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Devs...actually everyone, please watch this!
Absolutely love @ScottJund's opinion on this! I would love to hear everyone's else's.
Comments
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Nitpick, the thumbnail should at least say 2017-2019, Ruin was garbage in 2016.
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He makes a good point
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I honestly actually am not even close to understanding how on earth anyone on the dev team can think it's somewhat balanced or logical to have in the same game with the same mechanics some maps being close to twice the size of others.
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Agreed!
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Like, I get it. Some variance is good.
Until you realize how ######### gigantic some maps are.
Just reduce the variance please. If it's necessary add new tiles to the maps you're shrinking, but there's no reason why you should have to hold your W key for over 40 seconds just to get to where you need to be to threaten ANY survivors, as Scott mentions is the case on some maps in this video.
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I just finished watching this and I agree.
This change wouldn't be such a big deal if the problem the perk addresses was actually fixed by the devs.
It's ill timed and IF they have something else planned to go with these changes they should happen at the same time and not one before the other.
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Scott is right on all of those things.
In the coming months, you're going to see a HUGE influx (10x more than even now) of survivor mains complaining about camping and tunneling, and even more Mori offerings to get that one quick kill early with a quick hook and tunnel. Overall, like Scott said, killers can't play nice anymore if they want to win. If survivors thought ruin wasn't fun, OOF.
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Yep, pretty much lol.
I'm expecting the fallout to be quite hilarious.
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This got is obviously a dumby. The devs said this is good as so have the rank 20 survivors. That's good enough for me
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I wholeheartedly agree with the changes, I truly do. I just think it should be pushed back until the outlier maps have been addressed. The game would be 10000x times better with better maps and without current Ruin. But changing only one of those at any given time is a terrible move.
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Maybe the Devs should listen to the devoted streamer community they have as well as the fans. Other Devs do it. Rare recently had Summit1g invited on to one of their streams despite their original hesitance to cater to players in Sea of Thieves who enjoyed his playstyle. Ultimately developers need to realise that the people playing their games might know more about how the game works and is played than they do.
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I don't even think it's about knowing more, it's about knowing different things.
The devs are more equipped to cater to the new player experience and changes for the general playerbase, but the devoted players who have stuck around for thousands of hours know more about the limits of the game and the potential everything has. Both points of view are important, I just think they listen very little to how this game works at a high level.
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Unfortunately they are listening to some of their streamers... The group of streamers that they ship to their offices every few months seem to be 100% on board with these changes. 🙄
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Which streamers are these?
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It's really odd that way. There are streamers who seem to understand the game completely and others that play at the same level that seem completely out of touch. I think sometimes they forget they play the game for a living. If I put in a 45 hour work week playing a game I'd expect to be great at it. But they forget that many players are lucky to put in 2 - 4 hours per week. That's why the devs need to communicate way more with the community.
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I had a game this past weekend on the Huntress' map. I spawned in the shack and headed straight for the most likely survivor spawn point. Along the way, I dropped three traps (travel path, main house window, pallet).
Ruin was gone before I reached the main building. The gen I was heading for was finished while I was still 2 tiles away. I downed one of the survivors that had been working on that gen in under 30 seconds. A second gen popped while i was picking him up.
That's 40% of the survivors' goals completed in 1.5 minutes. New Ruin wouldn't have helped either, for 2 reasons: 1) a survivor obviously spawned right on top of the totem, and 2) none of those survivors stopped working on gens, so it wouldn't have caused regression anyway.
I guess I'm just going to have to level up Plague for CI.
Edit: I don't even LIKE Ruin, but I guess I'm just not the amazing unbeatable monster that some of you claim to be.
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That's what I'm talking about. Like, even if losing a gen early doesn't automatically lose you the game, it feels terrible to have to concede a gen.
I feel like a lot more people will run CI now, which like, more power to them. It's an OK perk and is healthier than Ruin. I just hope the devs talk more about map size because it's definitely an issue.
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The same 2 that are Literally always there and involved heavily with BHVR. Vince and Cahla
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..
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Literally who?
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Ugh, and I hate CI. A few short minutes and then it’s gone. Then you run around with a wasted perk slot the rest of the game. It’s like using a hex that’s guaranteed to be cleansed. At least with Ruin there was a CHANCE that you’d get decent time from it. As survivor it gives me leisure time to hunt for chests and totems. Hardly a concern. If CI is the new power perk by default......yeesh!
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But Ruin almost always lasts less than CI though.
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Hey game designers. LISTEN TO THESE PEOPLE WHO ACTUALLY PLAY YOUR GAME. They know more than you, guaranteed.
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True, but there’s still that chance. Maybe you get a good spawn spot. Maybe it lasts all game. Maybe you play Trapper and get a team of victi— erm, survivors who just can’t stop running toward that shiny flame! For me, I think a risky chance at “great” is better than a guaranteed “mediocre”.
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