The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I appreciate you trying to help but I don't think suggesting to someone to pay more money to have a better time in the game is good practice, personally.
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Because it will make the game "just" a bit more fun and less "well here we go, let's play hunt the totem and hope we find it before we lose"
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Good suggestion for a new player - want to deal with it easier? Pay more money.
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I agree with this, as a new player I was surprised it wasn't a skill check thing. I also think if you get a great skill check it should regress slightly (but not to the point you can get off the hook, just to give you an extra second or so on the hook/more struggle points/slightly extra chance of someone unhooking you in…
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Ah yes, because going from 200% regression to 180% regression will really make killers not have fun anymore.
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I wouldn't go as far as to say it ruins the game, it certainly doesn't - I still have fun with it in play but nowhere near as much fun when I play without it, I just hope the consider a slight nerf to it, nothing major of course as killers still need to have useful perks.
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Geez someone can't handle other people's opinions. I said a kicked generator should do more damage/regress faster. It would probably put me off playing the game if all generators regressed automatically, as Ruin makes the game a lot less fun for me in general as I like sneaky gen builds over distraction builds.
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Actually, it's one of the best things in the game and what makes facing Huntress so awesome, I wish other killers had something similar.
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I'm not sure about automatic regression, and certainly not Ruin's speed (if anything, Ruin needs a slight speed nerf). However - I do think a kicked generator needs to regress a bit faster. Most of the time I kick a generator just to get points more than anything, and if I sneak away from a generator and the killer kicks…