Killers are unhappy now?
This Ruin update kills 5 gen 4ks for killers. I disagree that this update makes the game very much different for the top tier killer. Many good killers don't rely on their Ruin going into late game anyways, so I don't see the change as "game ending". Personally, I think too many killers (80%+) relied on this perk alone to win them games, versus lets say pushing survivors off of a gen. As a hybrid player (both killer and survivor), I'm looking forward to seeing how different games will play out. I don't use Ruin unless I'm on a low mobility killer anyway and seem to 4k every game unless i'm facing top 1% survivors, and even then I get 2 or more without playing for the sacrifice. Ruin is dead, but Dead By Daylight is just beginning. Thoughts on Ruin and how the changes will play out from the killers POV?
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Most killers relied on ruin to stand a chance in high ranks because of how quickly gens can be completed without it. It was more of a bandaid fix for gen speeds since the devs don’t seem to know or want to balance it. 5 gen 4ks only really happen when the survivors make mistakes or are inexperienced.
The change is a huge nerf to any killer that isn’t Nurse, Spirit, or Hillbilly.
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My thoughts on new ruin? Honestly my biggest take away is how a perk was used so heavily and now all these killer gods have risen from the depths telling all us peasants the key to victory is pReSSurE gENs.
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The problem killer players have is that if feels like the devs didn't consider enough as to why they rely on Ruin so much in the high ranks, and just blindsided all of us with this upcoming change. Here's the real reason why:
At high/red ranks, even a team of solo survivors are better at coordinating their attack on objectives, have all of the tools, skills and knowledge of maps to be more optimal at looping/routing while completing said objectives, and can easily get 2-3 generators done in the first 100 seconds of a match before the first survivor even gets hooked.
Old Ruin slowed that down, gave survivors an alternative objective/distraction in order to get the gen speed back to normal, and provided killers enough time to build up some momentum without losing too many gens. It was always a "High Risk, High Reward" perk; the risk being that it can be destroyed by survivors, the reward being that it bought the killers precious time in the beginning of the match to get things rolling. It isn't so much that killers actually "WANTED" to use Ruin at those ranks, It's that they felt they "HAD TO" in order to compete.
The only killers that didn't have this problem are the High mobility killers, because they can apply enough pressure on survivors in that first 100 seconds of the game.
Paradoxically In one decision, the devs just alienated "more than 80%" of the red rank killers, and 45% of the rest. Sure they did so for the sake of new/low ranked players, which I can understand and forgive, but when the average lifespan of a Ruin totem is only 2 minutes (at best) regardless of rank, and it was the most valuable tool for "more than 80%" of killers to be able to compete in the red ranks... Is it any wonder as to why there has been such a huge backlash over this change from the community?
Their argument was never about "We can no longer get 4k with 5 gens left" because no killer goes in with a Hex perk expecting it to last more than 2 minutes, much less provide them with an overwhelming victory, its that the devs ignored this reason entirely, and instead of trying to do something about the core game play to remedy it, they took away one of the few tools the majority of killers had to combat it based on its popularity. The fact that they felt they "Had to" use it proves there is something profoundly flawed at the foundation of generator progress speeds. All Killers are supposed to be the "Power Role" with the ability to apply enough gen/map pressure to keep survivors from completing their objectives too fast, but sadly only the high mobility minority of killers can actually do this consistently without the need of a tool like Ruin.
I'm predicting that when this change goes live, rank 5+ will become so much more frustrating for the majority of killers that they'll try to compensate by either de-ranking on purpose, switching over to survivor once they hit those ranks, or resorting to the most vicious and unsympathetic tactics that survivors already hate but have proven to be effective (hard tunneling, camping, slugging, Insta-downs, Mori's, etc). Combine that with their choices of killer characters becoming restricted to only the high mobility ones in order to compete, and killer diversity at the high ranks will now be even lower than it was before. Does any of that sound like "fun" for either killer or survivor players?
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Some Killers are always unhappy. They take extreme examples (big maps + 4-man coordinated SWF) and try to represent it like all games are like that and that's why they need ruin. Survivors have extreme cases too, when they die without even finishing a single gen, but many killer mains are too egocentric to take that into account, only their own experience matters.
This ruin change was long overdue and most players understand that. Good job, DEVs.
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all I noted is there is less killer and the waiting time is going insane
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I'm amazed at how few people seem to realize that destroying the primary tool killers had to increase game time and stand a chance against gen rushing is only going to lead to the obvious perk to use when gen rushing is unavoidable. But celebrate the fact that Ruin is gone while you can before the NOED meta comes into hard force. See which one you prefer more.
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I'm baffled anyone is posting comments like this tbh, destroying ruin is the equivalent of removing all exhaustion perks from the game. It's a massive balance change to the game and anyone thinking properly can see it s a bad idea.
Saying that killers are uninspired because they're using the best perk that's available to them is ridiculous. Ruin is a great perk so it gets used a lot. There are alternatives admittedly, but if I could guantee that ruin would stay up all game, I'd swap four perk slots for it. That's how strong it can be. If the devs want other perks to see use, stop creating complete trash like mind breaker.
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Rip Myers.
Gotta get out of t1 asap
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Already waaaay ahead of you on vicious and unfun tactics.
I never need ruin to do well or get 4ks at rank 1.
Ruin just bought me enough time to be nice. :)
Though, to be honest, I'm having more fun making games as miserable and unfun for survivors than I ever did trying to be nice.
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The truth is this ruin nerf was to make clown viable due to his speed.
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Very true. During my 1000 hour campaign as killer I never felt I had to use NOED in order to stand a chance in the high ranks. I'm currently on a 1000 hour survivor main campaign, and now I'm feeling like I'll have to equip perks like Detective's Hunch, or Small Game in order to ensure that we won't get devastated in the endgame. The funniest thing about NOED is that survivors have always complained that its a "crutch perk that rewards bad killers for being lazy" when in actuality rewards "Any killers for survivors laziness" in that if survivors don't take the combined 1 minute of time to break the 5 totems, the killer reaps all the benefits. Brace yourselves everyone, NOED's going meta.
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You're goofy for this one, I use my Doctor at Rank 2 and i never use Ruin, i run Distressing, Overwhelming Presence, Devour Hope, and Huntress Lullaby and it's been rare to see the gates open with 2 or more survivors using this setup.
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Me? 😂 Rank 1 Survivor, and Red Rank Killer. Funny
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the key to "victory" is different for almost everybody. My victory means getting over 2 kills, and pipping at least once. If your victory is 4king and getting a Merciless, then yes the ruin change is going to hurt you. But relying on one perk to "win" you a game is for low skill players. All an opinion.
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THIS ☝️
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Yep.
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Well the nerf is good for lower rank survivors who often got stomped and which is the majority of the player base...
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Low rank survivors are stomped by perkless clown, does that mean we should nerf clown?
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no, 80% of red rank killers don't play clown... they play billy.
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"Many good killers don't rely on their Ruin going into late game anyways"
Yeah, key words being "good killers" i.e. top tier killers. Killers like Nurse, Billy and, ironically, Freddy remain viable. The rest of the cast not so much. Telling people they need to play certain characters if they want to play in the high ranks isn't exactly going to change anybody's minds.
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I'm more bothered that they keep nerfing my killer farming build for 100k bp a match. The build consisted with being able to hook all survivors twice, and max all other categories. With the combination of BBQ, Distressing and add ons. I was able to pull 100kbp a match and black pip while still letting the survivors all escape - which for some way even though I took the game hostage in a way, they always gave me compliments for saying they had a good time.
The first variation of the build was with Forever Freddy, with Kids Drawing + Swing Chains, Jump Rope, or Outdoor Rope. Distressing, BBQ, Thanatophobia, and Sloppy Butcher. Then the buffs to healing others, and nerfs to Forever Freddy came so I had to change the build.
The second variation of the build was Freddy, with Kids Drawing + No other add on. Distressing, BBQ, Ruin, and Pop Goes The Weasel.
Both Variations would use a BP increase offering.
Now they are nerfing Ruin, so I'll probably be moving to BBQ, Distressing, Surveilance, Ruin, or back to to the Thanatophobia/Sloppy combo. I have been testing Thana and Pop on the PTB, but so far haven't really found any build that gives positive results as of yet.
If you find a killer named Friendly Freddy, please give a coin to your witcher - o valley of plenty.
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a lot of killers, like myself. used ruin to play nice in a way, as in 12 hooks. 3 chases per survivor. no tunneling or camping. etc to make the game fun for everyone
new ruin does not allow this. so LET LOOSE THE CAMPING, TUNNELING AND MORIS EVERYWHERE. THE SURVIVORS WILL FEEL THE WRATH OF ALL KILLERS! (that actually remain after this update)
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I stay in the super crap ranks and pull off about 29k BP base (before BBQ or any offerings) without killing by running Distressing, Beast of Prey, BBQ, and Whispers. Even in the crap ranks I resort to slugging to slow survivors down sometimes, though, which I feel bad about but I prefer Whispers over Ruin and I'm not giving up any of the BP-boosting perks.
I really wish they would add a 50% boost to Brutality to Beast of Prey, though. Distressing gets a 100% boost, why can't Beast of Prey at least get a combined 100%. Instead, they added the Undetectable status effect, which is nice I guess but reaching Bloodlust is usually considered a bad thing; I'd rather have gotten the BP boost to Brutality.
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If survivor gets killed without doing 1 gen it literally only means they are rank 12-20 and have no clue what they are doing. Also known as running in a straight line on the corners of the map and getting downed in 5 seconds. Or all trying to yolo save and getting downed.
If a killer gets 3 minutes 5 gen it is not because they suck because game doesn't allow killers to prevent that no matter how good you are because pallets. You have to break them and follow the survivor to another pallet. There are few mindgameable pallets. Hex ruin was giving a chance to actually hook 1 guy to apply some pressure before 3 gens get down from the first chase.
Also swf is overrated just by having 4 solo no potato survivors is already enough to do a 3 man escape. Only nurse and spirit can prevent that with skill level.
It is so bad there is no perk 4 man escape squad and such as far as I remember.
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Ah, I see you are a man of culture as well.
Exactly! That's why I haven't been using Beast of Prey or Hex: Thrill of the Hunt - if they just buffed them to give 100% bp I wouldn't even have to use Freddy to farm BP with his Kid's Drawing add on. I don't think.
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Ugh, I remember using Thrill of the Hunt back before I unlocked Beast of Prey... it was awful. Dull totems got cleansed so fast, and I'd have to choose between pressuring survivors or protecting the totem. It never netted me enough profit to justify using it: it just gave the survivors extra BP for cleansing it. -_-
I like using Spirit to farm BP, because with Distressing you can fill up Deviousness pretty quickly just by phase walking around, it's beautiful. If I remember correctly, I think you can also take advantage of phase walking to get "survivor found" points multiple times in quick succession, though that might be unreliable (I know, huge surprise, things like "chase," "survivor found," and "protection hit" events being unreliable).
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Beast of prey is ok on scratched mirror Myers with BBQ, Thrill and either distressing (for a fun laugh about comments after game) or Pop with a survivor pudding it's a nice 40k-60k depending on survivor gameplay. The lowest I got was 35k using that build.
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Many good killers don't rely on their Ruin going into late game anyways, so I don't see the change as "game ending".
It seems then that you don't understand the problem. You're right, killers don't expect their ruin going into late game. That then means that it's an early game perk. Exactly what it was used for. With it being a hex, it was always risk vs reward. Now, the reward is gone, but the risk remains.
The changes, as the devs claim, supposedly make it a late game perk. However, if it doesn't make it to late game, how can it be a late game perk? If it is useless in the early game, and it doesn't make it ot late game, what use is it. Plus, it prevents other gen regression perks from working. You can't even kick gens.
Plus, it doesn't address the underlying problem that made it so popular in the first place.
Btw, claiming to be a top rank killer while posting on a brand new smurf account...not quite buying it. I'm guessing your just a survivor main who doesn't understand the real issue.
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that is why I said this change is.potentially devastating for this game.
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I play both side, and currently Killer more.
As Survivor, I do hate Ruin because it extend M1 time on Gen, which I dont like the game play to be like that. So as Killer, I dont use Ruin, to keep the game fresh. And honestly without Ruin the game goes really fast. But I dont care about ranking up as Killer (only get around rank 15-17), keep the new Survivors enjoy their game.
I believe there will be patch to slow down Gen WITHOUT extending M1 time on Gen this year.
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THis pretty much hit it on the head!
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