Comments
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“Warning. Entering ecological dead zone. Are you sure whatever you are doing is worth it?” me rn, to nodforkiss (OP)
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It has been so long since I've genuinely seen someone so thought provoking and forward on their words. I'm being serious here. When I made this post -- I was frustrated at the fact I did indeed get my ass handed to me by a squad of Ada's that for absolutely no reason kept trying to eat my totem while I stared them dead in…
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I feel like SWF should indeed be a thing that should give the killer a "blessing" but nothing powerful just something give them an equal grounds on their intense info abilities. such as having more pressure by an increased passive movement speed. or perhaps something that will allow them to simply be more effective against…
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Same. Also. short info icons -- Whenever you hover over their icon, or in fact any character icons? Their formatting is inconsistent. such as "A silent killer" vs "The Executioner yadada yada" I hope to god they fix it
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I feel like MMR (and SBMM) is important, however I do see your point even if it is proven false. this post would have been good prior to the massive change back then :kekw: You actually made a lot of good points that proved against the old system as well. So that's pretty good overall. however, MMR and SBMM does actually…
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You still have to do that for practically every survivor at that point. which all in all is.. 38? you'll still have a prestige total for about 114 I don't feel like doing the math for that now. but -- for one P per surv? = 64,600,000 bloodpoints spent at that point. and that's just for ONE P on every survivor
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the demand for detailed information about my playtime, MMR, and encounters with "bully squads" -- While these details can provide context, it's important to remember that they are not the central focus of the argument. The main point here is to emphasize the need for a balanced and enjoyable gameplay experience that takes…
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I messed up and deleted my comment so have this as proof of claim.
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Nope. P10 minimum and above usually for a character to have all teachable and non-teachables, usually. P100 players usually also have a plentiful amount of resources at their grasp, and basically just need to depend on their skill at that point (or the multiple crutch meta perks) Oh, and let me back up my claim. survivors…
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I feel as if you have missed my point as well. my entire purpose is to prevent from a player who has a large advantage over another individual to essentially be able to bait a lesser-leveraged player (in this case, the killer) into a match. These survivors commonly use a low leveled dwight, then SWITCH over to their higher…
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If you're being sarcastic: yes. If you're not being sarcastic: Yes. Mainly because if someone wants to bring four flashlights and look like they're coming straight from the hippejoint They best expect to start eating a chainsaw sweep and that is final.
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"Not curious, just appalled." At this point, This part was from the rough draft and I intended on deleting it as it felt more like I was speaking a story than attempting to convey my actual message. Also appalled that I'm using the forums for a legitimate suggestion? "Prestige doesn't equal skill." You're right, it…
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I want there to be some kind of actual base mechanic balance when it comes to these things Like, how many survivors use the p2 dwight as a bait, and then they switch it out to the p26 nea which has their preferred meta-game perks and all of their delicious little items and offerings which they continue to grow. The low…
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P6 nea is all I have at the moment, I didn't feel like going on youtube or google and trying to find a P100 character to be fair. It was also just an example, Take it with a grain of salt in the scenario please.
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That's kind of my point. Is that many survivors -- especially those who rank-ride their lower rank friends in through the swf in order to get the ability to do this (I.E Use the SWF host feature in order to use the inviters rank for the MMR level) These players usually have more experience in the game -- and so it should…