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BrightWolf

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BrightWolf
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  • Thank you, I've been thinking about ideas on how to dissuade slugging without encouraging the "Go Next" mentality that is common with some survivor players when the game isn't "going their way" and killer players who will just 4-man slug to end the game faster. Honestly, trying to come up with a healthy middle alternative…
  • Yep, their first iteration of the finisher mori was such a bad idea I'm even surprised it made it to PTB, I'm even more surprised this version made it to PTB. But whatever, I'm not a Dev. IMHO a better solution to the 4-man slug problem would be to create a "concede" vote between all four survivors, say if any number of…
  • Agree, I see far more GhostFace and Myers than I do Freddy, Hag and Single Larry combined. I can remember how to counter GhostFace and Myers (and every other common killer), because I face them a lot. But Freddy, Hag and Larry? Maybe once in a blue moon when there is a sudden resurgence in their popularity for about a…
  • Sometimes its not even limited to soloQ, duoQ can be quite miserable if you get two randoms or another duo who are either trying to meme or just are unaware of their surroundings.
  • I'd change the aura reading part to killer instinct, similar to Legion, that goes away after a few seconds with a small temp move speed buff, that way the killer is still incentivised to leave the hook but isn't given direct info for free, you'd still need a perk or add-ons for that. ETA: But there would have to be a…
  • Honestly, as someone who plays both sides fairly evenly, it can be a real PITA to remember every power and ability + Add-ons for every killer. Though what makes it worse is that I can remember counterplay for killers that are popular Wesker, Huntress, Wraith, Blight, Trapper. etc. But throw me against a Pyramid Head,…
  • Or its a terminator bot, which can be common for hackers who want to just farm BP…which makes no sense because it's too efficient even to get the maximum amount of BP from the match. Sometimes you can get lucky and make the bot AI wig out if you jump into a locker, because for some reason they can't compute lockers, but…
  • I hope they don't gut Dracula, he's perfectly fine, could use a few tweaks maybe, but he is otherwise perfectly ok.
  • You'd think people realise this, but they don't until all they face are Huntress, Blight, Nurse, Wesker, etc. Basically the same killers over and over because they keep demanding the niche killers be nerfed into oblivion simply because "they're not fun to play against." At least With Trickster, he has to work for a down if…
  • Yep! I don't know how or why so many Trickster players say that 4.4 movement speed for him was "perfectly fine." IT WAS NOT 4.4 on Trickster was not a "good" movement speed for him, especially on the larger maps where he was rendered next to useless, especially at all loops where you'd get rolled. And given that there…
  • Tell me about it, I literally typed out "GG's Well played" and the chat just bugged TF out and was literally "GG's ### ######." I was mortified, I tried to explain that I wasn't flaming and even went as far to: Type Like This But every other word was just "####." I understand that BHVR wants to keep the Post-Game as…
  • Oh no, when you spend that much time playing killer, especially the same one, you start to feel about when, where and how you should catch up to a survivor. If you make it through to BL3 and still aren't catching a survivor, then there is a high likelyhood that they are cheating.
  • Yep, the easiest way with subtle speed hackers is to chase them to shack. if they are "rounding" shack corners before the killer is within LoS then it is obvious that they are speed hacking. Even if they have a chase perk to help "hide it" it's still incredibly obvious.
  • The biggest problem is the difference between soloQ, low MMR and SWF. The mass nerfs to Gen regression, I feel, was made with High MMR and SWF (doubly so for high MMR SWF teams) in mind, to prevent the high MMR killers from dragging the game to a halt against "good" teams. Only problem is that in doing so it ends up…
  • I know I've been against one definite hacker in the last month, and they weren't even subtle with their speed hack.
  • For Killer I'd have to say I really disliked Nowhere to Hide, coupled with the Overcharge and Eruption meta around the time Knight and Skerchant were released…yeah there was a reason Distortion became a staple in, not just my build, but a lot of builds until Overcharge and Eruption were nerfed. As for Survivor, I'd have to…
  • To address the bottom part of the comment, the reson why it seems like aura reading is the "only wway" to find survivors, is because it's the most OP form of it. Literal wall hacks can give some very vital peices of information. A lot of killer players, over rely on the aura reading as an "easy" way to find survivors.…
  • IKR? What's really getting my goat is that I didn't have any FPS drops during Chaos Shuffle or 2v8 (outside of normal package loss due to server connectivity). So I don't understand why its happening in this particular game mode, is it because of the filter? Which it can't be, because it's a filter like Night Fall or…
  • I can't even play the gosh darn mode without extreme FPS drops, so severe to the point where I can't even hit skill checks because the game is several lightyears ahead of my frames. I can't enjoy the mode if I'm literally being cheated out of a chance to play, because the game mode is causing my PC to freakout. And again,…
  • I agree, considering killers that get "killer instinct" or have an alternative tracking method (Oni's blood orbs, Legion's KI with frenzie hits, Nemmy's Zombies, Doctor's shock radius) eat well in this mode, its going to be a little bit of a nightmare.
  • Honestly, this nerf isn't as bad as I was dreading. Considering BHVR's track record with gutting perks for little to no reason other than "they're used a lot." and "people have been complaining." As for me, distortion ends up being a dead perk in 70% of my games. But it's not great either. I definitely would have preferred…
  • This is how I feel about it as well, same with flick techs as well. You're technically not suppsoed to be able to force your camera to spin like that during an animation for extra momentum for an extra down.
  • From what I remember of the first Lights Out Event, it was incredibly killer favoured and proved that many killers need their redstain and that removing it was in fact, a bad idea (Which was a killer buff that was in talks in the community around the time the first LO event was introduced.) So yes, the headstart will seem…
  • This happened to me too, though slightly in reverse. I main Legion, Wraith, Trickster and Sadako while dabbling with Doctor, Artist, Vecna and now Dracula. When I play any of my mains, for some reason I will be placed against noobie survivors who have no idea what to do, beyond watching a few looping tutorials on…
  • Wish they'd do this for the exit gates too, spend too long inside or close proximity to the exit gate w/o leaving (or performing an action like healing) for a set amount of time a blood warden effect activates and if the killer isn't there to knock you down the entity will just straight out kill you.
  • I play 50-50 both sides and I agree with this, at least encourage survivors to touch gens in a 2v1 situation. Be it faster repair speed, movement/haste, faster exit gate opening or something to make survivors feel like they have a chance, instead of just hiding until either side is bored or someone is found.
  • I've noticed this with a lot of Dracula's lately, more than likely new to DbD and picked up the game because they're Castlevania fans, which fair enough, you don't know the culture of DbD it's understandable. However, the players who just do that to be an #########, no matter who the killer is over the tiniest slight, make…
  • I suppose at the end of the day we're comparing two different PoV's since your games are, potentially, very different than mine (MMR alone could be the deciding factor here). However, it doesn't change the fact that slugging and baiting are happening more frequently and it's not just me who's been noticing. I saw it in…
  • Bro, I was 4 man slugged by a Hag at 3 gens last night for a full four minutes. No one, not even the Hag got that many BP that match. Sure they got their adept, but it was the most boring gameplay I have ever participated in. Sure I may be "coping" but being slugged for four minutes straight is just very boring gameplay, I…
  • Pretty much this, I can berely see on certain maps because of how dark/bright they are. I need filters to be able to play the game properly. Turning my monitor's brightness up or down isn't a good compromise, it causes too much eye-strain and migraines.
  • It kind of is, its a form of rescue denial. It's better known as a fishing strategy most often employed by stealth killers, in where they set a "lure," (a slugged or hooked survivor), then will hide nearby but within LoS and easy walking distance and go for an "easy" trade (if mistimed) or a second down. While technically,…
  • Not always true, I play as a duo with a good friend (sometimes a trio if we can convince a third to join us) and we do come across some very good SoloQ survivors from time to time. More often than not, they're another Duo, but sometimes we luck out and get two coordinated randoms. They're out there, but it's still…
  • I think Scott Jund had the idea that killers could have individual base % when they kick gens. Basic M1 killers have a higher base damage than say killers with good map traversal, who would naturally have lower damage. Obvs they'd have to rethink regression and kicking mechanics while balancing regression/defence perks…
  • I know the Legion struggles so bad. Like never mind that they're pretty mid-tier because of how disadvantaged they are on large maps, not to mention with all these new perks/tiles for "chase extension" and people are just pre-running/dropping the moment they hear their TR. But they are by no means the "worst killer to…
  • Which is when you get M1 killers running quad slow-down and slugging just to get an edge on the 4-man with toolboxes or some other annoying meta build. Which then ofc, leads to strong killer like Nurse, Blight, Huntress etc running full-aura or quad-slowdown, not because they need to, but because they want to. which then…
  • Know the feeling, play badly on a killer that is "known" for being OP or hell, even on a mid teir killer, because you just want to try them out for a change of pace and you get told to "uninstall, trash newb git gud" because how dare someone be new and or bad with a killer who strong. No joke, I had someone tell me "GGez,…
  • Yeah, I've seen this happen a few times now as well. I've seen both Huntress and Trapper do this. In one game we had this Nick who was caged until second stage because the Huntress kept following people who tried to go for the rescue and because the mechanic is basically Pyramidhead's cages they'd just teleport away.…
  • Yep…I've noticed that late at night when I play, my ping will start off relatively fine, but then out of nowhere it will suddenly spike and I'm not only getting high ping and framerate drops but also the red diamond "lag" symbol. I check and out of nowhere, I have 150-200 ping. So it must be because the OCE server doesn't…
  • Trapper is frustrating in this mode, because theres little that survivors can do to depend themselves from killers, so you end up with similar situations in 1v8 than in normal DbD in that he can lockdown an area and then both he and the other killer can heard you into the trapped area and basically get a pretty hefty lead,…
  • Skull Merchant. It's so boring and annoying to be literally outplayed by nothing. It costs her nothing to place down the drones, she can recall the disabled ones and then almost instantly redeploy them with little to no cooldown or lessening of the haste effects. There's no point in trying to juke her at a loop because she…
  • Considering just last night I had someone who kept running to a dead zone, that I had no choice but to leave slugged. Yes, I am looking forward to the change. 60 seconds is perhaps too fast, I'd have it be 90 - 120 seconds to make it more "fair." But it would at least discourage the Sabbo+BoilOver shenanigans that some in…
  • Definitely not, they're the type of people who'd go down in one punch if they did say half of the vile ######### they say in the post-game chat or even they barge into streamers chat to spread the salt.
  • This, even when you undoubtedly lost the game, it doesn't feel like a loss as long as you had fun. Even playing in Chaos Shuffle as Killer and Survivor, I never felt like I was steamrolled because I did decently well on both sides and it felt good. Tough matches that were and felt fair.
  • It's even worse when you're a streamer, they come in and just say the most vile, homophobic, sexist, degenerate ######### ever because they want to be extra salty. Insulting your viewer count, stream layout, PNG/VTube model etc. Trying everything to get under your skin, especially if you're just disappointed in their…
  • Yep, when I play Survivor my duo and I always get cucked over by lagvantage from being put in the Asian servers. On the rare occasions where we win against these lag-killers, it's because their ping is so bad they can't play properly or they're just bad/less skilled in general. There is no in-between.
  • Yep, some survivors become extremely cocky when a player is new to a certain killer or when they see a "strong" killer playing "badly." Even though the killer is probably playing chill on purpose, they're on an unfavourable map, or they just don't want to sweat. It also says a lot about the mentality of a lot of players…
  • Same, the last three Sadako's I went against were massive fans of the slugdako and condemn build teleport spam as well. It was mega boring, because after a while people just stopped picking up the tapes and just let themselves bleed out on the ground. what should have been close fifteen-minute games were turned into…
  • Honestly, there needs to be a second server in OCE (I know the only one is somewhere in NSW, so why not put one in WA or maybe a dedicated server in NZ?) that way it can take some of the pressure off the main one, to share the load and make connections more stable. It would probably also "help" with people who VPN in from…
  • I wouldn't say there's nothing bad about her prese, just mismatched, almost like they decided to smoosh two different concepts together and prayed that it would work. because in theory Skull Merchant, should work. A sexy rich CEO big game hunter, who is bored of hunting exotic creatures turns to hunting the most dangerous…
  • I agree with this, I said something similar to my friend in that "I can't hate Vecna because I haven't faced him on "even" ground yet, every time I've been against him its been on a small indoor map (which he chose to take us there with a map offering) so I can't get a gauge on how his powers feel in a match because he's…
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