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What would be some good buffs for Demodog ?

I really enjoy playing Demodog but his portals are pretty weak due to being able to be cleansed super easily and they’re pretty situational unless you’re doing a basement build, his shred ability is alright but it can easily be dodged and is only really useful on long alley ways or mindgaming the survivors.

What do you think would be some good buffs for him that would give him a bit more pressure ?

Comments

  • ASAPTurtle
    ASAPTurtle Member Posts: 968

    Deer Lungs should be basekit

  • GaunterODimm
    GaunterODimm Member Posts: 70

    Makes it so that his Shred can let him leap out of the map away from the survivors.

  • Auron471
    Auron471 Member Posts: 1,310

    Give him a woof

  • anarchy753
    anarchy753 Member Posts: 4,212

    Change his killer instinct to be passive, rather than while charging shred.

    It's a tiny AOE that only detects people basically on top of them without add ons. If instinct alerted you to survivors closing portals you'd actually be able to capitalise on the information and the oblivious status.

    As it is, if you happen to detect someone, it's probably 2-3 seconds before the portal's closed and they get away scott free.

  • TheBean
    TheBean Member Posts: 2,320

    One good buff would be if it made a poop/wet fart sound when exiting their tunnels.

  • AGM
    AGM Member Posts: 806

    He really doesn't need anything, he's pretty great as is. The only suggestion I can make is more of a bug fix: If you shred off of higher ground into a survivor, you can't actually hit them for some reason.

  • EDDIERAMIREZ999
    EDDIERAMIREZ999 Member Posts: 7

    A buff let the demo curve his shred attacks or as hes using a portal he can 360 and go back the same hole if anything else survivors who cleanse his portals gets injured like the trapper traps.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    Well, by me:

    • Killer instincts area of detection near portals becomes passive and the area is larger.
    • Portal placement is less strict.
    • Shred now has the rat liver add-on built in.
    • When emerging from a portal w/undetectable, all of demogorgon's sounds are muted for the duration.
    • Give him an add-on that removes the teleportation warning.
    • Make his current add-ons usable and less terrible.
    • Shred now breaks pallets at the same speed as a chainsaw.

    Any of those in any combination would be cool, but because I believe in going all in, just give him all of those buffs, fk it. See where it goes.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Allow him to jump over obstacles.

  • Nhekii
    Nhekii Member Posts: 124

    break walls OMEGALUL

  • Spooky13
    Spooky13 Member Posts: 1,471

    Make portals harder to destroy and give him the ability to destroy portals he hasn't used.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    The ability to actually hear over his ambient noises

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Have his shred have far less collision on obstacles it's really easy to hit a wall or whatever by the smallest Margin just because the demogorgan is so big. You get the massive cooldown and the general disorientation from using the shred.

    I think shred should squeeze the demogorgan shred hitbox tightly at the beginning of shred. Maybe at the shred attack hitbox multiple survivors could be clawed up.

    I think it would be good if when you use killer instinct and you know someone is destroying a portal. It would be fun to instead of forcing the survivor off the portal, it lets you pull them through the portal from another portal in a grab animation.