Therapy". If this pause is less than 1 second, even more time is shaved off of using Shock Therapy. The pause does not really matter anyway since they will be unable to interact with objects for 2.5 seconds. As long as the pause is less than 2.5 seconds, you can get the hit before they vault or drop a pallet. In addition, his base movement speed was also slowed to 110% in Treatment mode, which meant his base movement speed was 110% for 2 seconds (Shock Therapy and swapping to Punishment mode). The removal of stances means he will always have 115% base movement speed.

The Static Blast is more useful than Static Field. Static Field was only useful for getting people into tier 2 then it was weak after that since it slowed Doctor to 110% ms and took far too long to get people into tier 3. "The Static Field fills Madness at a rate of 2.5 Insanity Points per second (takes ~20 seconds) in close proximity, decreasing in efficiency the closer a Survivor is to the outer edges of the Static Field, taking well over a minute there to gain another Tier." The Static Blast seems strong as it will let Doctor easily find hiding survivors. No scratch marks = use Static Blast and survivors will scream and reveal their location. Scratch marks = just follow Scratch Marks.

Also his add-ons will get reworked, personally most of them felt useless to me. Maybe they will actually be useful now.

Information from: https://deadbydaylight.gamepedia.com/Herman_Carter and https://deadbydaylight.gamepedia.com/Madness#Static_Field

Post edited by adsads123123123123 on

Comments

  • RIP_Legion
    RIP_Legion Member Posts: 428

    It's a 3 second stun for the Doctor, your power in chase is gone.

  • Divinitye9
    Divinitye9 Member Posts: 392

    Did ya miss the part about the long ass cooldown for static blast?

  • Majora
    Majora Member Posts: 207

    Yeah if you have read the full info doctor is getting huge nerf worst kiler in the game now by a mile.


    I don't think the balancing team has any people in it that actually play the doctor sadly.

  • goat10em
    goat10em Member Posts: 749

    Thank you. With all the negativity today these forums needed a good laugh.

  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,874

    Jesus Christ some people. This already TRASH killer got HAAAARDDDD nerfed. Not even a little but HHAAARD.


    The ONLY thing he had in his basekit that made him not utter trash has now been removed. Doctor is now without QUESTION at the bottom.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    I'd like to hear what Bricky has to say about this lol

  • MakoaKeo
    MakoaKeo Member Posts: 74
    edited January 2020

    People also seem to be missing the part in the leaked notes where "madness regresses while outside of the terror radius." (if you had them in tier 2 but not tier 3) If this is true, you have to work all the more to get them back into tier 3 madness.


    Cool. /sarcasm

  • Divinitye9
    Divinitye9 Member Posts: 392

    Probably be very upset. His shocky boy is now lounging in the cellar. Even Legion is laughing at this point.

  • scarslookgood
    scarslookgood Member Posts: 157
    edited January 2020

    I don't play killer much, but all the time I have is in Doc play. Maybe I'm misunderstanding this because I don't play that role much, but he's pretty much relegated to M1 killer all the way now, isn't he? You can't really use this static blast in chase to deny interactions and the slow down and cool down on it sound significant

  • scarslookgood
    scarslookgood Member Posts: 157

    I read it six or seven times, but my reading comprehension isn't great. I'll read it a few more times to see if I can understand it better -- thanks!

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    Imagine making a thread without actually knowing about what it is you're making your thread about.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    Here are the key phrases:

    "As Shock Therapy and Static Blast are now linked to separate inputs,"

    " he can now use Shock Therapy more easily as he doesn't have to switch stances to gain access to it. So we've added a brief pause after using Shock Therapy before he can attack or use another ability. "

  • scarslookgood
    scarslookgood Member Posts: 157

    GOT IT! Thank you! I need to hire a highlighter, apparently! Was having a hard time picking out the relevant points from the blocks of text. Always my downfall.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Even still how in anyway is this a buff?

    You explain how you think it is, but its not. Thinking about how long the delay would have to be for it to be balanced it would have to be at least 1.5 to 2 seconds. The current AoE field allows you to tag survivors and see where they are, with these changes you can't really do that due to the 60 second cooldown.

    Then you have the Snap out of it Changes that you decided to ignore. Huge nerf. No doubt about it.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    My opinion of Doctor stands. Apparently, the 3 second cool down starts the moment you channel Shock Therapy. Shock Therapy channel takes 1 second. This means he will only be blocked from attacking for 2 seconds. This is not really that relevent because the shock prevents survivors from interacting for 2.5 seconds, which means you have 0.5 sec where they cannot drop pallets or vault and you can attack. In reality this period of time is even longer because vaulting takes 0.5-0.9 sec and dropping pallets take some extra time. Anyway, this basically means they have to abandon the pallet or window if they get hit with Shock Therapy. After learning this, I now think Doctor will be top tier because it would be extremely hard to loop a Doctor when he can deny pallets and vauilts so easily. I forgot to mention, it is now also harder for survivors to determine when you will use Shock Therapy since you no longer have to swap to Treatment mode.


    "Thinking about how long the delay would have to be for it to be balanced it would have to be at least 1.5 to 2 seconds."

    Read the above.

    You need to elaborate on "The current AoE field allows you to tag survivors and see where they are" because I do not understand.

    "Then you have the Snap out of it Changes that you decided to ignore. Huge nerf. No doubt about it."

    I ignored it because madness was not really useful. The location information it gave was not that useful since Doctor struggled badly to chase a survivor anyway. The main use of madness 3 was preventing them from doing gens, healing, and etc. With the major buff to Doctor's chase, he does not need to bring survivors to tier 3 or even 2. Chasing them and downing them has the same effect i.e. prevent them from doing gens, healing, and etc.

  • Slamadam
    Slamadam Member Posts: 53

    imagine changing the worst killer ingame and the main mindset beeing making him less frustrating to play against for potatos.

    i'm sorry, but if you are to bad to hit snap out of it skillchecks you shouldn't be the focus of balance

  • EldritchElise87
    EldritchElise87 Member Posts: 628

    Reserve judgment till you see how the cooldown on his basic shock is. If its as bad as I fear, and you can no longer use shock to deny loops, then doc is useless imo.

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  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    3 second pause but the power takes a second to hit

    So effectivly only a 2 sec pause after hitting a survivor

    You should in theory still be able to deny pallets, probably easier now because there's no need to go to 110 ms for a bit

    Haven't played yet so idk ofcourse

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    He'll still be powerful as long as you equip Ruin. 😋