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What's "demanding" about playing survivor?
Is it knowing that certain loops are safe like the coal tower and to just constantly run them? Well. It's not exactly demanding if people at rank 13 are doing it constantly.
Is it knowing how to not 3 gen yourselves? Well. If 4 survivors are Alive at that point it's a game of attrition that isn't that hard to play. If 3 or 2 are Alive you get your free escapes with a key
Is it playing unsafe loops correctly? Well. All you do is drop the pallet early or don't drop it at all.
Is it outplaying a killers power? Because running in a straight line to counter legion isn't hard. Running calm spirit/going into lockersto counter doctor isn't hard. Looping clown isn't hard. Running spine chill to counter stealth killers isn't hard.
Dodging a hillbilly/huntress/nurse power use isn't hard, but it isn't braindead.
Was it hitting great skill checks consistently? Well don't worry you don't have to after the ruin rework.
Please. Tell me what's demanding about playing survivor, and then give a killer equivalent.
E.g : holding m1 on a gen is equivalent to getting an m1 hit in a dead zone. Although not really because unlike holding m1 on a gen their isn't a dead hard, or a borrowed time, or a decisive killer equivalent that'll effect your m1ing after the ruin rework
This isn't saying ruin rework garbage, there's plenty of feedback about that, but it was the killer equivalent of 3 strong survivor perks.
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My finger gets tired from holding M1 and I can't fall asleep because of skill checks.
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It's the variability of teammates in solo queue. It's one of the main reasons I don't play much survivor anymore. If I knew I would have teammates with baseline competency relative to their rank, I'd be much more inclined to play survivor. But half the time, someone is AFK/disconnects/actively throws/etc.
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This is really the only thing. And that's if you HAVE to escape. You basically have to rely on a stranger, where as killer you only have yourself.
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Having good team mates. When you go on a long chase, only to see nobody is working on a gen is heartbreaking!
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Teammates
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Playing as Survivor? Nothing really, unless you suck super hard at chases/avoiding the Killer. The other Survivors are another issue, but as for what the player them self has to do? There isn't anything really demanding.
Playing other Survivors is the most "demanding" thing about playing Survivor. And this only matters if you care about escaping, but BPs and Pips are easy to get without escaping so, outside of challenges/dailies, there is no reason to get upset if you don't escape.
In my opinion.
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Hitboxes suck
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What is the point of this post? Just to insult survivors?
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Chases, if the killer is okay.
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Sometimes they have to press spacebar
it's a huge problem that should be removed
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The fun of playing survivor is the chase. I don’t really care about surviving. Why would pounding out 5 gens and escaping be fun for anyone. Just buy a skill check simulator.
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Ironworks would like a word with you
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Mind gaming the exit gates when you are the survivor left and the killer has closed the hatch. Specially when the exit gates are too close to each other.
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If I mistime when to tbag or do one too many tbags it costs me. that can be demanding.
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Knowing how to run different tiles correctly, and also the best alternative methods if the killer runs it in a way that prevents the survivor from doing so is one specific example. This is a skill both sides have to practice and it can make a huge difference, look at a killer that runs a TL tile correctly vs one that runs it incorrectly. In one example it leads to mindgames where both the killer and survivor can fake their direction, in the other it leads to easy free vaults for the survivor.
Yeah, there's not much mechanical skill involved besides consistently hitting great skillchecks and good movement, but there's a lot of knowledge involved that seperates a good survivor from a great survivor.
And don't get me wrong I think "god windows" and boring braindead loops with no LOS blockers (like the ones in the middle of Blood Lodge) are incredibly boring and uninteresting to play, but on actually interesting tiles there's a lot more going on than the two players holding W.
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its tough holding m1 and hitting space.
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I don't know which region you are playing in but my red rank teammates go down in 15 seconds, they have no idea how to loop.
Looping is not that simple. You have to be efficient with your pallet drops. This is something that so many people still fail to do. If you keep wasting pallets you will create deadzones quickly. Running unsafe loops also requires a good amount of skill.
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Bad team mates
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Judging by the OP's previous posts, yes. Most likely.
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I don't understand the title of this post but I've always found survivor more fun and less stressful and it has more of a casual feel to me
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Well nobody said that survivor is hard or requires a ton of skill. Survivor is pretty chill most of the time. The hardest thing that's still left in the game for survivors to do now is probably efficiently using pallets by looping on one tile and going to the next, not dropping the pallet right away etc. In terms of mechanical skill, the CJ tech is probably the last thing left that survivors have that's useful in helping teammates, and for styling on people. (I would say that hook exploit where you're invulnerable under the hook is also useful but it's an exploit and anyone who defends it and/or uses it is a complete #########)
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Constant pressure on your index finger could cause joint issues in later life.
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This is 100% how I feel about playing Survivor.
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Definitely being in a chase with the killer.
It's not as exhausting as playing killer, but it does require quite a bit of effort (especially if the killer is skilled).
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If by insulting you mean I'm asking a question then yes, I'm asking what you think is demanding while playing survivor , so instead of drawing lines in the sand can you both please answer the question or make a somewhat humorous joke like literally every one else in the thread has.
So far it's been :
The fluctuating reliability of teammates
Looping in unsafe/not God tier loops if th r killer themselves know how to also loop
Cj tech
Or just saying survivor is the casual mode of dbd.
Nobody is insulting anybody. If you want to make a post saying xyz is overperforming
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That last part isn't right grammatically. I mean if you want to insult people do it yourself with the joke being that all overperforming threads stereotypically insult the side being said to overperform
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Being fair there is just more than that in looping technique
There's also knowing when to leave the loop and how to chain it.
And then what if it's a ghostface/hag/other smol killer hiding his red stain behind a l.o.s blocker? You've gotta logically make sure that you minimise the risk of being hit by blah blah blah.
Tldr : while in some cases it is that it's a slight exaduration
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Sorry for offending you, I was just trying to attempt to play devils advocate
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Knowing how to chain tiles together can be kind of a skillful thing.
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Ummm about the new lerrys. I remember reading that apparently it has two God pallets.
Although I'm not sure if that's true or not. Doesn't distract from your statement
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Demanding? And survivors? Whenever I want a chill and easy game, I switch to survivors. Says alot about how demanding it is.
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For me that'd be the chase with the Killer, especially if they know how to run tiles and mindgame a lot.
As well as having to deal with random teammates when playing Solo.
And the saves you can pull of such as flashlight ones, CJ tech since they require precise timing.
Other than that it's so much more relaxing compared to Killer which is why i play Survivor way more often. The difference is actually pretty insane.
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Hitting skill checks and holding M1 is such a chore.
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CJ tech doesn't require timing. It requires an inexperienced killer.
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It requires both, the time you have to vault the pallet changes depending if they have Enduring or not.
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An experienced killer will wait for you to vault first, or pick up the survivor while looking away.
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Free internet points.
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Good team mates.
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If they look away, you can just vault it once instead and still get the save.
Idk why this turned into a CJ tech viability/counter discussion.
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In my opinion whats demanding about playing survivor is horrible team mates
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Appearently it is fun for a lot of people rushing through gens, not beeing in a single chase and without any unhook and eventually depipping. But hey, he/she escaped so thats a win and fun game, right?
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I play this game really poorly, so I have lots of struggles (I'm the potato everyone hates to have on their team -- I don't mean to be or want to be, but I am).
Solo queue teammates are the most demanding struggle I find as Survivor. I can't count the times I've been sandbagged, left to die on first hook, farmed off the hook if they deign to save, and all the usual woes. But also, learning how to understand and recognize safe pallets, tiles, windows, etc. has been difficult. I also struggle with situational awareness.
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What's demanding? Solo survivor is demanding. If you have good spawns, you won't know who the killer is so your first minute or two is just trying to figure out if Ghostface is about to expose you or if Trapper is across the map. You can't discount anything in that first minute until you make contact with the killer. If it's a stealth killer you have to constantly keep tabs of where they are which is very demanding. If you're found first and quickly then you're forced to do the best possible looping you can to buy time for your teammates. Can say from experience how much I hate the potato that gets two shotted in the first 20 seconds of the game.
Alternatively, what's so demanding about killer?
Being faster than the survivor at all times except for the three seconds their exhaustion perk pops?
Having easy prey with no way to defend themselves?
Being able to see survivors and generators across the entire map?
Having the ability to one shot survivors who haven't opened the gate yet while moving faster than normal AND having the pallets already used up?
Being able to stop all "OP" survivor perks from being useful (BT body block, slugging, baiting DH, etc)?
If you pick and choose what you think the game is it can look very easy or very hard. Obviously killer is harder than survivor which is evidenced by the fact that it's 4 v 1. But if you select certain elements to support your point there's really no point in making that argument.
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Killer is so much easier to play in general than survivor. Coming from someone who played both but dropped killer out of sheer boredom. Gens aren't that fun but looping is way funny and more challenging as a survivor. You need to be very precise about your movement, the killer is the power role so you always need to be one step ahead of them. While more simplistic in terms of ability there is not only that extra level of skill in hitting flashlights, consistently looping killers, working against mindgames (it's easy to mindgame as a killer, especially at certain unsafe pallets, as a survivor countering the mindgame is much more difficult, if the killer fails it no Biggie he can do another but the survivor will just go down or be 1 hit off).
I enjoy escaping, there's alot of pressure, tactics, a bit of immersion every now and then but normally clean chases where every one can be your last but it's actually difficult to loop on half the loops and thus much more satisfying when you actually escape whereas as killer every hit is like meh ok
Also killer is the strong one. There are 4 survivors for a reason and because of that when your against the killer it's facts that your likely going to go down eventually die to a killer being stronger than you because your just one defense less person. Thats why you have to loop efficiently and though I find it easier to 3-4k as a killer than I do to escape as a survivor but even if it's the other way around you are stronger than a single survivor so it's way easier to outplay them then for them to outplay you. You have a demand on pressuring generators but the actual place where it's fun (looping not walking simulators) is where it becomes unbelievably easy to mindgame as a killer
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Knowing how to efficiently link tiles and when to use/not use pallets. The second part of that statement becomes incredibly difficult if you play solo (like me) and you're not sure what your team has used/done. So in a SWF you'll have an idea of how much time you have left and roughly how far your resources will carry you based on what your team tells you. Therefore, you can make more informed decisions as to when you're using certain setups and when you're conserving them. In a solo experience this all goes out the window, since there's no communication, no way to know who has used what, how many generators are about to pop, etc.
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What's demanding is people who have an inferiority complex yet somehow an entitlement to winning all the time
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