The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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My opinion as a killer main assuming good addons/perks, myers should probably be higher if you aren't high MMR.
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You're already not being honest in the OP if you think anyone is talking about casual duos when they whine about sweaty SWF groups
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I'm a relatively newer player with 600 hrs and I still don't have every killer perk unlocked, and all I play is killer. It is pretty daunting.
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100% true lol I had some bot player keep getting stuck trying to loop in a corner earlier
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Well whether or not it's a bug, 1 skeleton can definitely hit 2 survivors, I won a game off of that earlier where one hit 2 in a line. They may have to be tightly packed, but unhooking would be that case too.
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It can't tank hits because the projectile can hit multiple survivors and I've had that happen a few times now. I've literally seen the skeletons at the proper distance just do nothing to the guy unhooking as it passes through them. The instant damage and damage on vault is something I try to do but it still feels pretty…
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Mage hand literally serves no purpose if you can't get hits on pallets off of it.. like the entire spells use is to deal with pallets. I guess it interacts with lockers in some way but it seems way too meme.
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Nerfing mage hand honestly makes zero sense. The ENTIRE POINT of the ability is to get a free hit at pallets. If you can't do that, it literally serves ZERO purpose at all lol. If you're going to make it a totally pointless ability to use then replace it with something you think is more skilled but can be useful, so dumb.
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Vecna is pretty weak IMO, at least compared to a lot of the S/A tier killers.. he's basically a worst alien or artist. When the mage hand nerfs go through, maybe the lower rated survivors will notice lol.
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Vecna takes way too long to accomplish anything and the survivors end up with his artifacts early every game somehow that are super OP, and the haste vs mage hand is OP too. He's weak af
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I mean the crouching is kind of goofy but I just showed how you can guarantee hits with it, just learn to time and space it when people vault. That's still pretty high value.
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You are not meant to loop a killer for 5 gens and live lol. There is a reason there are 4 survivors, if you are taking 100% of the heat you are probably not getting out. Being good at looping is one part of the puzzle of winning and being good at survivor, but if you focus entirely on pissing the killer off and wasting all…
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If any of the killers lived up to their full lore potential in DBD the games would end in like 2 minutes
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Here are two examples of using FotD the correct way IMO, though you can get much better with it and make it instantly hit as they vault too. For zoning or hitting in these clips: