My thougths on SWF and potential compensation
So since SWF was created it has sturred some back and forth hatred between the users and killers beeing the dupe. So I decided to think about things that could help the situation in any way.
My first thought was to check if I could come up with any form of nerfs for the SWF but eventually realized that no matter what kind of punishment I gave to the SWF to make it more fair for the killer I also nerfed the survivors that play solo at the same time. They dont get the changes themselves but do feel it when a SWF repairs slower or walk slower because the overall team is nerfed. So I figured nerfing a SWF player isnt going to help at all.
Then I thought about buffing the killer when in chase or close proximity of a SWF player but quickly realized its the same thing. So I thought of compensating killers by giving them X% blood point gain for the match but eventually realized that when playing against a 3 or 4 man SWF a % bonus isnt doing anything because lets say 50% of few thousands points wont be a compensation at all.
So after all that I came up with the following: When a killer plays against a SWF group it will get a % bonus blood point compensation in his/her next game instead. Ofcourse theres always chances to play against a SWF again but in that case you continuesly gain bonus experience while playing. I was thinking of 25% per SWF member meaning you will get 50/75/100% bonus in your next match + 10% for every SWF member you succesfully hooked. This means you can get a 50% minimum for playing against a 2 man SWF and not hooking up to 220% for playing against a 4 man SWF and hooking them all 3 times.
I know this doesnt change the core problem of killers facing SWF teams but atleast its some form of compensation. I am a survivor main and I do realize I perfom a whole lot better when I play with my friend as a 2 man SWF vs when I play alone. I take more risks and games go faster and I do earn more points.
Comments
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To add on to your idea since there’s a new xp system they could get more xp as well when facing swfPost edited by ThePloopz on3
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Just allow Killer to see what survivors are SWF and the problem will solve itself.
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Have the devs even talked about what direction they'd like to go? I know they talked about addressing SWF in a stream but didn't say what. I really don't think it would be any type of power boost/handicap. I think that would cause more headache than anything.. maybe limiting duplicate perks/items?
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In the meantime... bonus XP? Hell ya.
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@steezo_de said:
Have the devs even talked about what direction they'd like to go? I know they talked about addressing SWF in a stream but didn't say what. I really don't think it would be any type of power boost/handicap. I think that would cause more headache than anything.. maybe limiting duplicate perks/items?But limiting duplicates will still negatively affect the random person in the match. I dont think nerfs to SWF or buffs to killers are fair for the randoms in the match who only have a tougher time and didnt ask for that. I dont think SWF can be made more fair by altering stats or gameplay unless its a guaranteed 4 man SWF or double 2 man SWF.
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220% is too much and I sincerely doubt the devs would make it that high. Just the 25% per SWF player seems reasonable but I'm not sure why it wouldn't just apply to the game you're in rather than the next one? You can still get a ton of points vs SWF even if you don't kill any of them.1
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I think a way to fix swf in the game is to show in the lobby if there's swf . this way killer can decide if he wants to go against them or he wants to simply get out of lobby . at the same time for example if I see a swf in the lobby I will bring mori1
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@theagitatedapricot said:
220% is too much and I sincerely doubt the devs would make it that high. Just the 25% per SWF player seems reasonable but I'm not sure why it wouldn't just apply to the game you're in rather than the next one? You can still get a ton of points vs SWF even if you don't kill any of them.220% is only when you play against a 4 man SWF and hook them all 3 times wich is a proper reward imo.
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@HIPSTERLION said:
I think a way to fix swf in the game is to show in the lobby if there's swf . this way killer can decide if he wants to go against them or he wants to simply get out of lobby . at the same time for example if I see a swf in the lobby I will bring moriThis will be bd for the game. Imagine what people will do if they want to play a game together and the only thing that happens is their opponents dodging the lobbies. I personally would quit DBD if I cant even play this game with my friend because of endless queues.
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Shadoureon said:
@HIPSTERLION said:
I think a way to fix swf in the game is to show in the lobby if there's swf . this way killer can decide if he wants to go against them or he wants to simply get out of lobby . at the same time for example if I see a swf in the lobby I will bring moriThis will be bd for the game. Imagine what people will do if they want to play a game together and the only thing that happens is their opponents dodging the lobbies. I personally would quit DBD if I cant even play this game with my friend because of endless queues.
SWF IS ALREADY SO MUCH OP .-1 -
An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking.0
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@HIPSTERLION said:
Shadoureon said:@HIPSTERLION said:
I think a way to fix swf in the game is to show in the lobby if there's swf . this way killer can decide if he wants to go against them or he wants to simply get out of lobby . at the same time for example if I see a swf in the lobby I will bring mori
This will be bd for the game. Imagine what people will do if they want to play a game together and the only thing that happens is their opponents dodging the lobbies. I personally would quit DBD if I cant even play this game with my friend because of endless queues.
If we are gonna make it fair you will become sad anyway because swf must get nerfed . killers have the same feeling you would have if swf were obvious , right now . because people go swf and bring flashlights and they will tbag the ######### out of the killer . and of course not every1 will get out of lobby if there's swf . the point of that idea isn't just so killers leave , it's because they pick what they need to counter swf . for example if I use knock on my main build out and now I'm facing a swf I simply remove that and I'll pick a perk that helps me solve this problem . before you judge people that want swf nerfed remember something :
SWF IS ALREADY SO MUCH OP .One thing I noticed is that everyone complaining about SWF make the same posts as everyone "NERF SWF", "SWF IS CHEATING", "SWF IS UNFAIR FOR KILLERS"
Yes its true, apart from cheating ofcourse, however do you also know what all these forum threads have in common? None of them provide solid suggestions on how to improve a match against SWF. Its not like this is a easy thoughtproces for the developers. This might be the toughest hurdle to fix or make more fair for them. SWF will not go anywhere because this is a multiplayer game and people should stop whining like babies if they themselves dont even bother trying to come up with sollutions.
If you cant come up with proper solutions, suggestions, adjustments to make the whole situation better even if its by a little like my compensation idea then I dont think you have the right to complain in the first place.
It would have been a whole different thing if someone would create a thread to get people to talk about the situation and together come up with anything that can help fix the problem or make it better to handle. But thats not what people do. They create the threads only to rage against the devs and cry like babies.
Title: "SWF is a problem"
Content: "Hey guys as you are aware SWF is unfair for the killers and something needs to be done. Lets get some sollutions, adjustments, suggestions here and try to come up with an answer to help the developers."
Do you see any of these around? I dont think so. One person providing a small suggestion could lead to others making that suggestion even better. Instead its just QQ and raging and no one bothers to work together and help the devs. They want to put everything in the devs hands and expect problems to fix themselves.
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@Jack11803 said:
@Outland said:
Just allow Killer to see what survivors are SWF and the problem will solve itself.SWF will always get dodged then. That will create another problem.
But a problem for who? SWF will get tired of not playing and either go solo or go away. Seems like a good solution.
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@Smoker101 said:
An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking.You understand the Survivors would just mute DbD mic and still use Discord to keep their conversation private.
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@Outland said:
@Jack11803 said:
@Outland said:
Just allow Killer to see what survivors are SWF and the problem will solve itself.SWF will always get dodged then. That will create another problem.
But a problem for who? SWF will get tired of not playing and either go solo or go away. Seems like a good solution.
Sigh. Then someone wonder why discussions like this are not taken seriously at all.
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Shadoureon said:
@theagitatedapricot said:
220% is too much and I sincerely doubt the devs would make it that high. Just the 25% per SWF player seems reasonable but I'm not sure why it wouldn't just apply to the game you're in rather than the next one? You can still get a ton of points vs SWF even if you don't kill any of them.220% is only when you play against a 4 man SWF and hook them all 3 times wich is a proper reward imo.
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I think everyone is forgetting how many SWF groups are not toxic. Watching the gameplay, as both a survivor and a killer, there are more SWF groups then people think. In fact, probably 75+% of lobbies I see have at least a duo SWF. If you buff killers or nerf survivors just for SWF, that will ruin a whole lot of the game. If you show killers when there is an SWF, lobbies will never get played, killers will just endlessly dodge until they get a non SWF and all those people who just wanted to play with their friends will get dumped. As someone who plays with my friends when I'm not taking the game seriously, its annoying to get dodge after dodge when the few games you have everyone usually ends up dying anyways because you were playing for fun. Thats why you were in SWF to begin with. Are there tryhard SWF? Yes. Does this mean the whole thing needs to be dismantled? I don't think so.
Like, even sluggers with knockout are hard to deal with on SWF, callouts only so accurate at times. And you can probably bet SWF will be more likely to snowball altruisim then non SWF. There are ways to deal with it. But trying to punish people for playing with friends is a stupid idea, especially if you take the time to realize how many people play with friends. Lobby dodging is trash as it is, and happens far too often, we dont need even more.
If you really feel it is a problem though, I reccomend a very small bloodpoint buff, but thats it.
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@Saint_Judas said:
I think everyone is forgetting how many SWF groups are not toxic. Watching the gameplay, as both a survivor and a killer, there are more SWF groups then people think. In fact, probably 75+% of lobbies I see have at least a duo SWF. If you buff killers or nerf survivors just for SWF, that will ruin a whole lot of the game. If you show killers when there is an SWF, lobbies will never get played, killers will just endlessly dodge until they get a non SWF and all those people who just wanted to play with their friends will get dumped. As someone who plays with my friends when I'm not taking the game seriously, its annoying to get dodge after dodge when the few games you have everyone usually ends up dying anyways because you were playing for fun. Thats why you were in SWF to begin with. Are there tryhard SWF? Yes. Does this mean the whole thing needs to be dismantled? I don't think so.Like, even sluggers with knockout are hard to deal with on SWF, callouts only so accurate at times. And you can probably bet SWF will be more likely to snowball altruisim then non SWF. There are ways to deal with it. But trying to punish people for playing with friends is a stupid idea, especially if you take the time to realize how many people play with friends. Lobby dodging is trash as it is, and happens far too often, we dont need even more.
If you really feel it is a problem though, I reccomend a very small bloodpoint buff, but thats it.
I agree. I'll add: in my opinion it's fine to show in the lobby if there are SWF, BUT, it should come with some sort of penalty/time-out for dodging (like the progressive 5-15-30 minutes of League).
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SWF is an important part of the game. It needs to be here, but man is it annoying.
Killers facing 3 or 4 team SWF should get a 5,000 BP bonus AFTER the match. Period.
That would help the suffering.
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Like what the earlier poster said - allow for the killer to see who is in SWF when these people join the lobby.
The devs can put the 'holding hands' icon next to the names of all players who are in the SWF party.
As it is, these people know going in that their teamwork increases their chances and the killer has no idea until later on. With the heads up, the killer can at least change their build to accommodate these people and their playstyle.
They want to work together as 4 vs 1 with communication, then let the killer have the heads up to equip an appropriate build
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@Shadoureon said:
@steezo_de said:
Have the devs even talked about what direction they'd like to go? I know they talked about addressing SWF in a stream but didn't say what. I really don't think it would be any type of power boost/handicap. I think that would cause more headache than anything.. maybe limiting duplicate perks/items?But limiting duplicates will still negatively affect the random person in the match. I dont think nerfs to SWF or buffs to killers are fair for the randoms in the match who only have a tougher time and didnt ask for that. I dont think SWF can be made more fair by altering stats or gameplay unless its a guaranteed 4 man SWF or double 2 man SWF.
I meant that this would only affect SWF and not the random. Now I'm sure, pregame, they can talk about what setup they running and get the random to play a perk but if that random is like me, I'll tell them to mind their own biz because I'll run what I want.. but here's a party streamer tho!
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@Mask_maker said:
Like what the earlier poster said - allow for the killer to see who is in SWF when these people join the lobby.The devs can put the 'holding hands' icon next to the names of all players who are in the SWF party.
As it is, these people know going in that their teamwork increases their chances and the killer has no idea until later on. With the heads up, the killer can at least change their build to accommodate these people and their playstyle.
They want to work together as 4 vs 1 with communication, then let the killer have the heads up to equip an appropriate build
Sounds good. Probably should add something to distinguish different groups in the same lobby, like colors
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Man does this forum even have mods? Before I went to work 9h ago I posted a wall of text as an answer to someone and then after posting it I saw that the Italic tag didnt even work. So I removed the italic tags in a edit and then it suddenly said it needed a mod approval before beeing posted. Yeah well 9h later its still not here. What a joke.
Dont know exactly word for word but ill try my best to rewrite what I wrote.
So ive seen many people not only here since this is new but specially in the steam discussion forums that complain about SWF. But they always demand changes, cry for changes, rage against the developers or the SWF players but one thing they all have in common is that none of them provide any form of feedback, solutions, suggestions to make SWF better.
What people dont understand is that SWF is probably the most difficult thing in a assymetrical game to balance. You cant just mindlessly complain and expect some miracle perfect balance. I am sure these developers try everything they can.
Instead of rage or QQ threads people also could have made a thread triggering a proper discussion among players. One person with a suggestion could lead to a whole discussion making that suggestion even better but thats not what people do. They only complain and thats it.
Its fine to complain about aspects of a game but atleast try to come up with a sollution. If you cant think of anything yourself and neither can people in a forum for months end then you probably understand what developers go threw trying to balance a game.
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@Shadoureon said:
Man does this forum even have mods? Before I went to work 9h ago I posted a wall of text as an answer to someone and then after posting it I saw that the Italic tag didnt even work. So I removed the italic tags in a edit and then it suddenly said it needed a mod approval before beeing posted. Yeah well 9h later its still not here. What a joke.Dont know exactly word for word but ill try my best to rewrite what I wrote.
So ive seen many people not only here since this is new but specially in the steam discussion forums that complain about SWF. But they always demand changes, cry for changes, rage against the developers or the SWF players but one thing they all have in common is that none of them provide any form of feedback, solutions, suggestions to make SWF better.
What people dont understand is that SWF is probably the most difficult thing in a assymetrical game to balance. You cant just mindlessly complain and expect some miracle perfect balance. I am sure these developers try everything they can.
Instead of rage or QQ threads people also could have made a thread triggering a proper discussion among players. One person with a suggestion could lead to a whole discussion making that suggestion even better but thats not what people do. They only complain and thats it.
Its fine to complain about aspects of a game but atleast try to come up with a sollution. If you cant think of anything yourself and neither can people in a forum for months end then you probably understand what developers go threw trying to balance a game.
I got you, I’ve already made 2 threads on this. And discussed it on several others. The most recent thread with “balance” in the title is the one to click on, same text, but more info.
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@Vancold said:
@Outland said:
@Jack11803 said:
@Outland said:
Just allow Killer to see what survivors are SWF and the problem will solve itself.SWF will always get dodged then. That will create another problem.
But a problem for who? SWF will get tired of not playing and either go solo or go away. Seems like a good solution.
Sigh. Then someone wonder why discussions like this are not taken seriously at all.
It is a serious answer. If giving Killers a notice when SWF are in their lobby causes Killers to ALWAYS dodge them. Is it part of the game that should really stay? If every Killer would let SWF group rot instead of playing them what does that say about SWF as a whole?
Killers do not want 4 people , usually connected with comms, just making a joke out of the round. I know there are some SWF group that want nothing more then to play with friends, and they do not give spoiler information, but they are few and far between.
People say "BUT DBD WILL DIE WITHOUT SWF", I call BS on that, more and more people are playing solo because their once SWF friends have given up on the game already.
As a Killer there is no compensation that is acceptable to make me want to play a 10-20 minute round where I will not only NOT have any fun, but most likely will lead to me not wanting to play as longs as I might if I just played randoms. You all think a few extra BP's actually matter to Killers, not to mention Killer who have already P3'd all Killers, whats the point of extra BP's in that situation?
Other talk about penalizing perks totals or giving more to Killers. The only acceptable version I've read is that Killers should have perma NOED when facing SWF members.
So yeah I stand by my comment that giving Killer the option will fix this. I know its a very unpopular opinion, but believe me I'm not the only Killer who feels this way.
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@Smoker101 said:
An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking.People will just use Discord like they do now and like they do in F13 if they dont want Jason to hear them.
To the OP. No. For the 300th time, no amount of BP compensation will be enough to persuade Killers to play with SWF. Considering SWF issues are biggest at high rank, and most high rank Killers already have their builds, BP is pointless. This will solve nothing.
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@weirdkid5 said:
@Smoker101 said:
An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking.People will just use Discord like they do now and like they do in F13 if they dont want Jason to hear them.
To the OP. No. For the 300th time, no amount of BP compensation will be enough to persuade Killers to play with SWF. Considering SWF issues are biggest at high rank, and most high rank Killers already have their builds, BP is pointless. This will solve nothing.
It will solve things slightly. Less dodgers at lower ranks. Try to come up with a solution instead of bashing peoples suggestion who DO try to make the game a better experience.
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@Shadoureon said:
So since SWF was created it has sturred some back and forth hatred between the users and killers beeing the dupe. So I decided to think about things that could help the situation in any way.My first thought was to check if I could come up with any form of nerfs for the SWF but eventually realized that no matter what kind of punishment I gave to the SWF to make it more fair for the killer I also nerfed the survivors that play solo at the same time. They dont get the changes themselves but do feel it when a SWF repairs slower or walk slower because the overall team is nerfed. So I figured nerfing a SWF player isnt going to help at all.
Then I thought about buffing the killer when in chase or close proximity of a SWF player but quickly realized its the same thing. So I thought of compensating killers by giving them X% blood point gain for the match but eventually realized that when playing against a 3 or 4 man SWF a % bonus isnt doing anything because lets say 50% of few thousands points wont be a compensation at all.
So after all that I came up with the following: When a killer plays against a SWF group it will get a % bonus blood point compensation in his/her next game instead. Ofcourse theres always chances to play against a SWF again but in that case you continuesly gain bonus experience while playing. I was thinking of 25% per SWF member meaning you will get 50/75/100% bonus in your next match + 10% for every SWF member you succesfully hooked. This means you can get a 50% minimum for playing against a 2 man SWF and not hooking up to 220% for playing against a 4 man SWF and hooking them all 3 times.
I know this doesnt change the core problem of killers facing SWF teams but atleast its some form of compensation. I am a survivor main and I do realize I perfom a whole lot better when I play with my friend as a 2 man SWF vs when I play alone. I take more risks and games go faster and I do earn more points.
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
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@Outland said:
@Smoker101 said:
An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking.You understand the Survivors would just mute DbD mic and still use Discord to keep their conversation private.
They can, but since everyone has the possibility to use voice comms, the devs can finally balance the game around it
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Outland said:
Just allow Killer to see what survivors are SWF and the problem will solve itself.
this. so much this.0 -
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@Master said:
@Outland said:
@Smoker101 said:
An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking.You understand the Survivors would just mute DbD mic and still use Discord to keep their conversation private.
They can, but since everyone has the possibility to use voice comms, the devs can finally balance the game around it
Just add voice chat that the killer can’t hear for solo. Problem solved, now survivors can be nerfed without screwing solo queue. And WHY would they make it proximity chat with killer, proximity would make it weaker than SWF ON PURPOSE, defeating balance, same with killer hearing it.
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So essentially you want to bribe Killers with more BP to play unfair and unbalanced games? Sorry, no Killer wants to take that bribe. We’re not here to be your paid party clowns, while you have every advantage the game has to offer, plus 3rd party extra help via Discord. We’re here to have fun playing a balanced game.
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Shadoureon said:
@weirdkid5 said:
@Smoker101 said:
An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking.People will just use Discord like they do now and like they do in F13 if they dont want Jason to hear them.
To the OP. No. For the 300th time, no amount of BP compensation will be enough to persuade Killers to play with SWF. Considering SWF issues are biggest at high rank, and most high rank Killers already have their builds, BP is pointless. This will solve nothing.
It will solve things slightly. Less dodgers at lower ranks. Try to come up with a solution instead of bashing peoples suggestion who DO try to make the game a better experience.
So you can stop that nonsense real quick. The bloodpoint suggestion has been ran into the ground a million times and will NOT solve the problem of balance, the devs had heard this suggestion since the dawn of time. It'll just put icing on the ######### cake. If you think that is bashing, then you seriously need some thicker skin.
Try to come up with a solution that will actually DO something thanks0 -
@SovererignKing said:
So essentially you want to bribe Killers with more BP to play unfair and unbalanced games? Sorry, no Killer wants to take that bribe. We’re not here to be your paid party clowns, while you have every advantage the game has to offer, plus 3rd party extra help via Discord. We’re here to have fun playing a balanced game.I am a killer main and for more BP I would definitely go against sweaty SWF (at least a few games per day), but at the moment it is just stupid to start a game vs SWF, basically no reason why I shouldnt lobbydodge
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@Master said:
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.
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@Shadoureon said:
@Master said:
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.
This game has enough players to support a casual/ranked mode #########, by ignoring the issues you will actually lose more players than by splitting them into 2 modes
There will be seasonal rewards and leaderboards, so this type of change is necessary. Otherwise the whole game will turn into ######### when SWF start tryharding to climb in leaderboards.....
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@Master said:
@Shadoureon said:
@Master said:
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.
This game has enough players to support a casual/ranked mode #########, by ignoring the issues you will actually lose more players than by splitting them into 2 modes
There will be seasonal rewards and leaderboards, so this type of change is necessary. Otherwise the whole game will turn into ######### when SWF start tryharding to climb in leaderboards.....
Im sorry but I disagree. Theres 13000 people online right now. Those people are split in 20 ranks and by adding casual it means those people are split in 20 ranks + another different mode. Not everyone has the same skill so top tier queues in ranked can last forever. Not to mention those 13000 people are also spread on servers aswell.
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@Shadoureon said:
@Master said:
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.
This game has enough players to support a casual/ranked mode #########, by ignoring the issues you will actually lose more players than by splitting them into 2 modes
There will be seasonal rewards and leaderboards, so this type of change is necessary. Otherwise the whole game will turn into ######### when SWF start tryharding to climb in leaderboards.....
I think the game has enough players to support those modes only in primetime hours. Offpeak, and it's a completely different story. I already have to wait 10 minutes for games as a killer. After rank reset and it's a lot worse. Deranked to 10 and now I only have to wait 5 minutes to fill.
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@steezo_de said:
@Shadoureon said:
@Master said:
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.
This game has enough players to support a casual/ranked mode #########, by ignoring the issues you will actually lose more players than by splitting them into 2 modes
There will be seasonal rewards and leaderboards, so this type of change is necessary. Otherwise the whole game will turn into ######### when SWF start tryharding to climb in leaderboards.....
I think the game has enough players to support those modes only in primetime hours. Offpeak, and it's a completely different story. I already have to wait 10 minutes for games as a killer. After rank reset and it's a lot worse. Deranked to 10 and now I only have to wait 5 minutes to fill.
Do you realize that this is due to more and more palyers leaving the game? Talking about myself, e.g. I only do dailies to get some BP and wait for balance fixes
If you play at low ranks, it is obvious that there are new players joining the game, but the whole player count seems to be rather stable, a lot of old players leave the game because of its balance issues at higher lvl0 -
@Master said:
@steezo_de said:
@Shadoureon said:
@Master said:
This is my idea to solve the problem:
We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not
I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.
This game has enough players to support a casual/ranked mode #########, by ignoring the issues you will actually lose more players than by splitting them into 2 modes
There will be seasonal rewards and leaderboards, so this type of change is necessary. Otherwise the whole game will turn into ######### when SWF start tryharding to climb in leaderboards.....
I think the game has enough players to support those modes only in primetime hours. Offpeak, and it's a completely different story. I already have to wait 10 minutes for games as a killer. After rank reset and it's a lot worse. Deranked to 10 and now I only have to wait 5 minutes to fill.
Do you realize that this is due to more and more palyers leaving the game? Talking about myself, e.g. I only do dailies to get some BP and wait for balance fixes
If you play at low ranks, it is obvious that there are new players joining the game, but the whole player count seems to be rather stable, a lot of old players leave the game because of its balance issues at higher lvlIt may be true that players are leaving, but what game isn't like that? You can chalk it up to competition with other games, boredom with the game or balance or whatever, but I don't think splitting the playerbase at this point in its life is going to fix how happy people will be with it. There are so many things people ######### about this game that people are going to leave no matter what.
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