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CHAPTER: From Beneath (The MUTANT)

Pirscher
Pirscher Member Posts: 611
edited August 2018 in Creations

Work in Progress Idea

Realm The Rail Yard - Lab Entrance

-Time period 1986
-Situated in former Eastern Germany
-A rail yard which has been abandoned for decades housing a secret underground lab
-Old tracks and compartments for trains are in the area
-There is an old train station with platforms in the centre
-The entrance to the lab is located under the main platform

Killer The Mutant

-Her name is Sabine
-She is a mutated test-subject who has been experimented on for years in an underground lab
-Through a previous failed escape attempt, she suffered terrible burns causing for part of her full-head respirator mask and her bodysuit to become merged into her skin
-Previous experiments have hideously deformed most of her body.
-Her deformed mouth area causes her to make horrible breathing sounds
-The permanent damage she has suffered on her legs causes awkward, unsteady walking
-She is always whimpering and aggressively unsettled
-Large stature
-Head, eyes and ears are still covered by the mask leaving the deformed mouth exposed
-Almost one half of her body is encased through burns in the bodysuit, putting the deformities of the other half on display
-Killer Weapon: Bio-Projectile (Experimental-mutation induced vomit causing excruciating burns)
-Killer Ability: distance?
-Perk 1
-Perk 2
-Perk 3

Survivor A Young Woman

-Her name is Gabi
-A local
-Early 20s
-Big brown hair with v-neck vest and a cardigan underneath, blue jeans
-Big brown hair with a baggy light blue top, red leather mini-skirt, red heels, big red plastic hoop earrings
-Perk 1 "Be Careful What You Wish For": After you unhook a survivor, that survivor will be able to take a health state away from you IF they are hit by the killer within 15 seconds. They become healed and you become either wounded or go into dying (depending if you were healthy or not when you unhooked). This is a strategic, risk perk and the idea behind it is to discourage the killer from tunnelling.
-Perk 2
-Perk 3

Story Killer

During a normal day in the lab, one of the lab workers makes a mistake causing the disruption of an experiment. This brings about enough of a distraction in order for Sabine to break out of the holding area and to kill her guard. Sabine goes on a killing spree in the lab killing all 22 of the personnel who tormented and experimented on her causing her to become the mutated monster that she is. After making her way to the top of the lab, she escapes through the lab entrance into the rail yard, where she disappears and is never seen again...

Story Survivor

While riding her bike and sneaking away to meet with her friends, Gabi is running late and decides to take a shortcut through the forest to reach the neighbouring town quicker. Due to it already being dark outside, Gabi moves on to the wrong path and finds herself heading in the direction of the abandoned rail yard. Just as she stops next to the rail yard fence and decides to go back, she hears the hammering of metal objects and the screams of a woman in torment. The next day Gabi's bike is discovered but she is no where to be found...

My Notes:
-I am still working on this and will make updates
-Hopefully my ideas can inspire something similar in the future?
-I would like to see some strong, gritty horror elements
-We have not had a girl on girl scenario for a while, so I wanted to bring it back in.
-DO NOT copy my idea please - we can discuss it here and I want to share it with Behaviour
-I will post my second chapter idea soon

Greetz
Pirscher

Work in Progress Idea

Post edited by Pirscher on

Comments

  • Iceman
    Iceman Member Posts: 1,457
    These are amazing, I definitely like the survivor perk. It is like a challenge and a bit similar to borrowed time in a way but this has a consequence to it. 
  • Pirscher
    Pirscher Member Posts: 611

    Thanks! And the survivor perk is intended as a mid-game tool, where borrowed time would be better for the end game.

  • Pirscher
    Pirscher Member Posts: 611

    Thanks! And the survivor perk is intended as a mid-game tool, where borrowed time would be better for the end game.

  • Coodan
    Coodan Member Posts: 41

    love the idea, i make killer ideas too so i respect this and can tell you put alot of time into it. it takes me like an hour or 30 minutes just to do one. Also i love the idea of the mask burnt into the flesh, very creepy and disturbing. keep up the great work i would love to see more perks.

  • Coodan
    Coodan Member Posts: 41
    edited August 2018

    also i have an idea for the killers perk Determination: The time it takes after you hit someone is reduced by 20%
    I might use this for one of my killers but i feel it would be fitting
    could also be called ambition

  • Pirscher
    Pirscher Member Posts: 611

    Thanks for the posts on this everyone!

    A gross green goo, toxic, mutant, gas mask, tortured female test subject from a hidden underground Eastern German-Russian lab would be a nice horror injection for this game!

    Greetz

  • Pirscher
    Pirscher Member Posts: 611

    The Plague has a half mutated face and can vomit on people while being tall and deformed on the body!!?? :D