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Maybe let survivors leave with multiple items?

WRussoW
WRussoW Member Posts: 715
edited January 2020 in General Discussions

Imagine this scenario, gens are done and gates are opened. You got a good toolbox in your hands but you know that there was a purple key that was left near a certain chest. Now, you would simply have a choice to go away with a toolbox and loose that key or risk and go for the key and loose that cool toolbox you had.

Now, many survivors wouldn't consider going for another item when they clearly can escape. Plus, loosing something that they already have may not worth it at all. But imagine you could have both items by the end of a match, that would actually be a great reason to risk, in my opinion. You somehow leave your item near the exit gates or maybe even near the hatch, and risk your life to go and get another thing you found during a match.

That would be not all that big but, I think, it could actually help both killers and survivors. Survivors get the items if they play properly and killers get their endgame kills if they find survivors who seek for items.

Even if we cosider that people may bring items to the exit gates before they are powered, it would still consume some time. You can even cosider it as a bonus objective that would give killers time and survivors their precious treasures if they start all gens and open the gates.

Edit: since a lot of people couldn't really get the whole amount of benefits for killers the change could bring, let me sum up some of them here:

1. If survivors start bringing items near the exit gates before gens are done, it can buy killers some time. And we all know that people want secondary objectives that would make survivors do something besides gens. Yeah, this one would be really optional but who wouldn't try to bring more than one item at least ones? (The whole process of searching for a chest, opening it and looking inside for long enough, picking up an item, finding the gates, leaving an item there would take quite long!)

2. If survivors would start searching for items during an endgame, that may let killers get more kills if survivors mess up. Most survivors would try to stealth their way for a new item during an endgame, so anti-stealth killer perks would work even more effectively during the endgame.

3. The whole change would motivate survivors to bring more chest and item related perks and offerings. More survivors would try to go with farming builds, these are much better to deal with if you play as a killer.

4. More used items during a trial would make item related perks for killers more useful. Plus, devs could gather more data about items. If they are too strong, it can lead to specific nerfs. (And a lot of players want to nerf survivors.)

5. If you leveled your main survivor as high as possible, you would have to waste bloodpoints to get new items on them at some point. Now, the game is grindy enough, why would you spend your bloodpoints on items? With this change you would rather try to farm new items during a match and waste your bloodpoints on someone you want to level up. That would give your main killer more bloodpoints to level up and get more good add-ons to sacrifice those teabagging survivors.

Post edited by WRussoW on
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Comments

  • WRussoW
    WRussoW Member Posts: 715

    That's the whole point. You can be too greedy and that might be the reason why you die or why you get an extra item in you room.

    Searching for survivors may be boring but is it better just seeing them teabagging in the exit gates? Wouldn't that encourage killers to use specific perks to help them find those potential sneaking survivors? Stealth countering perks for killers may be even more useful during the endgame. Frankling would be a thing against those who bring whole builds to get goodies from chests. And yeah, more survivors would start using chest related perks to get better items since they can now get most of them instead of a single one.

    And again, you can't really say that survivors won't search chests and bring items closer to the gates before the endgame begins. It would buy some time for killers before gens are done.

  • Accullla
    Accullla Member Posts: 984

    From a killer perspective my personal preference is that once the game is over, it's over. I don't care about getting an extra kill just because a survivor wanted to search a chest. I'd prefer to move on to the next game and play an actual match.

    With that said, I really don't care if survivors take 1,2 or 7 items, since it doesn't impact me.

    If that were ever a thing farming builds could become meta 😁

  • WRussoW
    WRussoW Member Posts: 715

    I guarantee it may impact you as a killer during a middle of a match because MOST survivors will bring items near the gates before gens are done. People out here complain about the lack of secondary objectives and genrushing (RIP Ruin). The whole endgame concept will rarely happen and mostly will be fun for survivors. But more often you as a killer will get more time during a match so idk why you're not catching it.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    why not?

    but then i also want that killers can confiscate items on the ground, taking them out of the trial.


    also give killers some way to keep their add ons already .-. they spoke about that ages ago but nothing happened D:

  • Accullla
    Accullla Member Posts: 984

    I understand what you're saying. I think you misunderstood. I meant that I don't care how many items the survivor leaves with, as i'm confident some killers will say that if they personally don't get anything out of the deal, then survivors shouldn't be able to get away with multiple items.

    In terms of the artificial pressure it may create - fair enough, but as killer I like fast paced games, so I don't really care about that personally.

    I also play a lot of survivor and like to collect items (never actually bring anything into a match), so I suppose it'd be cool to be able to hoard even more items, albeit a bit cheesy

    .

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    You're right

    survivors should be able to hold 2 flashlights soo they can permantly blind the killer!

    It's genius

  • Scorp721
    Scorp721 Member Posts: 47

    Hell I don't even bring items in to most games I certainly wouldn't waste time going back into the map at end game to get one.

  • DwightOP
    DwightOP Member Posts: 2,328

    Add this: while holding two items the survivor is running only with 80% his normal running speed

  • Cetren
    Cetren Member Posts: 985

    It should be the opposite, any items brought in should be lost at the end of the trial.

  • Johnble
    Johnble Member Posts: 175

    Do those add-ons not get used in the match? If I bring in a key and don't use it all, it would make sense that I keep it. If Trapper brings in a Trap add-on, he uses them on his traps so at the end of the match he no longer has them.

  • GaunterODimm
    GaunterODimm Member Posts: 70

    What you're basically saying is give survivors more weapon to dunk on killers the next match.

    Run Plunderer's, Ace in the hole and some coin offerings for a few games and it's just Items for days.

    Mean while Killers can't even maintain their add ons to be consistent. I literally run out of bags for trapper its ridiculous.

  • DBDIT
    DBDIT Member Posts: 172

    I just don't wanna lose my flashlight after getting a save and surviving. I think that's more than fair.

  • Flemethistheone91
    Flemethistheone91 Member Posts: 18

    You all kind of make me hate this game. Most toxic community ever. Def gonna delete this account. If survivors arent crying, then the killers are crying. Im about ready to hope this game dies just to shut people the ######### up. Conversation started out great then just turned into people bitching and making petty ass sarcastic remarks. Smh this community is sad as #########. Props to the folks having healthy engaging conversations without all the pettiness. Yall the real MVPs

  • Scorp721
    Scorp721 Member Posts: 47

    That's just the internet dude (or lady or whatever you prefer) it isn't exclusive to DbD. Its a sad truth and you gotta have a thick skin to survive on here. Personally IDGAF what anyone on the internet says. If they're nice I'll be nice if they're not then I ignore them.

  • CronaWins
    CronaWins Member Posts: 650

    No.

  • WRussoW
    WRussoW Member Posts: 715

    K, I see your point. Using items can already be strong and survivors would actually have even more tools to use during a match.

    But! I can't really see the problem here when we already have bloodweb which can give you as many rare items as you want. Farming them during a match would actually be harder and more time and skill requiring.

    Having more items in case you escape also helps with leveling characters up. Because, let's be honest, we waste bloodpoints to prestige and get all perks on survivors and killers we like. And once we obtain all of that from now on we have to level up just to get items and add-ons. This game is already grindy enough, I think it would be better for leveled characters to obtain items during a match and let the bloodpoints go to other less leveled characters.

  • WhiteRangerMM
    WhiteRangerMM Member Posts: 5

    Yeah cause we just need the game more on survivor side after them complaining about, Doc and ruin, no they shouldn't get to leave with 2 items that's dumb considering the game is based on survivor lets not make it more survivor sided.

  • WRussoW
    WRussoW Member Posts: 715

    But I brought up reasons why that can benefit killers as well! Plus, when people waste less bloodpoints on survivors' items, killers may have more points to level up, meaning they can have better stuff as well.

    But I have to agree, it would be good to see the game having some kind of mechanic that would give killer add-ons after the match is complete.

    I think I need to sum up all the reasoning behind the whole idea because not so many people bother reading through the comments. It's much easier to say "no" without thinking much for a lot of people here.

  • emyung
    emyung Member Posts: 138
    edited January 2020

    The other survivors do have the right to get something from the map too, that suggestion can be bad for the team. Or even worse, one SWF could open all chests and keep giving nice items to everyone across the map.

  • HellDescent
    HellDescent Member Posts: 4,883

    No they don't. The only addons that can get used up are bnp, insta-heals, milky glass and weaved ring. If trapper doesn't catch anyone in his traps, he still loses the addons.

  • Kay_Kazuto
    Kay_Kazuto Member Posts: 18

    That's no big change. Most games I play the survs are sticking around at the gates to taunt. ( Even if they was hooked 2 times ) since I don't chance them out the exit, they will stand at the exit gates till the EGC timer is about to run out.

    I'm not giving them the satisfaction to take my hit and leave smiling. :p

  • Accullla
    Accullla Member Posts: 984

    Although if they stay at the exit gates you can just chase them out and move on to the next match. If they stealth around the map you have no option, but to wait out the EGC timer. To be honest, 2 minutes is really not that big of a deal, but I'd still find it more annoying than just seeing them twerk near the gate and forcing them out.

  • Tarvesh
    Tarvesh Member Posts: 765

    Yeah. No.


    Killers are already forced to wait for when the survivors want to leave. If anything, the End Game Timer needs to be a quarter of what it currently is with no slow down. They opened the doors, time for the game to be over. Not time for the survivors to drag out more time.


    If anything, I'd be all for a 30 second timer. Open the gates and leave in 30 seconds or die. Spend more than 5 seconds within 10 yeards of the exit gate and be sacrificed automatically.


    Get out or die.

  • WRussoW
    WRussoW Member Posts: 715

    I feel like I shouldn't have posted my idea like that, people really only see the first two paragraphs and ignore the rest.

  • Watery
    Watery Member Posts: 1,167

    They need an open hand to vault, repair, throw down pallets, and open the exit gate. You can’t do that being weighed down by more than your normal body weight, or not having an open hand.

  • DwightOP
    DwightOP Member Posts: 2,328

    U realise that this has a bigger benefit for the killer? Greedy survivors can get punished very hard. But hey, as soon as survivors get ANYTHING (even tho the benefit for the killer is greater) it's a sin.

  • Tarvesh
    Tarvesh Member Posts: 765

    People would still focus on the idea of survivors wasting time to go back and grab items during end game. It's just dragging out the match, which is what end game was supposed to prevent.

  • WRussoW
    WRussoW Member Posts: 715


    Carrying 2 items at once would save too much time if we make leaving with multiple items a thing, in my opinion. Survivors should be able to take multiple items from a match by bringing them to the exit gates one by one.

  • WRussoW
    WRussoW Member Posts: 715

    Most survivors still drag out a match by sitting near the gates and waiting for a killer just to teabag and tease them.

  • cipherbay_
    cipherbay_ Member Posts: 379

    Can killers look through chests for Ivory Mories?

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    BHVR should implement like a duffel bag or a backpack into the game. It would be cool to have the ability to get multiple items in each match to build inventory much faster then we currently can.

  • venom12784
    venom12784 Member Posts: 666

    Why not let them use multiple items in a game just imagine a tool box with add-ons and med kit with add-ons

  • Aura_babyy
    Aura_babyy Member Posts: 583

    You should probably try and and appease the Killer mains when making a thread like this.

    I did this with Moris and Keys, it seemed to do the result I wanted it to do. Both sides seemed to have found the idea interesting

  • WRussoW
    WRussoW Member Posts: 715


    The only two things killer mains are unhappy about are:

    1) Oh no, survivors get more items, nooo, not allowed.

    2) Well, if survivors decide to stealth during the endgame, it'll be boring.

    I even edited the post because people weren't catching the idea (some of them assumed for some reason I wanted to give survivors an option to HOLD multiple items, that's completely wrong). The whole concept would give killers some time before gens are done and nice kills if survivors become too greedy. Isn't that what killers want? And nobody has said something against that point, only "ugh, survivors and MORE items? No thanks".

  • Aura_babyy
    Aura_babyy Member Posts: 583

    That's how people are In this forum.

    The only way you would probably get killers stoked is if you tell them DS will be nerfed 😂😂

  • Kay_Kazuto
    Kay_Kazuto Member Posts: 18

    Well tbh I try to lure then out. But it's pointless to do so if they are full health. Its fun to lure then out as demogorgon. Place a portal and walk away. If they fallow you hit then and warp to the gate. Boom! Dc XD rarely happens but dang is it satisfing to down a cocky surviver. :p

  • WRussoW
    WRussoW Member Posts: 715
    edited January 2020

    Yeah, it's one of those threads which gets a lot of views but not so many good replies...

    Post edited by WRussoW on
  • ausanimal
    ausanimal Member Posts: 542


    When killers get to keep there add-ons at the end off the match then this might be a idea to look into but until that happens with killers you can't just say killers get more time to kill as the only upside to killers.

    Look at it from this view you come in with a toolbox and at the end off the match you leave with 2 while the killer will lose both add-ons, so the killer will need to equip 2 new add-ons or spend BP to get more to equip but you just walked out the gate with 2 toolboxes. So for the next 2 matches you have a toolbox even more if you leave with a 2nd one again while each match the killer is losing there add-ons and having to spend BP to get more tell me how there is balance in that and fair to the killer?

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited January 2020

    You realize if survivors are running Plunderer's, Ace in the Hole, and Pharmacy that leaves them with virtually no perks right? Why would you complain about this as killer? This is why I don't understand people who only play killer. It's more about wanting to impact survivor options than it is actually having a chance to kill him.

    Well for one, killer addons are far more powerful than survivor items. For two, you're comparing addons to powers because a toolbox is technically a power whereas the addons for a toolbox are addons. I get what you're trying to say but your comparisons are way off. If a survivor escapes with a toolbox with a BNP after using the BNP, the BNP is gone. Now compare that to an Iridescent Head Infantry Belt Huntress getting to keep her addons without a black ward. Killers keep their "toolboxes" every game whether they win or lose.

  • WRussoW
    WRussoW Member Posts: 715
    edited January 2020

    I mean, it's harder than just obtaining it in the bloodweb, you know?

  • GaunterODimm
    GaunterODimm Member Posts: 70

    You do realize I only need two perks to survive, ya? Plunderer's ace in the hole is all you need then slap some coin offerings.You don't need Pharmacy. Decisive strike or Adrenaline and then dead hard. That's literally all you need if you're a good survivor.

    Good job you solved the balance issue by giving more weapons to survivors.

  • Adeloo
    Adeloo Member Posts: 1,448

    As a survivor you already can leave with your item used at 99% if you escape while even if the killer pipped or double pipped cannot at all keep his addons.

  • WRussoW
    WRussoW Member Posts: 715

    You know what your survival depends a lot on your teammates, right? If noone does gens or goes down too quickly, boom, you all are dead no matter how good you are.

    As a killer I'd rather play against someone with Adrenaline and Dead Hard only rather than Adrenaline, Dead Hard, DS and Borrowed Time. Why don't you consider perks as so called "weapons"?

  • GaunterODimm
    GaunterODimm Member Posts: 70

    Yes and you do know you actually don't need perks to survive, ya? Survivors are stacked enough as it is. You only really need decisive strike to avoid getting tunneled. Or the fact that it doesn't take skill to hold M1?

    Even if I don't escape with monkey team mates. Oh no the tragedy! My self-esteem! I lost nothing at all since I brought nothing into the game but a coin offering while the killer lost his add ons. I could just jump into another game and go for Plunderer's ace build again? And have a good chance of taking multiple high tier tools with me? All over again.

  • WRussoW
    WRussoW Member Posts: 715

    Survivors with minimum equipment only win against good killers when they stick to the gens. If you cleanse totems or search up chests, you waste time. If you don't have perks that can compensate it during a chase, a killer gets more time to kill everyone. Find a chest, go to it, open it for 10 seconds, take an item, find gates, go to them, leave item next to them, repeat the process as many times as many chests are left there. And don't forget to go to those gates where you left you items. You may pull out a toolbox but it won't compensate the whole time you wasted on chests, you may pull out a medkit but it would probably be faster to heal up when you come across your teammate, you may pull out a flashlight but flashlight saves effective only when a killer picks up a survivor when they are nearby, otherwise it takes too much preparation to go and follow a killer and an injured survivor, you may pull out a purple/pink key but at the moment if you escape through the closed hatch, you automatically jump without anything else, you may pull out a map or a green key and it would totally be just sad. You can take Pharmacy to waste less time but that takes the third perk. Items save you time for the most part only when you take them before a match. And noone guarantees you that your whole farming will even be rewarded by the end. It's high risk, high reward thing for survivors.