Comments
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I wish I had known that being immersed with Urban Evasion was not the best way to play.
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Everything you said is true, but seeing through walls mid chase Is much more useful for survivor than killer, because killers are mainly playing pro-active, while survivors play reactive. Meaning killers are guessing where the survivor is going next, but survivors are trying to react to whatever the killer does. It's a lot…
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The only change that I've noticed hit validation make is at vaults, which are much more fair and functional now. Most other hits can be just as broken as before, and huntress hatchets, which I think are the worst hitboxes have also not improved whatsoever. As killer I have had some issues with not hitting survivors while…
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I really don't like the idea you proposed for OoO. This change would be far more beneficial for the survivors than the killer, if during a chase a survivor can always see the killer, even if the killer can see them too, all mind games are essentially useless. That survivor would be able to run the killer endlessly,…
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This is a great change, it is still a useful perk, but no longer gives the survivor info whenever they want it. Still almost as good as it used to be, just less annoying
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The new animations make movement feel slow and almost delayed, and some of them look absolutely stupid. The old movement was fine, but new animations aren't a problem, the problem is when the movement feels different. As far as the ui I don't think it's a huge issue, but I do think the old one was better, the white drawn…
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That's true, but a good survivor can predict a shot and dodge before the deathslinger even scopes. This is essentially dodging his shot.
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Everyone is entitled to their own opinions, but personally I feel like Billy was the funnest killer in the game. The skill gap and learning curve on his chainsaw made it an absolute BLAST to master, and the rewarding feeling when pulling off a new curve or angle that you've never been able to do before was incredible. Same…
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That's not possible... Correct me if I'm wrong but hatch spawns when the survivors have done 1 more gen then there are people left alive. In that situation, they had done three gens and there were three of them left. Hatch shouldn't have spawned yet...
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I don't think killers should be awarded for let escapes, considering they didn't actually do anything, but I think survivors should receive less survival points for it. Like maybe 1 banner lower in the survival pip category? For example if they would have gotten a gold, they get a silver.
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It doesn't look like you're still monitoring this but just in case, I wanted to point out that you don't have to go for challenging hits. For example while a survivor is vaulting or throwing a pallet the can't dodge and are pretty much standing still (more so for pallets than vaults) and that way you don't even have to…
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I know that this doesn't excuse anything, but when I q with friends I notice that I generally get put with killers at the rank of the lowest person in the party. I'm a red rank, but when I'm with friends I go up against greens and yellows. My only explanation for this is that the other 3 survivors were is a swf and for…
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I see what you're saying and in some ways you are right. The problem though is that Killer Mains have to use those op builds and killers to win, otherwise they are underpowered. I think they need to stop nerfing survivors and instead balance the gap between good killers and perks, and bad killers and perks, so that killer…