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A Perk/Perks You Believe Should Be Standard

Boss
Boss Member Posts: 13,616

Is there a Perk, or are there any Perks, you think should be part of a Survivor's/Killer's character?

As Killer, i wouldn't mind if Survivors have No One Left Behind and/or Sole Survivor (minus the Obsession mechanic) as standard, though maybe NOLB without the "quicker Altruism actions" part.

As Survivor, i wouldn't mind if the Killer has Shadowborn and/or Stridor as standard, though maybe Stridor without the "louder Injured breathing" part.


Thought it'd make a good discussion.

You got any you'd like to see standard?

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    now I know I'll get instant no's but unbreakable

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    Survivors: No one Left Behind Basekit. Also the Aura Read of Buckle Up as Basekit that you can see if people are recovered or not (we all know those guys who did not recover, at least you would be able to determine if it is worth going for them)

    Killers: This is a little bit harder, Shadowborn could be an option. 100% Monstrous Shrine, the best use for this Perk would be to not make it a Perk. Maybe also Fire Up, without Pallet breaking/Generator Damage or Vault.

  • Adeloo
    Adeloo Member Posts: 1,448

    Kindred should be a passive for Solo survivors.

    for Killers : Monstruous Shrine and Deerstalker should be passives.

  • If you know you'll get instant no's then maybe you should look into why that would happen, I'd say. Maybe because base Unbreakeable would make DS even more broken.

  • Xerge
    Xerge Member Posts: 928

    Agitation for killers. I think you lose too much time going for the hook.

  • DepressedClownMain
    DepressedClownMain Member Posts: 924

    I mean, I dont think perks should be base because that is extremely lazy, but I think both sides can get some interesting buffs

  • HellDescent
    HellDescent Member Posts: 4,883
    edited January 2020

    Bbq/wglf bloodpoints only,

  • Elk
    Elk Member Posts: 2,267

    Hope and Spine Chill because lore wise that's what the Survivors have in order to still exist. Also most people have the feeling of being watched so that could be one. If 7% haste is too much and no Spine Chill then No One Left Behind is pretty cool.

  • LordGlint
    LordGlint Member Posts: 8,713

    Id go with Bond and deerstalker, just maybe not have the ranges as high as the normal versions. 12-16 meters though would be nice.

  • Adeloo
    Adeloo Member Posts: 1,448
    edited January 2020

    Actually i see a lot of people suggesting perks attached to a character, but the only possible perks that could be add as passive are the perk that are non-character attached.

    SURVIVOR :

    Dark Sense : YEAH but only for survivor rank 20-15

    Déjà Vu : YEAH but only for survivor rank 20-15

    Kindred : YEAH but only for solo survivors

    Lightweight : NOPE would be too much

    No One Left Behind : YEAH Definitly should be a passive

    Plunderer's Instinc : NOPE it's good as it is

    Premonition : NOPE or only for survivor rank 20-15

    Resilience : NOPE would make gens go too fast

    Small Game : YEAH but only for survivor 20-15 so they can learn the spawn

    Spine Chill : (see Premonition)

    This is Not Happening : YEAH but only for survivor rank 20-15

    We'll Make It : NOPE would be too much

    KILLER :

    Bitter Murmur : YEAH but only for killer rank 20-15

    Deerstalker : YEAH but only for killer rank 20-15

    NOED : NOPE would be too much

    Thrill of the Hunt : YEAH that would actually be good

    Insidious : NOPE NOPE NOPE

    Iron Grasp : NOPE would be too much

    Monstruous Shrine : YEAH definitly

    Sloppy Butcher : NOPE would be too much

    Spies from the Shadows : YEAH but only for killer rank 20-15

    Unrelenting : YEAH but only for killer rank 20-15

    Whispers : NOPE would be too much


  • kimukipi
    kimukipi Member Posts: 137

    A less powerful version of huntress lullaby so that sKiLl checks would actually mean something.

  • NMCKE
    NMCKE Member Posts: 8,243

    I think survivors should get DS base.

    I think killers should get NOED base.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Kindred for survivors.

    BBQ for killers.

  • Exerlin
    Exerlin Member Posts: 1,352

    BBQ and WGLF. Running builds without BBQ feels pretty ######### to me since I'm missing out on 2x bloodpoints any game I don't have it on. Plus, survivor bloodpoint gains are still too low, and having WGLF or something similar be baseline would be nice.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    For survivor I think self care shouldn't require a perk


    For Killer, you nailed it on the head. Shadowborn

  • Adeloo
    Adeloo Member Posts: 1,448

    Perks attached to a killer or a survivor will never be passive. It's like Ruin will never not be a Hex Totem as it's attached to the Hag who only come with Hex.

  • Impact
    Impact Member Posts: 89

    Slightly off topic, but there's another way to provide players with more abilities.

    Why not combine some lesser-used perks into one, such as WGLF with Babysitter or Mettle of Man?