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OMG New Ruin
Just watching killers play the PTB. I don't understand how anyone on the killer side can complain about it. If you are running Surveillance you'll know where Survivors are at all times. It's like Kindred, but on till totem is cleansed. The moment they hop off the gen you get the regression indicator, the moment they hop on you get the indicator that the gen has stopped regressing. Just watching Tru and some others play killer on the PTB, this is not a nerf to Ruin, it's a buff.
Comments
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Its not a buff when you need to use other perks to make it useful. Ruin was annoying and needed a change. This, while i think is a good perk, is not ruin.
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It is a bad perk because it basically requires you to have another perk to make it useful. Perks should be useful on their own, not require perquisite perks.
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Hex perks are supposed to be devastating, this perk is simply kinda useful until it gets cleansed and pretty useful with surveillance--again, until it gets cleansed. The rate at which the gens regress needs to be doubled to justify the Hex quality. Look at NOED, Devour, Third Seal, all great perks but all linked to a totem survivors can easily destroy if they're dilligent. New Ruin, overall, is bad in the grand scheme of things when there are so many other better perks tor run.
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How it can be a buff when Ruin is very weak on its own and you need another perk with it to make it somewhat decent ?
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I agree:) I'm a killer main and I like this change:D
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The perk itself isn't bad. What's bad is that it's a hex. It's too weak to be a hex.
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It's Hex than can be gone 20 seconds into that match .. it's not worth it at all !
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This content has been removed.
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HERE WE GO AGAIN
Killers like Trapper or Hag need time for early game setup. Old ruin gave you that, new doesnt.
Killers with low mobility, low map pressure early and trash killers needed ruin to not get genrushed / completly murdered
Some big maps are hard to defend due to high gen speed, ruin was used to counter that. Now ruin is gone, but gen speed is the same.
New ruin is supposed to work mid/late game, but Hexes like that dont survive till mid/late game. Old ruin worked early game just as good, so there was no issue.
New ruin cant be used wit other gen stopping perks like Pop, Surge or anything that involves kicking or regression.
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On its own the new Ruin is lack luster and has no business being a hex.
It has the same issue as the orginal, in that it obvious when its in play and get cleansed in 2 min, but it no longer slows gen speed like it use to... which is the main reason Original Ruin was so popular. Yes it got blown, but at least in those first minutes it slowed gen progress and gave you needed time to either start pressure, or set up (hag/trapper).
So now we have perk that is obvious, has a hard counter, stops killers from using Pop/Overcharge, and forces killers to use 1 other perk to maybe make it worth while in the first 2 minutes of the game.
From what I have seen it will not be worth it in higher game play. Survivors will see Ruin, assume surveillance and cleanse right away.
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This is exactly how I feel.
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Use 2 Perks to get a Killer-Kindred.
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But wait isn't using multiple perks to synergize with each other the whole point of a build? No, Ruin shouldn't be a Hex perk with its current strength, that's a good point. My point is I'm sick of people who say "Good perks shouldn't need other perks to be strong." It makes no sense and kinda feels like you're complaining to complain.
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This is a little ironic to be honest. It's called syngery. And with how short of a time ruin lasted, i seriously think that it's probably better then if it had even that. The biggest issue killers face is not having information as to where survivors are. If you run surveillance with it, you should generally always be able to tell where someone is. That would actually make it really strong, stronger than it currently is where someone see's you have it and will go to find it. Effectively losing it within 30 seconds to a minute of a match starting.
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So when your totem breaks, both perks become useless. Cool.
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not if you kick gens 🙂
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I see alot of those killers using Corrupt Intervention anymore. Thought I do agree that new ruin is a bad idea.
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Survalience is never useless.
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"People on the ptb are playing like butts and checking to see what the New Lery's looks like, how the new Ruin works and what new Doctor is like. With this knowledge I can definitely say that new Ruin is OP!!!"
Tsk. This is getting boring.
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Imagine thinking a hex perk that was changed from an early game pressure to a late pressure is OP. I can't wait to use it and it gets destroyed before there is no benefit from it.
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Here's the thing...it's NOT a perk...its a Hex, it can just go away...
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Have they stopped the hex skill check on it? All the complaining makes it seem like they've taken away the skill check penalty too but there's nothing on that in the patch notes
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I literally am at a point of nearly throwing up after reading another "surveillance+new ruin super op". Assuming the totem lasts for more than 3mins this op combo still gives you so very little as compared to solo surveillance. You block a perk slot to maybe save you a gen kick or two...
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I did say that it should be a normal perk, not a hex. Still doesn't change my argument
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You get more value out of new Ruin if you're applying pressure.... why?
Because you can force multiple people to get off the gen they were working on and they automatically regress without you needing to go there and kick it. That in itself is a big deal.
People that are dead set on it being a "nerf" are going to go with that argument rather than argue what value the new perk brings.
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Ain't nobody got time for that craziness.
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They completly removed that mechanic lol
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You're right. Take for instance self care no mither. Best build in the game, and they are inseparable. By themselves, they aren't very strong. I hope they fix those among other things.
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exactly, I can think of a killer like the clown or the plague in the red forest, they're totally in trouble now
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You get them off of it, duh
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Hex ruin only regresses gens that aren't being worked on. So no there is no skill check penalties
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I use self care + botany since I play solo and can’t rely on teammates to heal me, and it’s nice to heal teammates faster.
But back to the subject at hand, both self care and botany are useful alone, all throughout the match. Ruin, in its new incarnation is useless for most of the match, and is completely useless if survivors find it at the start of the match. That is just bad design by the devs.
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The synergy with surveillance doesnt matter cause once ruin is cleansed now you have TWO perks that are useless, sure they are cool together but that doesnt make this a good setup
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The one thing you need to understand is that dbd has arguably the dumbest community in any video game. Once you understand that you will understand how people can constantly say some of the dumbest ######### you have ever read. There's no point in trying to explain or rationalize stuff in a logical manner. It won't work. Just have to ignore them and play the game
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What about killers that already have a hard time applying pressure aka your 110's
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Kicking gens actually can hurt you more then help depending on killer. Aka, hag you rely so much on traps that if you turn to hit a gen and they don't hit a trap you wasted your time, and got 0 actual pressure out of it, because all you did was hurt your momentum by stopping an continuing a chase that as a hag you need.
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Just increase the numbers to a hex level, ya know, “high risk high reward?” Make regression the same speed as a survivor repairing or even faster to make it strong. Too OP? Cleanse the totem.
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Ruin wasn’t too OP and it was gutted. Apparently, it doesn’t matter if a perk is OP or not, if it’s not fun for survivors, it will be gutted.
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The only reason ruin is working with surveillance is because it's new. People in the ptb are jumping on a gen and immediately letting go to see if there is ruin. That will stop. They will jump on a gen, they will not let go until they are done. It's already being done. People on hooks are on looks longer in some games because the people on the gen are not taking the chance of hopping off and setting off surveillance. Gens are done so quickly you can easily do this. This was one of the biggest nerfs to a perk that has been done and you can save this and call me out on it if i'm wrong but I guarantee you new ruin will be the deja vu for killers. Nobody is going to use it.
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You pointed out the main problem in your main post "IF YOU RUN SURVEILLANCE" yes, with the cost of two perk slots, Ruin has some what potential if it's not broken within the first 45 seconds of the match. Without surveillance, it's worse than Surge.
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I can guess where survivors are without surveillance. Doesn't mean I can stop it.
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Shouldn't have to run 2 perks (half) in order to get the same effect as a single perk. Nice try though.
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In the PTB I didn't even bothered destroying it. Even if u knew where it is, u just saw no need to cleanse. I kept pumping gens like tomorrow. Even potatoes where rushing like nothing. It's a joke perk.
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LMAO, the devs will nerf Survelliance because of Ruin, just like they nerfed Thanatophobia because of Legion, just like they nerfed Enduring because of DS...
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They won’t nerf surveillance dw. Noed on the other hand is in the crosshairs. Peanits said it would be “interesting” to see a rise of noed as survivors will take time doing totems but all I see is a future nerf for noed. Not that I care personally but still, another one to cross off the checklist.
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I get what you're saying, but perks are designed so that they can be synergized with other perks. Each character starts with like, 30 before it's ultimately brought down to 3. Perks should be useful on their own, but at a low rank, with a starting player without access to leveling up their character to 5 or 10 or 15.
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So now instead of having to run Hex: Ruin at red ranks not to get roflstomped I need to run both Ruin and Surveillance. That is not an improvement.
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Well, it's all about survivors' fun now.
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Probably because the design notes describe it as a nerf.
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Ruin should no longer be a hex perk. In the ptb state. Make it so kicked gens regress at 1.25-1.5 times speed or gens that aren't being worked on regress at those speeds. Or how about this bring back ruin that affect all survivors at tier 3 only.
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