Comments
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@Doccy The Trapper's power is simple. The Wraith's power is simple. Leatherface's power is simple. They're all garbage. Simplicity =/= Good or Great. Doctor's power is very complicated: It causes Madness, can cause hallucinations that the Doctor can see, can make Skill Checks hard, can "stun" Survivors so they can't vault…
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@Doccy The Shadow is not nearly as strong as she seems on paper. And I'll show you why: I've never posted exact numbers (because this post was always conceptual), but let's say it takes 14 seconds to drain a Survivor completely while Feeding. It takes 6 seconds for 1 Survivor to free his teammate. So that is an 8 second…
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Heh. First time I've seen that one.
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Thanks for your comment! These are the "Teachable" versions of the perk, so they reflect Tier 1 in their values. Adept would increase the length (the cooldown remains the same through all tiers). And Decimation increases Gen Regression (total amount of Gens destroyed remains the same). Adept's purpose isn't just to keep…
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Any further feedback would be appreciated. :)
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Distressing is only good on Doctor. Agitation and Iron Grasp are useful, but I would hardly call them meta or even all that great. Thanataphobia is considered trash by most Killers as, even at its best, it adds a mere few seconds to Gen Repair (I think it's like two or three). Knock Out and Franklin's are ok, the former…
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Have you tried adapting your playstyle so that it is not reliant on Pallet Looping?
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Thanks for your support!
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I always kind of laugh at this when it happens. I just imagine that person sitting at their computer, fuming and sweating as they wait for the game to end. "That jerk! I'll show him! I got some real mean words!"