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Replacement Hex: Ruin. Devs look. Not bad idea.

Creator
Creator Member Posts: 360
edited January 2020 in General Discussions

Give the killers a speed of 5.3 m / s, provided that the killer is NOT in chase mode. Those. this speed will be gradually gained in the patrol mode of the generators (full speed will be typed in 5 seconds). As soon as the chase begins, after 2 (or 1.5) seconds the speed of the killer becomes standard. This speed does NOT stack with the speed of killers who can move quickly with their ability.


My opinion: since Hex: Ruin is changed and now nothing prevents the survivors from repairing the generators very, very quickly, the only problem remains - killers without a quick way of moving between the generators. They will suffer the most.


If the developers consider this idea and want to add it, then perhaps it is worth considering the moment with the PWYF perk, so that it does not combine with this mechanics. In this case, if the killer has the above perk, then ONLY the mechanics will work when patrolling the generators, but not the perk. And vice versa.

Comments

  • toxicmegg
    toxicmegg Member Posts: 662

    "now nothing prevents the survivors from repairing the generators very, very quickly"

    thanatophobia, dying light, pop goes the weasel. and new ruin as well if you use it with TOTH or maybe haunted ground. also YOU can prevent them by just giving them second objectives such as unhooking and healing. hit people off the gens.

    gen speed is perfectly fine, maybe you are just bad at protecting the gens. killers dont need to have enough time to get a 4k. you get a 4k if you do extra good. other ways gen speeds are enough time to get average 2-3k and that's how it's supposed to be.

  • toxicmegg
    toxicmegg Member Posts: 662

    and that killer speed idea sounds bad because it could be abused in many situations

  • Peanits
    Peanits Dev Posts: 7,555

    The elephant in the room is that you could walk backwards after a survivor to avoid a chase, allowing you to close the vast majority of that distance very quickly. Even a 4.6m/s killer would be closing the gap at over double the normal rate.

  • HexMoriMeMommy
    HexMoriMeMommy Member Posts: 192

    Yeah, because its totally fair that as T1 myers if you get any red forest map by the time you make it across the map and the survivors are even remotely sentient you've lost at minimum one gen as well as half another gen.

    Because all those perks you listed totally help out in the early game when you are trying to not get screwed by maps.

  • Creator
    Creator Member Posts: 360

    If you sit down and think well with your head, then you can safely avoid this. But why? Why add some new, interesting mechanics to the game? It’s easier to say that this will not work for some reason. You are so boring.

  • princeharlequin
    princeharlequin Member Posts: 58

    Soooooooooooooooooo will we being seeing map size reduction or literally anything to compensate on the killers side?

  • toxicmegg
    toxicmegg Member Posts: 662

    red forest maps are horrible.. i hate them as survivor and as killer. but anyway, as Myers you could use perks like discordance or whispers, they will give a helping hand. if you get a large map that's just bad luck. but it normally doesn't take much time to find the first survivor/survivors

  • White_Owl
    White_Owl Member Posts: 3,786

    Aside from what has already been said, that would hurt stealth too much, and stealth is really the last thing you want to nerf. Besides, I think it would feel really bad as a killer if you are fast as ######### and as soon as a chase starts you become a slug.

  • HexMoriMeMommy
    HexMoriMeMommy Member Posts: 192

    That's not really addressing the issue.

    I am screwed out of a minimum of 1 gen on large maps, which are now a majority of maps because of this change.

    Now think of a killer like trapper who has to spend time also setting up, now he is screwed out of multiple gens for wanting to use his power, and b4 Corrupt intervention

    At red ranks, thats a nightmare scenario because then the survivors will see bear traps and run the risk of watching you place them while hidden and then following behind and disabling traps which means you wasted even more of your time.

  • Nobsyde
    Nobsyde Member Posts: 1,288

    Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.

  • toxicmegg
    toxicmegg Member Posts: 662

    that's bad map design, not an issue with gen speeds. and i agree that trapper could use a buff that allows him to start with more traps and carry more traps even without add ons, though he can already perform pretty well due to his ability of ending chases more quickly.

  • Kreatya
    Kreatya Member Posts: 35

    Look there are plenty of bad maps for killers in the game currently. Let’s say you are Myers in Rotten Field. Three survivors spawned in the opposite side of the map. Without ruin, even if you have discordance up right in the beginning of the game, by the time you walked to the gen, it is done. If they have multiple toolboxes, boom, 2 gens gone. Maps have to be reworked if toolboxes and gen speed are not looked at with the new ruin.

  • toxicmegg
    toxicmegg Member Posts: 662

    i know some maps are bad for killers, but some maps are also bad for survivors. and it's not like killers needed to rely on ruin, they just wanted to so it would be easier. though old ruin isn't even good on red ranks.

    and i doubt that gen can be done in that time if killer has discordance up right away, it doesn't take THAT long to walk to the gen. but yeah, i agree some maps like red forest should be reworked

  • Perelie
    Perelie Member Posts: 433
    edited January 2020

    lol you wouldn't be saying this if you ever left brown ranks.

  • Kreatya
    Kreatya Member Posts: 35

    Yes I know there are bad survivor maps, I’m a rank 1 survivor and a rank 1 killer. Shelter woods, Lery’s (better now but still killer sides), Hawkins, chapel. These are the only several imbalanced killer sided maps. Some say coal tower is killer sided but I have tons of reasons to argue that it is very balanced. However, how many bad killer maps do we have? 2 red forest, 5 Coldwind Farm, 1 haddonfield, 1 out of 2 blackwater swamp, 1 or 2 of badham that contains house of pain, 3 out of 5 of Autoheaven, 1 Ormond, 1 out of 2 of Asylum, 2 out of 5 of Macmillan, 1 out of 2 of Yamaoka. Tell me that you can argue against “maps are bad for killer” with the point of “there are also bad maps for survivors blablabla”

    Old Ruin helps tremendously when people stack on gens and if they can’t hit great skill checks. Tell me what should I do as a killer if they have 2 toolboxes, and two gens are highlighted with discordance. I chase any one guy means I would lose 1 gen in 35 seconds. If I’m good, I can down one in 30 seconds with 15 seconds for each hit. But by the time I pick up the downed guy, hook him, the gen is done. Am I bad as a killer? Why am I still heavily punished by playing well?

  • roburocki
    roburocki Member Posts: 9

    You’re kinda forgetting that this new Hex: Ruin is all within the PTB and not within the main game itself.

  • toxicmegg
    toxicmegg Member Posts: 662

    some of those maps you listed are pretty balanced, not survivor sided. some of them are survivor favored, yes. also you forgot to mention The Game that is killer sided.

    Old ruin was only very effective on lower ranks imo. and for the rest, luckily i play legion so i can find everyone and get them off gens, forcing them to heal or do gens with thanatophobia. god, legion is so underrated. anyway if you can find and chase down a survivor early, you have a good start because they'll have to get off gens to unhook and heal.

    i think the new ruin is a good idea, but, it most likely won't last long and that's why it needs to be adjusted.. maybe something like the totem gets lit when 2 gens are done? we'll see what happens to it, maybe they release it and buff it later when they see it's not working

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620
    edited January 2020

    Thanathophobia is weak by itself, works only on certain killers, doesnt work early game.

    Dying light, is not great either, buffs Obsession, doesnt work early game, doesnt even work mid game, doesnt work with many perks.

    Pop doesnt work early game, cant be used with new ruin, cant be used remotely.

    New ruin doesnt work early game, cant be used with Pop, Surge or any regression perks, ToTH sucks lol.

    No hooks early game so no unhooking.

    Gen speeds early game are NOT fine.

  • toxicmegg
    toxicmegg Member Posts: 662

    same goes for old ruin, it had downside which is it can be destroyed and it doesnt even work that well on red ranks where survivors can hit great skill checks. yet all of them still affect gens.

    gen speeds are still fine because how bad can it be that one gen can get done before a single hook, if after the first hook you start finding and chasing them down, applying gen pressure. and after all, killer isn't supposed to 4k every match

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Old ruin, unlike perks you mentioned, worked early game, even if cleansed after 2 minutes, that was enough.

    Thats 1 gen on Billy or Nurse, 2 or more on Trapper, Hag, Clown, Doctor, or even Plague. Again, need help in early game.

    Great skillcheck = instant +5% progress, Hex skillcheck = 0% bonus. Good enough. Not to mention -5% on Good and higher chance of fails cause of pressure to hit Hex

  • Kreatya
    Kreatya Member Posts: 35

    Well if you think legion is good and underrated then you are probably low rank or have been playing against a bad survivors. I do agree legion is not too bad though, don’t get me wrong. I can 4K with legion but if I play survivor with 3 other good survivors, the killer probably won’t have a chance to 4K on a balanced map.

    So I intentionally did not list the game into killer sided map because it is actually a pretty good map for survivors if you spend enough time to learn the map layouts and pallet spawns. The game has a good amount of safe pallets and if you manage to play well around it, it is usually a 3 escape so it is not that much of a killer sided map.

    The old Ruin is not only effective in low ranks and apparently this opinion from you somehow suggests that you are a low rank player. But still let me explain this. If all 4 survivors can hit very single skill checks, the amount of 0 bonus from great skill check still buys the killer more time than any other slow down perks in the game. But we all know that is not gonna happen. One missed skill check is 7 seconds of no progression. While something like thanatophobia at 4 stacks is 16% of slow down which is around 8 seconds of slow of one entire generator. So please stop using your survivor favored opinions to argue stuffs and learn more about the game and the numbers given.

  • DostiL
    DostiL Member Posts: 39

    How to make it fair? Make 90 FOV the default.

  • toxicmegg
    toxicmegg Member Posts: 662

    no, you don't need help on early game. not everything should be handed on a golden plate, by that logic they should also help survivors late game lol

    why would you need help early game when you have perks that help you mid and late game? normally by mid game is when survivors start to get more hooked and still the killer can easily 4k if he plays well. still, killer isn't supposed to 4k every match. 2-3k is a win like the devs have said themselves.

    also i tell you ruin was no problem on red ranks, at least almost never in my matches. it was only good on lower ranks, maybe too good, and that's exactly why they are changing it

  • Marcus
    Marcus Member Posts: 2,047

    All these perks besides Pop are trash and not worth taking.

  • toxicmegg
    toxicmegg Member Posts: 662

    i play both sides, and i don't "genrush" unless i have nothing else to do but gens which is the killers own fault.

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Why do I need help early game? Maybe because I have to set up traps BEFORE surviviors start walking around me. Or maybe because some killers are so weak that losing these generators early will mean they cant win, and they can do nothing about it.

    And surviviors have, Adrenaline, Unbreakable, Borrowed Time, Dead Hard, they all work late game or even are made for late game

  • toxicmegg
    toxicmegg Member Posts: 662

    alright. i am currently rank 2 survivor and rank 5 killer. i play more survivor, but plenty of killer too. legion is definitely not top tier killer, i just find him good for myself and for slowing the game down and injuring all survivors. and like i said before, killer isn't supposed to 4k every match.

    the game really doesn't have that many safe pallets and only few windows. as killer you can literally just camp upstairs and you will hear if someone is working on a gen downstairs. it's also easy to 3gen.

    don't get me wrong, ruin is good, but not THAT good on red ranks. it is usually found in first minute, and survivors will get gens done even if they dont hit every great. on low ranks they just start wandering around looking for ruin or tap the gens. ruin in red ranks is hit or miss, sometimes it works sometimes not.

    and i can express my opinion whenever i like, you don't need to answer me if it bothers you that i see things differently. if i have a different and less dramatic and killer sided opinion, doesn't mean i can't speak. i have been playing this game for a long time and i know about stuff, im just not blinded with rage unlike the only killer mains now, who have one perk and killer reworked

  • toxicmegg
    toxicmegg Member Posts: 662

    that's an issue with trapper, he could use a buff there. but if you find it that hard, don't play trapper? play freddy, he can spam snares and pallets whenever without cooldowns or time issues. or spirit, or nurse yes i know they got nerfed because it was very necessary, but they are still very good. also hillbilly is great and other killers that are mid tier. you don't have to play "bad" killers. just like survivors don't have to use bad perks. trapper needs a small buff with starting and carrying traps, but if you don't want to actually place the traps then what is the point of playing him?

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Freddy looks boring as hell, is licensed and Black Splinters are still broken, so cant even try him out. Nurse is pretty cool, but I get completly destroyed against poorly matched surviviors with 5-7 ranks more than me...

    Its not that I dont like Trapper or he is weak, but removing basically the only perk that helped him early game was not good. I currently also play Hag, she is less Ruin reliant, but still, reworking her perk to be completly useless to her wasnt the best move

  • toxicmegg
    toxicmegg Member Posts: 662

    aren't the quickly ended chases and map pressure worth the trap setting time at the start? trapper isn't weak, but he still needs a small buff so he doesn't need to collect every trap at the start of the match.

    i know matchmaking is trash and i'm sorry for you, it isnt fun. i have also got green and yellow rank killers as red rank survivor. at least they adjusted the swf ranking.

    ruin changes seem good and bad, but we'll see how things go. i still think they know what they are doing