Daigokojin

About

Username
Daigokojin
Joined
Visits
37
Last Active
Roles
Member
Points
19
Badges
3
Posts
10

Comments

  • It's making me sad how we went from a clever talk to everyone ranting about what they don't like in the game and not reading what has been said before O.o It was my first time posting on the forum, never again
  • I'm pretty sad to see that from a debate on improvements we could make to a perk's design, some of you are slowly making it shift to the Killer VS Survivor usual bs :( I didn't say that DS was too strong or that it should be removed or that survivors shouldn't have strong perks. I just said that it can lead to stupid…
  • Not when you play against actual good people
  • Well I think that's one of the problem of this entire thread, I'm taking examples from situations where both roles play perfectly or as nearly. Most people I encounter myself included maybe miss the skillcheck 0,5% of the time, dunno about you guys? (No offense really)
  • Well... I understand that my initial post was long but it would have been cool to read it :( The unhooker was someone who'd just been unhooked and just hopped in a locker
  • Well when survivors are *really good* and by really good I don't mean your average rank 1 survivor but when they actually know how to properly loop, an additional hit can be the difference between 1 gen being done or not. Once again, I said that it doesn't bother me in terms of "winning" or "losing", I don't really care in…
  • I kinda like what you guys are suggesting, I think it makes sense that DS should deactivate if you're not actively being tunneled (e.g. completing a gen, healing/unhooking a mate) but it might narrow down the gameplay possibilities that you have when running this perk and instead make survivors waste time. A good example…
Default Avatar