Bovinity

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Bovinity
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  • Oh my god you were TARGETED?! CALL THE POLICE!! ...seriously, stop ######### crying. Damn survivors could solve any water crisis on earth with their tears every time a killer hits them.
  • This man actually just said that survivors suck it up and don't complain. This man ACTUALLY just said that, in public.
  • Or they're hoping that the weird, buggy grabs just let them get away untouched when they quickly pop in and out and your M1 tries to grab so you're standing there like a jerk.
  • No one said killers were entitled to kills. But you're the one there saying, "B-b-b-but what if the unhook is never safe?" as if you can't handle the idea of not getting the outcome you want. Like some magical unhook fairy should come down and produce your preferred outcome for you. No, if the unhook is "never safe" then…
  • Freddy isn't anything like the film depictions, because of course that'd be unfair and he really can't. No turning people into bugs and squashing them, or coming out of a TV, or any other number of really weird and wild ######### that he did because it was all in a dream. Rather, you just chase people around and...put down…
  • Well, ok, Leatherface sorta. Good point. So Ghosty Boi and Leatherface! But Michael doesn't really feel like you'd imagine Michael Myers. You just walk around and M1 people while they hit you with pallets and run around rocks. I know it's hard to emulate the actual feel of the character in a game that has mechanics and…
  • I mean, that's the point of the perk, to make stuns much shorter and - often times - surprise survivors who were expecting something else, resulting in a free hit. (Enduring/Spirit Fury might be one of my favorite combos lately. Just watching the pallet blow up while the survivor is teabagging behind it, oh lawd.) Two…
  • 8% that I can't control, which requires the survivor to be somewhat near a gen, and with a long cooldown. MAYBE hits multiple gens. or 25% on a gen of my choice every single time with the small drawback of kicking.
  • Then the person dies? You guys aren't entitled to saves.
  • This is actually why I don't care as much for licensed killers. They have to fit within the confines of the game mechanics, so they'll never really feel like the real deal. It always feels like something is missing. (One notable exception is Ghostface, because hey...he basically does what Ghosty Boi does.)
  • The problem here is - as always - people are using words like "fair" when they really mean "farming" or "throwing" or something similar. There's nothing "fair" about the "hook everyone once before you hook anyone twice, and hook everyone twice before you kill anyone!" nonsense. You're just asking one side to handicap…
  • Did you really just call out a BHVR employee just because they offered words of encouragement to a new player? I mean, that's what it looks like, but that's too ridiculous to be true, right? Right?
  • Seriously? He's player level 25. Stop trying to deflect from the issue at hand, what the hell is wrong with you people? Are you THAT jaded that you just need to cast doubt on the OP because they play a different role?
  • Yeah, as others have said, you're pretty much just seeing the effects of all the extra information SWF's have at their disposal. You can see it in the almost instantaneous reactions to your chases. Start chasing someone and boom, Discordance instantly lights up a gen. Break off the chase and it instantly goes away. It's a…
  • People actually calling out the guy for having rank 3 Legion perks on Legion? Especially when he almost certainly has no - or few - teachables clogging up the bloodwebs, so ranking up the same perks is extremely fast? The hell are you fools thinking? Just that eager to try to sweep the actual topic under the rug, I guess.
  • Survivors, please just keep DCing at the drop of a hat. Signed, All The Killers
  • And see, it's weird when people say things like that, because it was in the early days when most rotations were as low as 1 button, mechanics were often (almost) EverQuest level of simplicity, and there was almost no interaction with your class mechanics. Nowadays you have classes that require a ton of attention to…
  • The irony is that Cata onward is when Blizzard actually started putting out top end content that really kicked peoples asses. But since the dumb grindy and broken parts were mostly fixed as well, the crowd of "MMO gamers who thought they were something special because they played for 97 hours a week" started getting…
  • "Everyone else is dumb, I'm the only one that sees it." -Everyone on the Internet.
  • Did you really just write a wall of text that basically boils down to, "Senpai didn't notice me"?
  • Yep. Heat not going up when you're not holding the button is a massive, massive reversion. That was a big part of almost all the complaints regarding the heat mechanic, because even a little feathering was a huge heat gain.
  • Jeez, sometimes Devs just can't win. We had days and days of, "THEY'LL NEVER CHANGE ANYTHING ON THE PTB BECAUSE THEY DON'T LISTEN!" Then they actually listen and change something. Now we'll have days of, "OK BUT YOU DIDN'T CHANGE IT SPECIFICALLY IN THE WAY I WANTED!!!"
  • Am I the only one who almost never looks for blood anyway? On a lot of maps, you just can't see the ground in the first place. On others, you really can't differentiate it from other variances in the textures. Some maps they're ok, but I almost never get much value out of stopping to look.
  • Usually when this comes up, people will start hand-wringing over how people will somehow cheat with it and make blood puddles into disco balls and scratch marks into police lights or something. It's true, though. I'm not even strongly colorblind and I still use a filter to make reds into another color, just because of how…
  • At least I'll admit that most of my complaining is just salt. I don't actually blame survivors for most of what happens, nor are there really any nerfs/changes that I push for. (Other than the intentional BM or matchmaking crap, of course.)
  • "Same amount of survives as I do escapes" ...wait
  • And yet when you say that on the forums, people will always pop up and say, "Oh, I let the killer get me all the time!" It's funny how you never find a unicorn in the wild, but if you ask a group of people if any of them are unicorns they'll all raise their hand. 🤣
  • Yeah yeah, nice try. You're literally just calling for Deathslinger nerfs. That's it. You can try to put on this air of being some kind of master of logic who's just interested in deep, objective analysis from the developer perspective or something, but that doesn't change what you're doing or that your points are hollow.
  • Probably the most "unfun" thing is constantly being told by my opponents that I need to be nicer to them, go easier on them, care more about their feelings, make the game more fun for them, give them more points, give them hatch, and so on.... ...but only AFTER they've already lost. Before that point, you can be damn sure…
  • Yes, well, if we were all Otzdarva we could all just win every game doing whatever we want - which is what he often times does all day long. (Although interestingly enough, Slinger is the killer he often seems to struggle with.) As for the rest, it's irrelevant to the topic. If there's some change you know that's being…
  • Nope, don't even try that. (And no, camping isn't usually the best play, it's a great way to throw a match for one kill.) This isn't the killer facecamping someone to be a jerk or something. This isn't a Bubba standing in one spot the entire game. No, this is a killer with 2 people on nearby hooks, 3 gens left, and only 1…
  • Was watching Tru3 playing Nurse on Midwich yesterday. The blink issues were just insane. Often couldn't go through certain objects, couldn't blink up the two-foot stair leading out of the courtyard, and at one point just a simple blink down the center of a straight hallway didn't work. Just went through the animation and…
  • Ok, well, let me know when survivors plan on "a fun drawn out game" when they find they're outplaying me. Seriously, all these silly appeals to emotion aimed at killers gets tiresome. It's not their job to be the custodians of survivors feelings, or to coddle them a little so they "have more fun". If you want the game to…
  • It's not that people don't understand the point, or that "killer mains are biased!!!" It's that this isn't an example of a killer doing something wrong, or even unduly mean. Rather, it's a classic example of survivors blaming killers for their mistakes and the situations they put themselves in. There is NO reason for the…
  • Yeah, I love it when people ask for my attention (Teabagging behind pallets, clicking flashlights, bodyblocking) and then whine when they get it.
  • Also keep in mind that abandoning the chase is an option. If you find that a survivor is just really great at looping and is at a really strong loop, sometimes the best play is to walk away and pressure someone else. You'll keep pressure on gens, and you'll either find someone easier to catch or you'll find the same guy…
  • Isn't the stacking just additive though? Seems like there's no reason to hoard them for another event. As for the OP's question, I'm not entirely sure. I know I had upwards of 50-60 on killers that I played a lot during the event, and a good chunk on every other killer that I took advantage of the event to level. I'll have…
  • Exactly. Is it camping? Yes. Does it make total sense in this situation? Hell yes.
  • Had a survivor say, "Holy ######### you are ######### scary." when I played Michael on Midwich once. No idea what I did so right. Was like my second game on Michael, with crap for perks. Beginners luck. Same deal with a survivor that said, "DUDE THE MINDGAMES" when I played Spirit. No idea what I did right, because usually I…
  • My original suggestion was to have different weapons on the map from iconic kills in the series, each of which could picked up and had different effects. Each weapon would be consumed/dropped/something when hitting a survivor, though. Axe would let you break pallets and walls extremely fast, pitchfork would have a longer…
  • It might not be considered good, but Shadow Dance is actually kinda fun for doing everything while cloaked. Just zooming through those gens and pallets and walls. 😁
  • Wraith way overpowered and Spirit balanced? --- Action Logs --- 2020-13-07 13:01:48 - Thread Status changed to 'Bait' by user 'Bovinity' --- End Action Logs ---
  • More like most people don't want to sit through someone's 10-minute self-advertisement video that often doesn't impart any more information than a line of text that you read in 2.7 seconds.
  • Yep, "rainbow-washing". For about one week a year, every company is suddenly very concerned with rainbows on all their branding and carefully crafted statements from their legal departments about acceptance and inclusiveness. Yeah, maybe individuals in those companies do care, but companies tend to be less than the sum of…
  • No, the fallacy here is that balance is somehow exclusionary. Balancing toward the highest level of play doesn't mean that you're somehow hurting casuals or leaving them out. It just means that you balance the game around good play and what works, not around feelings or players just not liking something, or cries for nerfs…
  • Don't you mean.... Considerably? 😎
  • I mean, you can go through my post history and see that I've always said that "genrushing" complaints are silly because they're just the survivors objective so of course they want to complete them. Using anything "meta" is just smart. I might not LIKE certain perks design or gameplay implications, but blaming the players…
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