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Comments
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Those perks aren't really my style, I work better with others, I use wglf, ds, head on, and slippery meat. For the weird situations I can find myself in, those help me a good bit
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Well, what I always use is DS, we're gonna live forever, head on, and well..... Slippery meat, I see that ,like, no one uses. It works more than I would like to admit, these were chosen by me to be able to escape from the killer or help some one else by distracting the killer.
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I'm a survivor main, ruin was annoying, but it didn't need a nerf, it added some challenge. I can see why everyone is mad about it getting nerfed though, its like what I felt with decisive strike.
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Having to be the distraction because all killers find me first, I can sometimes get my self out of it, but not all the time, if I do get my self out, I'll try to help someone out because I feel like I'll die anyway, so it's a surprise if I survive So i guess my luck
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I main survivor, I just hate the doctor, like I despise him, I personally think he takes no skill. Everyone else is fine as long as they don't tunnel, or camp a hook, am I toxic for that? I'm actually asking.
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I don't know if it's meta or not, but I use 'we're gonna live for ever', 'decisive strike', 'head on', and 'slippery meat', but you can change slippery meat for quick and quite, or something else you prefer
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Locker_monster is right, survivors are suppose to have a hard and stressful time, they're literally going against a mutated looking monster or murderous being, its 4 survivors against one killer, survivors always having a base item would just make it too easy for the survivor. Saying they need base items is like saying…
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I feel like a new character should come out, or new perks that can protect the user or someone else at a cost, like they come with perk like...( sorrowful savior ) the teachable perk would allow a character to tackle the killer when trying to transport someone to a hook, but they get injured one state and exposed to the…