Cell_Purple

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Cell_Purple
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  • I can assure you it’s not because of latency. I play against countless Freddy players and this issue arises incredibly often. I see some people saying that it just appears longer than it is because of his character model. If this is true, his character model should be adjusted so that his lunge is just as convincing as…
  • Of course mate, go for it, I look forward to reading your concept.
  • Well given that the new Ruin is now more of a tracking perk than a slowing perk, it would be very useful for using up survivors’ time, and the argument that it suffers the same penalties as other hexes is sort of invalid, since many ‘one time use’ hexes get used a lot, for example Haunted grounds. I feel like it would be…
  • It would be good, but not overpowered. As affected survivors would need to consume time looking for the second hex so that they don’t get jumped by the killer while on a gen. Also, the oblivious status effect is very useful for the killer since it allows them to be stealthy in their approach.
  • I genuinely can’t tell if this is a serious suggestion or not.
  • Hmm, a perk that allows you to hit a survivor with a basic attack from 10m away and through walls? That relies heavily on RNG? Which has mechanics that are determined by ping? Is this a serious suggestion?
  • ”Can only play chucky on maps with grass”, given that you pick a killer before knowing what the map is, this seems incredibly messy and limiting, disallowing a portion of the game to be experienced should not be a mechanic to a killer. ”Small with no heart beat”, this is just a worse version of Ghostface, given that…
  • The status lasts until the second totem is cleansed.
  • Thanks for the feedback 😁
  • Thank you for the feedback! I’m a little rusty at conceptualising abilities and perks, but I mainly intend to present the concept of a killer that devotes himself to the entity and interacts with it differently. I really appreciate your comment though, it’s helped a lot with the statistics of the concept, thank you!
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