The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Fair enough, it was interesting trivia to be fair. But as a survivor noob, I was just wondering if there would be a good reason to actually run it in game lol Thanks for doing the maths!
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Talking about someone else throwing a tantrum like a child whilst throwing a tantrum like a child. I suppose it is the Internet, to be fair.
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Is there a reason to create a build around opening chests quicker? Most games there's only 3 anyway.
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I play most days, but it's normally just one or two survivor matches at a time.
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I hate playing vs Spirit with every inch of my soul.
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When you play killer as a beginner, you only need to spend some time learning one killer's power and then eventually start go into a game knowing exactly how you play, because there is no difference in the survivors, except the perks. Within 50 hours, you will be close to an expert level killer if you stick to one killer.…
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Well, considering South Asians (India/Pakistan/etc) take up 25% of the world population, I think there should be more South Asian characters, as Haddie is the only one. I think this should be prioritized of Afro-centric characters, as there are already 4 (though I'd still like to see more African-based characters).
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Thanks for your comment. Well, if the devs took my suggestion seriously, they will have a better calculation of what the number %s should be to make it to be effective and balanced. The numbers I mentioned were mostly without too much thought; it was the general idea I wanted to put across. But also, it wouldn't just be a…
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Thanks for the comment. In the earlier comments, some have suggested that the 4th survivor's aura is revealed to the killer until they are also hooked, which will prevent hiding/etc. I've updated my original post just now to reflect this.
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Hi, hope you make some cool UK contacts in the DBD community. I don't have discord myself, but I enjoy SoloQ anyway! FYI, if you weren't looking for romantic suggestions, you could probably have abstained from letting everyone know you're a girl with your post, as it's rather unnecessary.
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I 100% agree that killers have to tunnel due to survivor efficiency, which is what my suggestions purely revolve around. At the moment, tunnelling make the game less fun, and anti-tunnelling makes it too difficult for the killer. SO my suggestions were to balance that out a little bit. I also agree with you that there are…
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Yeah, that's fair enough. Whilst part 1 of my suggestion was a punishment to the killer, I think part 2 of my suggestion was an incentivization. I'm a killer main and tunnelling is meta. Whilst there will always be meta strategies, if the meta is not seen as fun, I believe the meta should be changed, including punishing…
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Yeah, I like it. It would also prevent those random SoloQ survivors from just crawling around the edge of the map hiding all the time.
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Yeah, I probably agree with the comments about movement speed. I also like your idea about making the aura of the last unhooked survivor being visible as soon as the 3rd survivor has been hooked.
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They should remove the ability for more than 1 blink. A one-blink nurse would still be very strong but obviously makes the game more balanced. The could even reduce/remove her fatigue.
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For me it's Spirit. Even after the nerf I always struggle against her.
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I agree, visionary is completely useless right now. I think the perk as whole needs to change rather than simply buffing it. My suggestion for visionary: Whenever a killer comes within 16 metres of an incomplete generator, the killer's aura is visible to the survivor with visionary for 5 seconds with a 120/90/60 second…