Ruin change will not ruin killer gameplay
Before I start I want to make it clear for some people that I am not a survivor only player and I do not favor survivors over killers ,I play both sides equally.
With this ruin change I was as shocked as most people because it didn’t make sense that the perk that killers need to have a good match got nerfed but, although this change may hurt some killers that relied on it , it will also show us real killer’s kill rate without being carried by ruin, this may finally lead to buffs for killers like clown ,pig ,wraith .....
because previously ruin could carry even the worst of killers to a 4k and, depending on how long ruin stayed up , we were not able to determine if the gen speed is fine or not
after testing this change I’ll be more than happy to see the devs try different gen speeds, and changes to killers that need it.
tell me your thoughts
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Haven't read so much bullshit in a long time.
Players with no experience and not enough knowledge of the game, should just be quite.
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wrong, new players should be included too, and hex:ruin destroys new players from the game!
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You could have expressed that more.. kindly
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True. It'll obliterate it :o
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Can you tell me where you got the “ don’t have experience or knowledge of the game” from .
because I have played the game for a while or perhaps is it that i have a different opinion?
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"I’ll be more than happy to see the devs try different gen speeds"
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Are you in kindergarten? Your grammar hurts my eyes!
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I will go back to school just for you
now can you please state your opinion
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New players should adapt. Most games are balanced around high level play. Its called a skill cap, you get better and you learn. New players need to learn to hit skill checks.
Ruin nerf was unnecessary, and I find it hilarious that they kept it hush hush until the day before the ptb..
It might have been ok if they also nerfed the top used 80 % survivor perks at the same time lol.
Most of the maps are just to big and still have god windows that the devs refuse to shut. Once all the maps were reduced to springwood size (approx 140m) then killers with no mobility might have a chance to patrol.
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New players were supposed to use the GO FIND THE TOTEM part of the perk. They were not supposed to be able to hit those skill checks. Only pro players should have the option to ignore the totem.
Now anybody just ignore the perk like it doesn't exist.
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I don't even use ruin, so that's not the issue. The issue is the gigantic survivor bias this update gives.
And the fact that ruin went from strong early game until cleansed to weak/meh early game until cleansed.
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Killer gameplay will change
Now they will camp, tunnel and run NOED even more instead
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I'm completely against the idea that Killers need to have Hex: Ruin to have a good match. I don't understand the complaints; I feel like the only people complaining are literal weak gamers who lack the ability to apply map pressure and play skillfully.
I never, ever run Hex: Ruin. The Hag is still Level 1, and I never bothered unlocking it. They could remove it from the game for all I care. 🤪
Weak donkey players.
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Congrats superman, but maybe everyone else other then you and your particular game style differ. You are the exception in this argument, not the norm.
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New players usually quite since they die too much, hell it took me 100 hours to get decent in dbd, this game was never nice to new players
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"because previously ruin could carry even the worst of killers to a 4k and, depending on how long ruin stayed up , we were not able to determine if the gen speed is fine or not"
This sentence in particular. Ruin does help, but it does not carry you and it does not guarantee 4k in any way. Also good survivors know how to gen tap, which makes ruin kinda ... useless.
Everybody has their own opinion, which is good, but when it comes down to balancing the game, I would rather have the players with most experience talk.
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You are a spirit on hawkins , you don’t have a lot of experience on her , with this in mind and the fact that spirit is 110% ms killer you should be destroyed because she relies on her power , but with ruin lastIng for over 7 minutes you’d at least get a 3k
and the fact that you said gen tapping is high skill play shows who is lacking experience .
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They just reworked one ,also it’s easier to change numbers on killers than redesign an entire map
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Make a new account and play a game as killer. Then come back after your 30 minute wait and explain how continuously making the game easier for survivors and having them all rank 1 is better for new players.
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I meant the hospital it’s getting a rework tomorrow also they didn’t buff any killer because almost all killrates are above 60% after the patch when killrates are true we may see who needs buffs
btw thanks for disagreeing with me in a nice way you are by far the nicest
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No. New players should not factor into balance changes. Period. New players need to learn.
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Yeah let me take a minute to walk across one of the many larger maps with my 110% killer, and pReSsUrE gEnS. Give me a break. Your bias is showing.
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I said you didn’t have experience not never use it to move around
also exactly this shows how absurd ruin is you don’t need to pressure gens ruin does it for you
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Have you ever been gen rushed? Ever? Have you ever seen 2-3 generators fall within mere moments of each other? Have you ever played against a gen rushing SWF group? Have you ever been at the red ranks at all?
Believe me, it's quite real. Ruin was one of the few perks that was able to even combat this, even though that was never a guarantee. Smart survivors know totem locations, and it's not uncommon to lose ruin a couple minutes into the match, rendering is completely useless.
I play both sides, but I have always favored killer. As a Hag main I used that short time to get a decent trap network started before charging into the fray. This has been taken away, which in turn hurts me since a Hag needs traps to be an effective killer. Now I am under even more pressure to set traps and attempt to hook survivors while they are easing through generators.
The underlying issue is that survivors can blow through gens in minutes by the time a killer actually catches a survivor and hooks him. We cannot be at all generators at once, and we simply cannot pressure all four gens to even make this perk viable (unless you are billy). If you are chasing survivors off of generators, you aren't killing, which means you're dragging out a failing game.
I get that ruin sucks. I don't even like using it, but I feel sometimes forced into the situation to just buy myself a little time to get the ball rolling. This new "perk" is not compensation for the loss of a very core perk. Gen speeds need to be adjusted, survivor perks need to seriously be looked at, infinite loops need to be removed... there are a plethora of issues within the game that behavior flat out ignores. THIS is what frustrates us as killers. The loss of ruin is, yet another, slap to the face.
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Yes I have been genrushed , I’ve been destroyed by tryhard swf teams , but ruin shouldn’t always be the answer it should finally change .
you’ve made some really good points but let me tell you something, how about if you didn’t have to equip ruin in order to be able to set up as hag or to play the game like you should? Making ruin less mandatory opens new possibilities for balancing that weren’t possible due to how strong they would be if you had ruin .
imagine if hag started with a few traps set up near gens or pallets , if clown had an extra effect that would slow down gens or make him faster , if plague gave an extra effect for sick survivors, if huntress lullaby finally gets the buff it needs and remove the stack system since it won’t stack with ruin .
i feel like people didn’t read my thread to the end and thought that I want the game to stay like this , nope currently with the ruin change the gen speed needs to be slowed down , like lets say a 100 charges required , but I understand why they didn’t do it yet because they need to collect data.
we just have to be patient
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Chill man. He does have somewhat of a point. Reliance on a perk isnt good and thia could potentially lead to buffs for killers that rely on ruin. I dont agree with the fact that it can CARRY to a 4k but other than that he was simply expressing his thoughts and u font get to sit there and say "get experience noob u suk"
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found the brown rank
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I agree, the devs will obviously look into if gen speeds are too fast or not and balance accordingly. Not to mention, but Ruin is a really unhealthy perk to the game whether you believe it or not. Try bettering your gameplay by using new perks.
Also, ruin won't be revealed to the survivors, so maybe they won't even try to look for the totem and it has potential to reach mid-late game.
I play red rank killer and survivor. I hate running ruin because it makes bad killers into killing machines if ruin is still standing.
I think the community is overexaggerating. It's one perk. After this, the devs will be able to spot out what needs to be done with gen speeds since the data will be more consistent.
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This is the silliest nonsensical argument ever. "It will show us real killers that don't need to rely on it". How can that be a fair statement when these "real killers" are still having to go against the "fake" survivors that still are able to rely on their 47493 second chance perks they lean on so much?
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Exactly finally someone who gets the point instead of just ragging just because they have a different opinion
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Survivors don’t have a “ must have perk in order to survive “ some survivors may love perks and use them more than others because they like them but you can’t say the same about ruin , you don’t equip it because you like but because you have to
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Have you been in red ranks? Ever? Do you not see almost every survivor either have balanced landing(before the nerfs) or Sprint burst?
Gen time is around 80 second. With new ruin it'll take 160 seconds to regress the gen completely, in those 160 seconds you have to guard the gen or ruin would be useless, it already is in most games because it gets broken within a minute. If you're actively pushing people off of 1 gen there's 2 other gens they can do. You cant be at all gens at the same time, especially if there's not a 3gen situation. You know why people dont run ruin on billy? Because billy doesnt have to walk for 45 seconds across the map to pressure a gen. "Ruin will be effective late game" when has ruin lasted until late game? I play both killer and survivor, I've been playing the game for around 2-3 years. I dont see any point in playing killer anymore, unless you like to get bullied by a 4 man swf with keys. Tunneling is going to become prominent now, because one of the strongest gen slowdown perks out of the only 4 or 5 is gone. Moris, Iridescent heads and Black incense etc are going to be used in 80% of the games. If you think taking away one of the best gen regression, of which only 4 or 5 exist, isnt gonna make people quit playing killer, then you're stupid and possess the IQ of a carrot. If 1 killer leaves, 4 more survivor have to wait longer. I like the doc changes but the ruin change is absolutely dumb, if you think otherwise, you're either a god at dbd or just straight up awful. Behavior wants to make new people play the game but in that process the veterans are going to start leaving.
Ruin change is what's going to make lobbies 20min+ instead of the already regular 5-10mins.
Good job behavior, its sad people who play the game have a better idea of the balance than the people who made the game.
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At this point I don’t know if people read my dam thread .
what I wanted to say is the game needs to stop being balanced around ruin .
If ruin stays like this What killer would you buff? We know a lot need it but you can’t buff a killer right now since you can’t buff a killer with over65% killrate when the goal is 50%
so what I would like to see is stuff to slow game down in base kit rather than having to equip ruin every game, like every killer be at spirit/ billy Level with longer gen times , i just don’t understand why people think all I want is for the killers is to be garbage, i gave suggestions to improve the gameplay further after this change but people are so attached to ruin they would rather keep it than see future buffs for killers that deserve it .
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Look at the wording in their post, looked completely baised and we only have people like you to blame lol.
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Just because someone agrees with a nerf to killers doesn’t mean they are biased , I’ve also gave suggestions to improve killer gameplay after this change, hopefully you get more mature and instead of saying people are biased because they disagree with you try to understand their point.
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But think of how strong it is end game 😂🤣😂🤣😂
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The effect is basically worthless to anything more than one gen because,
Lets say there are 4 survivors, one is being chased off their gen so it regresses, three others are still on gens NOT UNDER ANY SLOWING EFFECT.
So the hex isn't helping where it needs to most, slowing down people so killers like trapper don't get [BAD WORD] on.
So the theoretical "Creeping insidious threat" of this perk is nonexistent because the circumstance under it working implies that you can chase more than one survivor off a gen, and then if there were any survivors helping, they elect not to go back and continue working on the gen, which the idea of them not doing that ESPECIALLY WHEN THEY KNOW THE HEX IS IN PLAY, is so ass backwards.
And by the time it musters up the fabled end game pity thrust of a disappointed #########, the survivors will have either cleansed it or promptly ######### off and cleanse it before it gets more than annoying.
No hex lasts till end game unless you do something like Bloody coils and Oiled Springs Trapper with Thrill of the hunt.
Because at it's core it's a hex that is designed to be late game, a very ######### late game perk that is outclassed by literally every other hex, in a game that hex's don't last to late game.
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If only the game had great perks for finding Ruin and removing it from the game... Perks that veteran players don't need because they know to just check by every gen until they find Ruin.
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Since when is this game balanced around new player onboarding? All the top tier killers oblitarate new players, I would say even mid tier killers as well.
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So, when do you think they are going to touch survivors over-reliance on deadhard, DS, Bt, Adrenaline, Prove thyself?
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Devs: we made a mistake nerfing Freddy because newer players were having trouble
Also Devs: hey we're destroying the best killer perk because new players can't hit skill checks or use Small Game
Also Devs: hey Doctor is doodoo but we're gonna make him even worse because new players don't like madness or screams giving their position away as they Urban around the map
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I wouldn’t call it over reliance because survivors don’t need many perks to survive, but if you were to tell me how about nerfing ds and borrowed and add base kit answers to camping and tunneling ( you know , like what I suggested for killers and ruin) I would agree with you
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Go read their post, they said "benefits of new ruin" and listed 3 benefits all for the survivor. If thats not baised i think you need glasses my friend.
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Yeah the doctor changes were terrible they gave him a 3 second cool down after shocking someone where he can’t use his primary attack, when the shock effect is less than that , like what’s the point?
Thats what’s bugging me most
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I play red ranks.
I would bet hard money, like my entire steam invo that in the last 100 matches of DBD that there would be at least 2 ds's and 3 dead hards at red ranks per match.
Because they are the meta perks.
They are the survivor go to perks because they are objectively better.
And thats fine, because like ruin, they had counter play.
The only one I'd tweak is DS because if I hook another survivor, that's not tunneling.
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The game is balanced around new killers since the start of 2019, the year behavior started to try to increase their player base.
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This change may seem biased now, sure, but think for the future of what they can do to improve killer gameplay instead of balancing around ruin .
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New players*
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People talk about fixing gen times but they havent even fixed their hitboxes, yes they favor killer but i still dont like getting bullshit hits all the time. Dead hard is poo on Dedicated servers. Its high unlikely that theyre gonna be able to balance the game anytime soon, most "high end/good streamers/veterans" dislike the change as well, unless ofc theyre survivor mains bc they whine about everything.
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Ruin getting nerfed has not removed my ability to win. I will still 2K-4K with Legion. However, it removes my ability to play nicely. I will have to sweat in order to have a chance.
Tuennling and slugging will become much more prevalent, mark my words.
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