Comments
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Wit the latest patch most of his buggyness has been fixed.
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45 seconds is just way long. Any braindead idiot could hit two bottles in that time. If it takes around 2-3 seconds to land a single bottle, then landing two is mostlikely going to take 6-7 seconds, because of the short cooldown and clown's slowdown. Maximally 10-15 seconds to hit those two bottles would be fair to apply…
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Maybe not a 45 second window, maybe 5 if you want it to be fair, other than that, decent idea.
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Maybe something that Corrodes the gears and wiring of a generator. Could be a good concept but very situational. I’ll think about it. Anyways, still great idea.
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This guy said it all...
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A good Clown can already cut down chases easily if he knows how and where to throw his bottles, while yes his slow could be stronger, like I already suggested, making him end chases is not going to fix anything other than making it extremely cancerous to go against him. I'm asking for a buff, not something that makes him…
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You can improve his chase game all you want, that still isn't going to fix his main issue, that being a lack of map presence. The "Jack in the Generator" could give him a little help when it comes to slowing the game down, while also making him a bit more dangerous to face when the generators start popping.
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I like the idea, but it just sadly wouldn't be fun at all for the survivors.
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Do you have any better idea that wouldn't break The Clown's concept completely? Shall he roll up in a ball and roll across the map at ultra speed?
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The Cloud could be set on a cooldown so that it isn't spammable, not really sure how long it would be.