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Killer gameplay / Frustration

Maj33y
Maj33y Member Posts: 236
edited January 2020 in General Discussions

Hello , So I just Read the notes and I'm not Happy with some of the changes .



Hex Ruin is about the only perk Remaining that gives killer some breathing room . And I never Really had problem with it as a Survivor . Very rarely that Ruin doesn't get cleansed within the first 2-3 minutes of a game .


I realize the change taking new players under consideration Rank 20's , 18 etc . But I think it needs some Tweaks .


[The new Hex: Ruin is simple: ]

All Generators are affected by Ruin; if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate. 

● The Hex effect persists as long as the related Hex Totem is standing. 

This version of the perk has many benefits: 

  • Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks. 
  • Killers must be active in pushing Survivors off generators to get value from it. ]

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If it no longer affects skillchecks it means as if the perk is a waste of a killer's slot . And has become Really useless .

At least make the Regression higher, if a Generator is not being worked on, it regresses at [2/3/4.5] times the normal regression rate. 

Players in purple , Red Ranks will have easy games after Thanatophobia , Dying light Nerf . And killers would have no option but to resort to camping , tunneling players and using mori offerings from the start of the game .


About Doctor , Despite his nerf I think he's still gonna remain powerful if used correctly .


The only thing now is that killer's are stripped off their tools to slow down the game .


I just hope upcoming killer perks would have new Game slowing perks .

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