Do you think the devs should...
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Exactly, why was RUIN used by 80% of Killer matches, what about the game made that an almost required PERK?
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These devs should get an internal overhaul. Those people who are doing the balance decisions lately should get fired. And the same time, they should hire some popular streamers who are known as having the less bias to any side. Pretty sure these streamers would work for free since they love this game and want it improved (at least I would do it for free full time). Win win since behaviour is saving money on top of that.
I lost any hopes with this balance team.
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Preferably, both changes happen at once.
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We also looked carefully to see how it functions as part of a Killer's loadout. Beyond the obvious desire to slow down generator repair, Hex: Ruin functions as one of the very few perks effective as slowing generator repair in the first couple of minutes of the Trial. This is important to Killers' rankings because the Gatekeeper Emblem highly rewards keeping as many of the 7 generators incomplete as they can for as long as possible.
Because Hex: Ruin is one of the few tools a Killer has for getting an Iridescent Gatekeeper Emblem, the update needed to respect that. Just a straight-up nerf without considering the consequences for that Emblem wouldn't be a good plan. So before getting into the Hex: Ruin change, let's go over the Gatekeeper Emblem.
Isn't that exactly what they tried to do here? They might have gotten the reason wrong, but they did at least attempt to do exactly what you're requesting.
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This would be common sense, coconut. You should know that they do not operate on this.
You know as well as pretty much everyone ranting on the forums right now that there has been issues that have plagued this game for a VERY long time. Instead of fixing their game, they make pretty cosmetics and bandaid "fixes" to try and plug the holes.
They should have researched and dug into why so many killers are using this perk. If I was a dev, i'd want to know why certain perks were being used at such a high rate. If anything it'd be out of curiosity. What did I do right/wrong?
Once again though, common sense.
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They know exactly why ruin was used so much they weren't born yesterday. But instead of addressing gen speed they refuse to nerf it or add other objectives and render the killers "fun" useless. Have u read the notes and seen ONE thing that was taking into consideration toward the people playing the doctor. There is only stuff about the people versing him...
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Well they said its for the gatekeeper. Tbh I never used it for that reason.
Sure they said its for early game gen slowing. But in my experience not because of gatekeeper.
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No, for two reasons;
First, to get the other Iri emblems, you have to engage in a certain number of hits, a certain number of hooks, and a certain number of sacrifices. Ruin didn't just help Gatekeeper, by slowing the game down and making people have to hide suddenly in exposed positions, it helped you get Chaser and Malicious as well. The extra time helps Devout because you could get 2-3 extra hooks before the game ended if you got a couple minutes out of Ruin. They are ONLY looking at Gatekeeper, which was the worst of the 8 emblems, because it is the only one that the player has no control over; I am willing to bet that lower ranked killers (10+) get higher Gatekeeper more often than higher ranked (1-9). Why? The lower the rank, the more likely they will focus gens.
Second, the gen speed is just too fast for the current map designs. Gens only take 80 seconds to complete. You can have 3 progressing at once. In most older map designs, a survivor can very easily loop a killer for 80 seconds. Just today, I looped a killer for 2 gens. It would have been three, but as soon as he heard someone else, he got off me and downed them. The simple fact is, assuming No Mither isn't in play, you have to get 24 hits in 180 seconds, or 3 minutes, giving them 20 seconds to find the gens, and not counting great skill checks or toolboxes. Does everyone play this optimal? No. But there are players who can and do. And that is what people are upset about;
On an unrelated note, there are plenty of survivor perks that show up in more than 80% of red ranked games. There are 4x the loadouts, but I almost never see a game without Adrenaline or DS. No one is asking why Survivors feel they need their exhaustion perks to survive longer. They could easily 'get gud' and just not use them. But that mentality is rarely applied to survivors.
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I never said I thought they did the right thing. In fact, I think they neglected to consider the strategic importance of early-game pressure and made a mistake by assuming that Gatekeeper was the only, or even the main reason why people considered early slowdown so valuable.
But I think criticisms are more likely to be heard if they're fair, and I think it's not fair to suggest that the developers didn't even think about why people use Ruin so much in the first place, because they obviously did. They just didn't reach the right conclusion, which is why the changes made didn't adequately address the issue in the end.
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Okay, fair enough. Yes, they did consider it, just not anything close to thoroughly enough. I never said they did not consider why people use Ruin, only that they need to address those issues before nerfing it should happen. It is like they said in that very quote; it would be unfair to nerf ruin before addressing Gatekeeper. But the emblem system isn't as important as the fun of the game, and the issue Ruin is a bandage for is still very much real. And I doubt they didn't consider that, which leads to the question, why anger so many players with these extremely biased changes?
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Ok so they thought about it, but came to the wrong conclusion.
Who said they didnt think about it?
Its about if the devs should check out the core issue why over 80% red, 40% or something overall use ruin before adressing a change to it.
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The OP has suggested as much in other comments I've seen of theirs on the same topic. I responded the way I did to this thread on the assumption that its creation was motivated by the same viewpoint that they had expressed earlier.
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ah ok. thx for clarification.
Though I wouldnt recommend taking posts from threads over to others. This will make things very confusing
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"The only reason of 80% usage is because of how op it is, nothing more" --Devs
(This is a joke, don't take it seriously)
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Exactly. It seems that they are going on the assumption that it is OP, rather than looking at the actual reason why it is taken so often. It's certainly not a fun or otherwise useful perk. It is used because it is necessary. Yes, it may suck for new players, but they should be playing against other new killers, who likely wouldn't even have the perk.
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