The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Why the hell should a perk have a downside? What's the downside of running Decisive or any of the other myriad of survivor perks? If you 4k consistently without running Ruin then you're playing against potatoes, even if Ruin lasts 30 seconds, it's a big deal; and with BBQ, you get some free information that's far away from…
-
The problem is that they're trying to balance the game off of a solo experience when it should be balanced around SWF. It'd make solo challenging, but who cares? In what game online isn't solo challenging to a degree? Here's the thing. People have suggested that SWF be moved to it's own queue and the response is always…
-
Ruin is kind of a joke right now. It slows the game down, that's it, and against good survivors it doesn't even slow it down enough for me to consider it a 'perk' more than a necessity. Aren't perks supposed to be something optional that you run because you feel it gives you an advantage in a certain aspect of the game?…
-
I don't get how understanding game design (I.E. programming) or game theory (which is an extremely vague catch all term.) equates to understanding variables of balance in a competitive game. It's not that complicated really, even if you do want to just get to hard numbers. Here's an example. It's pretty common knowledge…
-
It is on subject. My point is that the value of perks needs to be less homogenized and in your face and more up to the person running the perks to find use for them. (Which I think there are some.) I mean, you're saying surveillance is garbage above. Like uh, what? How is it garbage? It's great on some killers like Freddy…
-
What they really need to do is stop punishing people for finding creative ways to use perks. Case and point is Legion. "Oh on hit stuff works really well with Legion! We can use Legion again!" BHVR: "Feral Frenzy no longer applies on hit tokens."
-
So why play Oni when you can play Billy? They both offer the same thing except Billy just does it better. They both close gaps with their dash and they both have an insta-down. The difference is that Billy can do it whenever he wants and Oni has to charge his power. What MADE Oni different than Billy before the nerf was…
-
I disagree. Fun is subjective and playing to win for some people is the same as playing for fun. I personally am not having fun if I'm losing, that doesn't mean everyone has this mentality, but it depends on your personality as a person and why you play the game. Don't assume everyone has the same notion of 'fun'. Yes BHVR…
-
75 percent killer rate at what rank though? Nobody cares about the win-rate rank 15-20 survivors who don't know how to play the game. I guess except other rank 15-20 survivors and I gaurantee you that the win-rate is not 75 percent at high ranks, at all. Also what are you qualifying as a win, a 4K? Pipping? If it's pipping…
-
People tend to get so caught up in meta that useful gems tend to go unnoticed. You can't change something simply because someone doesn't use it often and alot of under-used perks have been used to great and creative effects. I agree though there are some that are under-whelming, but I think most of the 'bad' perks so to…