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My Extremely Balanced Decisive Strike Rework idea
Both killer AND survivor will get a tremendous skill check upon the survivor being picked up.
If the survivor HITS it and the killer MISSES it then the survivor successfully executes the decisive strike.
If the Survivor MISSES and the Killer HITS it then you lose your decisive strike as the killer outskilled you.
If Both Killer and Survivor HIT or MISS the skill check then the decisive strike will not be used BUT the survivor may use it later (if picked up in anyway)
This would give decisive strike a counter and base the perk on a battle of skill rather than a free escape if you were "tunneled".
Comments
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Like the totally balanced Ruin rework?Lololol.Sorry.
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Sounds good to me!
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Something seems fishy with that title...
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As soon as you said “EXTREMELY BALANCED”
me: Here we go again.
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Then the killer would have to get a skill check that is a lot harder than the survivors or else Decisive would never work except for in rank 20
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You talk as if skillchecks actually require a skill lul.
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