The fix to the reworks of doc and ruin

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krowzar
krowzar Member Posts: 66
edited January 2020 in General Discussions

HOW DARE YOU NERF MY FAVORITE KILLER AND PERK!!!!!! Kidding, I'm not some rager who complains without reason, this is my feedback on the ptb and what my thoughts on it and some buffs

Purpose for Doctor rework: to balance the doctor towards newer players

Pros: Doctor won't be annoying to play against anymore (from a survivor mains standpoint, I don't find him annoying)

Cons: Doctor seems weaker due to having a cooldown on his static field which right now, works when in treatment mode, now it will work when you activate it with a 1 minute cooldown. Doctor has increased cooldown when using a shock therapy. 3 seconds to 2 makes a difference, forgive me if my data is off.

Purpose for Hex: Ruin rework: For newer players to have a chance at escaping

Pros: Can synergize with perks it wasn't able to before, pop goes the weasel, surveillance, etc.

Cons: It is still a hex perk (can leave you with 3 perks and is still rng)

The 2 times regression rate is not much.


My idea to buff NEW Doctor

  1. Decrease the shock therapy cooldown to 2 seconds
  2. Reduce static blast cooldown from 60 seconds down to 15 or 20 seconds.
  3. Make some affliction addons basekit

My idea to buff NEW Ruin

  1. Increase the regression rate by 3 or 4 times
  2. Make it no longer a hex perk
  3. After kicking, when a survivor interacts with the generator, it will face the survivor with a skill check that is an old Hex Ruin skill check

Overall, the concept of the Doctor rework and Ruin rework is nice, the execution wasn't these are my ideas to improve these reworks.

No feedback on the Lery's rework, the map is great and doesn't need changing.

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