We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Doc feels Clunky, and needs more changing.
CrowFoxy
Member Posts: 1,310
He feels awful in the ptb to play, everything feels wrong. The cooldown after a blast/even just a shock therapy is too much and honestly is a bit annoying. Devs, please take a look back at doctor.
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Comments
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I’d like the delay lowered or removed and his base range increased, the range has always been my problem with doc.
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It's been said in another thread that they are reducing the shock therapy's 'cooldown period' and fixing the delay from shock fired to shock hitting (it's currently .25s later than normal)
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That's definitely good but he's still gonna have that terrible range though
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