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My thought about the ptb so far
Lery's
I think they did an amazing job with the atmosphere of this map. It feels so great.
It's a tad dark again so i hope this isn't the new standert for maps.
I haven't played to much on it so i can't really say much about the loops yet but i'm a bit sad that the zero mindgame pallets are still there. You know the one.
Also i know it's a known issue but Legion not being able to vault some pallets hurts
Doctor rework
I really like the rework so far. I find the music fantastic and the new terror radius is kinda confusing so you can actually sneak up on people.
Static Blast beats Static Field out of the park by a mile. It feels great to use.
The only things i don't like is the delay of the static shock ability. It takes a second before it hits the survivor and it feels weird. And the long pauze before you can swing again. If those get changed i feel that doc is definitivly better of
Ruin rework.
The big one for me. I tried to be optimistic about it. Went in with a neutral head and tried it out.
What i found was that IF it isn't found it's decent to actual pretty good. The problem is that that is a big 'if'. But that is more a problem with hex totems in general tbh
I will probably still play ruin from time to time but i feel optimally PGTW just does it's job better and more consistant
I do find Ruin + Surveilance a tad overrated. I often had when i saw a gen light up that i kinda knew survivors would be on that gen anyway.
It's nice to have conformation but i feel that killers with good awareness about survivor locations and what they generally do this won't help you at all. I already felt that and i'm not that good at awareness
I played mostly Legion with a couple of doctor games
Build with Legion were
Ruin, surveilance/discordance, thana and blood echo/infectious fright with longer duration addons + Broken pin/mangled pin/Filthy blade
Build with doctor was
Ruin, STBFL (tier2), Distressing (tier1), Thrill of the hunt with Restraint+Queen addons
Comments
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Any thoughts on this
I'm specificly curious if more people find the ruin+surveilance combo a bit overrated
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"The only things i don't like is the delay of the static shock ability. It takes a second before it hits the survivor and it feels weird. And the long pauze before you can swing again. If those get changed i feel that doc is definitivly better of"
This will be fixed. There's a 0.25 sec extra delay before the Shock Therapy hits that is a bug. It's supposed to be 1 sec, but it's 1.25.
The 3 sec delay before you can hit someone after a Shock Therapy is also too long, and will be reduced. Not sure to what yet, but you're definitely right about those.
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good ######### :D
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Thank you, brother! :)
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So that means I'm gonna still play my main,and actually work!!! Thanks devs I never had a doubt :3
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Sweet :D pretty happy with the doctor changes then
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I think it very much depends on the killer. From Legion to Legion, I strongly suggest to not use it: you wouldn't have the time to patrol all the generators, and in any case sooner or later you'll see Ruin cleansed, leaving you with simply Surveillance, which is an interesting perk in itself, but not worth a slot for Legion.
For killers with very high mobility like Billy, Spirit, Nurse, maybe Freddy.. yeah, it can be interesting, but the problem remains: once Ruin goes, you have one perk that's not that relevant, meaning you're playing with just 2 perks and a half. I saw someone trying Thrill + Ruin + Surveillance but come on, three perks just to have a chance to have the build keep on working?
Build that will work only against solo survivors / low rank swf anyway, since competent teams will just coordinate their actions and cleanse the totems in no time, but against solo survs and low rank swf you don't need something so overkill so... yeah, there's that.
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Dev's pls listen on this issue, from a player who played doctor very often higher ranks. The three second delay i think really should be completely removed. Before, in treatment mode, doctor could keep shocking soon after his first shock. This allowed a doctor who hit all his shocks to deny actions like vaults, and unhooks. It also rewarded doctors who aimed their shocks perfectly to quickly tier up people at loops.
Pre-rework, doctor took about a second to switch to hit after zapping them. Doctor is meant to have an easier time shocking people now. So anything more than a second for attacking is a nerf. I just really dont see the need for a delay after the shock
I suggest no delay after shocking if you want to cast another shock, so doctors will be rewarded for landing the shocks, and action locking with skillfull shocks will still be a thing. if devs think that is too OP, then make the delay after shocking ONLY for attacks, but allow him to continue cast shock with no delay like he used to be able to.
along with making madness 2 permanent again so doctor not afraid of losing his addons, and this will be a solid rework for doctor. Im thinking to post a thread to go in depth on my analysis, i really want doctor to get appropriate rework.
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From earlier in this thread.
https://forum.deadbydaylight.com/en/discussion/comment/981611/#Comment_981611
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This is fantastic news that these interactions are being looked at. In an effort to push Doc and make him slightly more competitive, would it be possible to lower the shock delay from the intended 1.0 sec to something more along the lines of .5 or .75 sec. Between the existing 1 sec delay and latency, there are tons of vaults and pallet drops that seem to happen long after a shock "hits".
Additionally, I would beg to have you guys and gals look at the default shock range; the 10% buff it already received really does not seem to be enough. That being said, we could be wrong, but won't know until the other bugs with shock hits are ironed out. Without a mid-PTB patch to correct the known issues, we cant test how a corrected shock hit works in relation to the buffed shock range.
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Great to hear that the doc will be slightly adjusted but why does he have a 1 second delay before the survivors get shocked? It feels awkward and doesn't seem right. If we have a x cooldown before being able to attack, is the shock delay really necessary?
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When the delay is shorter it feels pretty natural. It will be better when it hits full release.
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:3
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Hallelujah! Thank you so much devs! This made my day!
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Watched some live streams of popular, high-level killers trying this combination out. It sure worked well for them. For the rest of us, and especially people like who are really bad at playing killer, I'm not so sure. Eager to try it though.
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Can you also working at some kind of visual notification for how long till you can attack? Attacking with Killer comes down to the exact millisecond in many situations, giving Doctor a short animation after shock therapy to show when you can attack would work wonders - much like the Huntress's hatchets.
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Why is it a second long to begin with? Half my gripes playing Doctor is when I shock someone but they still vault windows and pallets due to the delay of them actually reacting to it.
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It's not bad, I just feel the information that you get is kinda redundant most of the time
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Would you be able to explain a bit more about the newly-implemented delay between releasing the Shock Therapy attack and the survivor actually being shocked? I noticed it when playing on the PTB, but I assumed it was a latency issue or some kind of PTB bug, because that's how it felt - like something was wrong. So I'm puzzled to hear that it was an intentional feature.
I'm not a killer main, but I am a Doctor main. Playing Doctor on the PTB, about half of my Shock Therapy attacks that I know should have hit, or would have on the old Doctor, simply... didn't. Survivors were inside the cone when I released the shock, but then they just ran out again and they were fine. I can imagine that the change might have been made to make it easier for survivors to dodge, but in my experience it wasn't terribly difficult to dodge before, and all that's really changed now is that it's very difficult to land, and feels more like a matter of getting lucky than actual skill in outplaying the survivor.
Simply from a user experience perspective, it feels frustrating and unsatisfying, and therefore makes the experience overall a lot less fun, to watch your attack land but not actually do anything over and over again. It's the same feeling as when people get frustrated by latency, except in this case, the latency is an intended mechanic.
I love some of the Doctor changes - the Static Blast attack, for example, I think is a great addition to his kit - but I wasn't able to get on board with this one, even looking at it from a "this is just a new change that I'm not used to yet" perspective. There might be something I'm missing here, and of course I am just one person and my experience might differ from others'. I would like to wait until the adjustments are made and test it out again on the live version before making any final judgements, but I suspect that 0.25 seconds won't make a huge amount of difference to the way it feels to play right now.
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"The 3 second cooldown is too long", *cries in Legion main*
Please just reduce it from 4 to 3 seconds.
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