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SWFs are cheating on comms?
Speaking with a group of survivors after a swarm came in to protect two as they raced for the gates I was told this is normal.
Now I'm fine with SWF but if comms are being used when are the Devs doing to address this?
Comments
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It's what makes them OP. Nothing can be done with discord or teamspeak, short of removing SWF, which they will never do.
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I asked them to maybe drop some perks as comms is a huge advantage but they told me DBD has comms on PC?
Speaking and googling further they told me they used Discord... which isn't part of DBD.
I understand SWF on comms makes it fun to chat away but it's like dealing yourself extra perks and telling you to get better as killer.
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I should point out that I only play killer now during the archives and blood events but outside these events the queues are horrendous for survivors as nobody plays killer.
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They aren’t addressing it. The survivor players almost always play swf and nerfing it, even though I’m not sure how they would, would drive out most survivor players.
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They need to fix it by buffing solo to swf level, and then buffing killer to compensate for it.
But they won't because they know that much information breaks the game and survivors want killer to be the play thing.
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This is why I say the devs are biased toward survivors.
They saw fit to give Nurse the nerf hammer, but did nothing to SWF. Even though SWF is arguably just as bad as Nurse with overpowered add-ons.
So yeah, when you play killer you basically have to put up with their nonsense. Welcome to DbD!
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Its not cheating. People who say it is cheating are stupid. (No other word can be used for that)
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Could you expand on why you say that?
Reading other comments have been explained and have found interesting, it is just concerning that nobody will be playing killer... Very concerning to be honest
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I’ve seen the devs say on this forum that it isn’t cheating and I think it’d be pretty dumb to get punished for playing with friends and even more dumb to punish solo players for having swf.
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Many people play killer.
The SWF change that was introduced back when Stranger Things came out has screwed up matchmaking as it now finds a killer based on the highest ranked survivor in the SWF rather than the average of all of the survivors' ranks.
Say if you have a rank 2 survivor, a rank 7 survivor and two rank 15 survivors. All of these survivors are queuing up for red rank queues due to the rank 2 survivor. Which results in less survivors at high ranks which results in longer queue times for high rank killers and low rank survivors.
Makes sense?
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Confused. Not asking for punishment. Swf is good, swf on comms is cheating. Solo players having swf?
Logically unless within the game it is cheating, could you send me proof about devs comments please as it makes no sense up empower swf but not solo players
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Removing perk slots is punishment and I don’t have the time to dig through every comment Peanits has made on this forum so if you’re curious then you’ll just have to hunt it.
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That makes absolutely no sense. If low rank Survivors and high ranked Survivors in a SWF are matched with red rank Killers that means those red rank Killers have more Survivors to que against and thus have a LOWER que time, not a higher que time.
Meanwhile low rank and mid rank Killers would have less Survivors to que against since those Survivors are being placed in red rank ques
Thus the end result is the exact opposite of what you said. Longer que times for high rank Survivors and Low rank Killers with Shorter que times for high rank Killers and low rank Survivors.
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It's not, of course, technically cheating, but it clearly goes against the way the game was designed. The only thing that I could see them possibly doing is implementing some sort of penalty toward swf groups and/or buffs to the killer going against them. Maybe like slower gen/healing times. Who knows. Hopefully the devs can come up with something.
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It’s not cheating and there’s nothing wrong with it. Majority of SWF groups use comms (almost all of them depending on which platform you’re on). The game already has a relatively low playerbase, getting rid of comms would just kill the game completely.
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It is cheating, just the devs can't do anything about it and survivors bring in the cash so they allow it.
The game is clearly not balanced around it, perks like knockout and effects like blindness make this painfully obvious as it does nothing against swf but destroys solo survivors.
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Except they will. They have literally said, recently, that that's exactly what they're planning to do.
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It's not cheating, because the devs say it's not. They own the game, made the game, keep up on the game, so what they say, goes. Doesn't mean it can't be exploited. Comms make some killers pretty obsolete. Trapper, for instance.
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I’ve beat swf on comms as Trapper
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They have already failed by keeping kindred as a perk, so i doubt they will do anything worth mentioning about the issue within the next 5 years other than meaningless qol bs.
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@andyollolloll I found some comments from Peanits, who is a Dev/Community Manager, addressing the topic of whether SWF is cheating since you asked for proof of what the devs have to say about it.
From this thread: https://forum.deadbydaylight.com/en/discussion/77444/swf-is-cheating
From this thread: https://forum.deadbydaylight.com/en/discussion/104403/nerf-discord-swf-please/p2
Also, here is a comment from Peanits, from their Reddit AMA about a month or so ago, talking about their plans to balance SWF with solo play:
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Thank you, I did not wanna go looking lol.
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Clearly.
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Like i said, they have already failed by keeping kindred a perk.
One of the strengths of swf are their ability to know who is saving and who should stay on gens.
Solo don't have this information and are less efficient because of it.
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Yes, I read your comment. I chose not to respond because I couldn't think of a way to do so constructively. But the devs are very aware of what the strengths of SWF are, and what makes them superior to solo survivors, and that's exactly what they're trying to fix. The fact that they didn't make Kindred basekit isn't an utter failure in that area on their part.
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Eternal debate
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Well we haven't seen this topic discussed to death so let's do it some more...it's not cheating. It just isn't. The argument you should be making here is that it's an advantage over a solo survivor and it is, but it's not as overpowered as people make it out to be. If they're a good enough killer they will still do pretty well against a swf sweat squad. You almost never see those kinds of squads around and there's no real way of knowing if they are anyway. There are times where you have to take an L and move on, because you likely would've lost even if they weren't on comms.
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I'm not saying you can't. But there's a lot of info comms gives that solo doesn't. Watching your solo team mate walk around carefully to an unhook eats time, where somebody on comms can simply say 'yeah, he placed it in the grass off to my right.'
That's what it all comes down to. Information, and how easily that can be accessed. SWF with comms have a huge advantage in that area. For a game created around not having much info on either side, comms blows past a lot of that build up. To have it implemented on a game such as this, while not cheating, is pretty stupid.
Post edited by Rivyn on2 -
@andyollolloll - I think a good way to remove some of the power from the SWF comms exploitation is to remove the power of some of the meta perks. A lot of the power they have comes from combining perks such as Adrenaline, DS, Dead Hard, Unbreakable and BT. Its usually not in a solo player's best interest to just use these as they will likely get more value out of information perks.
If they took some of the power away from these, I'm sure they could do the same for killer meta perks too.
As for Trapper, SWFs will often designate someone with a toolbox to follow him around, disarming his traps. There's usually no point placing a trap near a hooked cheater AFTER you've hooked them.
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Per definiton its cheating. You are using a 3rd party program to get a competetive advantage.
The thing is though its developer-approved cheating. Meaning you can get away with it, and even be encouraged to do it.
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A Dev literally wrote that using Comms is not Cheating. Meanwhile you say it is Cheating. Great.
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Except that's not actually the definition of cheating. By definition, cheating is violating the rules of the game. The rules of the game are determined by the developers.
There's no such thing as developer-approved cheating - if the person who makes the rules says that something isn't in violation of the rules, then that thing cannot definitionally be considered cheating.
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I believe that there should be a seperate lobby system for swf. So they either need to bring their own killer (if they are 4 already, there might be 5 as well) or find a killer willing to deal with them.
But they dont want to bring a killer, because if they behave toxic with him, we just wouldn´t play anymore.
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Of course it's not cheating! They wouldn't have ingame voice comms otherwise...
Oh wait....
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I said high rank killers, not low rank killers, I may have worded it wrong but I'm saying this:
Red rank survivors have longer queue times and grey rank killers have longer queue times...
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That's why, when the devs say that SWF was always in mind when creating the game, I roll my eyes. If SWF was meant to be with the game, they would have implemented ingame voice chat.
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But it's not cheating.
Sure people can read the rules without thinking any further about them and think it's a violation of the third party program rule, but that's irellevant when it has been explicitly whitelisted.
It's an exception to the rule like stuff like Reshade/sweetFX, Nvidia Freestyle and others that are explicitly whitelisted programs despite offering players advantages. The same goes for the use of voice communications in general, they've been clearly stated to be okay, legal and fully endorsed. I mean there's even voice rooms for SWF teams on their official Discord, isn't there?
There's no such thing as "technically cheating". It's either cheating that can get a player punished, or not. And it very clearly isn't.
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It's bassicly like bribing the referee
The advantage you get is bassicly cheating but it's allowed by the authorities of the game so technicly it's not cheating
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There is bannable, and there is cheating. Clearly it is not bannable, but it is giving yourself an unfair advantage by exploiting mechanics that were not considered when the game was designed.
If you decide that is not cheating then its on your conscience. Take your "victory" if you genuinely think you earned it.
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Bring an Ebony my bro
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The most fun thing is SWF with OoO. Few hours ago, survs spawn near my ruin. This guy (2k hours) with OoO teabag, run "backward" but i was playing Shape, 15 seconds and he was down. I facecamp him till death, trade ruin with him, also losed Dying Light, but i not care, i want him to die. Game ends with 4k, 4 gens left.
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Shhhhhh You're not supposed to look underneath the band aid!
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Why would they address coms? People complain about it all the time. If they stopped dodging SwF groups they might get better against them.
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Yeah imagine players using voicecomms in online multiplayer games. WOW. Stop crying.
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I don't have to, I use games like GTAs in-game lobby chat.
How can a game that is supposed to be immersive and terrifying with a killer after you actually be terrifying when comms in your ear tells you it's trapper laying a trap outside the shack window and you distract and I will unhook with my borrowed time and especially as my DS is still active. Everyone then body as Carl opens the gate.
Do I think that is fair as killer? Personally at the moment no but if you take some of the 16 perks in total and or with add ons, perhaps give me an extra slot or two then maybe I can give you a fair game but at the moment I'm not aware who is swf with who.
Not forgetting a two man swf turns into a three man if one of them dies first using spectate.
BHVR has just destroyed Ruin... just means I'll be in the longer queue with the other survivors playing an unseen team 20 killer
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As I told before, Comm is literaly free Bond, Emphaty, Kindred...etc.....most of aura reading perks.
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I don't know. I'm slowly playing less and less killer as it keeps getting more sweaty and less fun. Solo survivor is boring as hell. They drop swf and I'm probably done all together. But I honestly understand the frustrating part of it.
If it makes you feel any better if you ever get my friend and I you don't have to worry about many escapes. We don't do gens lol
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You do realize not every swf is good?
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What killer perks would you change with all those survivor perks?
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a swarm came in to protect two as they raced for the gates
I do this as a solo player.
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