Comments
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Killers will always be fun if there's a high degree of counterplay, regardless of how good the killer is. The more things you can do to counter a killer, and the more engaging those things are, the more fun it is to play against that killer. I'm making a general rule, because "counterplay" is super subjective, and…
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Dead hard should not be used to "take an extra hit" so to speak. Dead harding into the killer or reacting to a swing should be used as a last resort, as it is extremely unreliable due to latency. Dead hard has been and always will be best used for extending loops, forcing Borrowed Time hits, and connecting tiles, not as a…