Comments
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Every non-basement Bubba will use this. One they stun you, if there are high walls you have a good chance of cutting them off and chainsawing them due to zero terror radius. If they get away, free stack. Win-win. Not a problem, though, since I reckon Bubba needs buffs way more than Mikey.
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Enduring spirit fury are two perks. It requires 3 pallets to be played before it's a lose-lose scenario for the survivor. Myers can stalk you with moderate bonus at best from one add-on. Nemesis is one perk. It requires only 1 pallet to be played before it's a lose-lose scenario for the survivor. Myers gets to stalk you…
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Myers loves to respect pallets and stalk you, though. It's a lose-lose. Drop it early and get stalked, stun him and give him a stalking bonus. Super fast fragrant tuft of hair is still a thing. And if you let Myers stalk everyone completely, you've probably lost and he's farming you at this point.
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edit:double post
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It's going to make remember me and play with your food easier to stack, but I wouldn't see this as broken. At least no more than enduring/spirit fury. Just a decent perk combo. I don't mind at all that dark devotion and furtive chase combo well with it, as these perks have not been super strong anyway. As for rancor: Even…
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I'm not worried about the oblivious part. It's the fact that you can turn any survivor into a target that is worth 40% more stalk. Until now, the addon has been balanced by the fact that you needed to find your obsession in order to get this great bonus, but now you can just turn the first survivor you find into your…
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This is what I mean when I say people define strength according to killing rather than pipping. Depends on how you see it. I feel that as long as emblems and not kills are the way you rank up, it ultimately means that emblems (rather than kills) are the point of the game.
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This is exactly what I mean. People see strength as ability to end games fast but, technically, emblems are the point of the game; because that's how you rank up. So, shouldn't the ability to consistently pip be the most appropriate definition of strength? Depends on how you see it. if you look at killing or at ranking up…
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I agree with the majority of posters that Billy is overrated. I believe people rate him according to his ability to down fast and get many kills in high ranks, and not according to his ability to consistently pip in high ranks. The red-rank killers I watch on twitch might get 4k's with Billy almost as often as Nurse, but…
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They run on all fours, though.
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If I were you I'd find room for make your choice in your Hag build as well.
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Logically it shouldn't, no. But then again not everything about pipping is logical, and based on the text it's not clear to me. Anyone know for sure?
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I'm only talking about benevolence emblem points. Not blood points. The quotes I've included in my first post are copied from the wiki under the benevolent emblem.
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Combine it with perks and map offerings that synergize with it (e.g. the game map), otherwise don't run it on non-doctor killers imo.
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I've been watching ryanpez69 a bit since the pipping changes. He's a godlike hillbilly, so when he was moving through the purple ranks he was stomping most games. I'm talking 4k 5 gens or 4k 4 gens most games. He black pipped just as many as he pipped, if not more. And this is purple, not red! EDIT: Never mind, I went over…
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I'm aware that I was more spitballing ideas than presenting solutions. I don't know why I mentined all killers, as many of them do indeed have powers that make you not want to commit to looping; that's true. The most useful ones would probably be: Pig (learning when and how to use and how to vs her power in a loop). Billy…