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Crucifixxed

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Crucifixxed
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  • It's a simple idea in practice, but you have to remember that any time the survivors have to add anything to their list of things they need to deal with, it becomes an absolute tragedy so the Devs won't do it because of the 4-1 ratio of making little babies happy. And to anyone thinking of arguing the point, I rest my case…
  • Let's be honest: The flashlight is supposed to be a timed risk, not a guaranteed save. You need to be in the right place, at the right time in order to get the blind off and get them off the shoulder. But part of that isn't being able to run from halfway across the map with sprint burst to get into position. And before you…
  • If survivors get Agency to say what killers can, and can't do, then by default I get agency to say what survivors are permitted to do. So henceforth: No more doing generators, opening chests, going within 3 feet of any pallet, no looping, no crouch walking, no objectives at all. Basically, from now on you just have to…
    in Camping Comment by Crucifixxed July 2018
  • There is nothing more satisfying then stepping around the corner as Michaels and hauling that survivor to your play pen.
  • You make a fair point too.
  • Survivors are little babies that legit scream when they can't win. Laugh in their faces in end-game lobby, shake your head a little at the status of adults, and exit the end of game screen. You will trigger another screaming fit that will be lost to the void forever, but you'll have the comfort of knowing will exist…
  • I'm okay with your suggestion to nerf killers if they make it so that any time a survivor is near a generator, the generator regresses instead of progresses, and the only way to complete a generator is to stand inside the killer radius. That doesn't sound fun for the survivors. Sounds great to me as a killer. It's almost…
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