Comments
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well, its not 25 pallets, 10-15 in general actually, i have 0 problem remembering, if not indoor map just look around and thats your reliability, if indoor map its likely fixed pallet spawns. Also when i used windows the moment i used build without it, i just can’t do anything, bc it’s addictive to be able not to remember…
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thats what i don’t get, why throwing away such great potential just for convenience
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actually, i agree about dream thing, lets make it so for every injured survivor his ability charges faster, not like oni who gets a huge chunk of ability when hitting, but like dredges nightfall. So the question is how many survivors you need to injure to get such strong ability. So now it is pretty much skill based for…
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still better than current version where he is basically a joke for survivors. I think counterplay would be grouping together so survivors can wake each other up slowing charge speed of his ability or it would be clocks, or both idk, im not dev, but i kinda don’t like the fact that devs only monitoring at killers killrate…
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well, for survivors playing skillfully means delaying falling asleep and in chase it depends on what version of dream pallets: first one - then you need to stun him, which basically 100% depends on skill and how you read your opponent psychologically, second one(my fav one) and third one - just predrop pallets gaining…