Comments
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It's doing it for that and Green Gylphs as well.
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Sad!
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Flip Flop, No Mither, Tenacity, Unbreakable. In that combo
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I thought like that too, until I noticed that every single game no matter how much I did, I would only black or depip unless I unhooked people. And to test this I went on unhooking duty got 3 unhooks and about 1 gen total completed, as mostly useless the rest of the game aside from that, and pipped up or was one point away…
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Except you aren't allowed to pip up and can even depip, as I said, unless you unhook people, no matter how long you run the Killer and no matter how many gens you do in that same game. Yes obviously it is to prevent selfishness, but it punishes you entirely too harshly if you do literally anything else that isn't altruism.…
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The state of the game is comically laughable. I haven't even encountered a cheater once yet and, naturally, I hope I never will because this game already inflicts enough psychological damage unto me as is. I'm a Survivor main and I play Killer casually, only for Tomes and easy BP because I don't care about its MMR. I'm a…
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I saw this title and know it was you without even looking at your username lmao
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Ah yes get 4ks to show the devs that you're overpreforming which leads to more Killer sided nerfs and more Survivor sided buffs. Hahahahahahahahahahahahaha. I depip AND I get Killer nerfs in the future for my 'trouble'? It's like a dream! Thanks for doing something that is gonna make it harder for me to get into Killer,…
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Ah yes nerf the second and best counter to slugging so you can just slug everyone all the time and ruin their fun. Pick them up and counter it or leave them downed and don’t complain if they get back up. Doesnt matter how important of a strategy slugging is “in these times”. Everything in the game should have a counter,…
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Okay, then the .5 seconds of invincibility needs to be changed to 1.5-2 seconds to account for latency (that already screws Dead Harders over anyway) and to account for not having to hope and pray you somehow get the knee jerk reaction split second invincibility frame to keep from dying. Even though I think Dead Hard…
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It’s Pinhead calling it now.
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NOED Killer’s know they suck and use the perk as a crutch, unless they’re doing a build that’s supposed to be toxic. Either way it’s either the player is bad or they’re a bad person. But also either way I have Small Game and dozens of Rainbow Maps for a reason and I find it humorous to have Killers DC after they see their…
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Except for the fact moris are an insta 4k and sometimes 3k for Killers if you’re actually good at the game. Anyone who says differently is selling something.
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No the trap clipping is purposely left in, in many places, I’ve seen several mods and devs confirm it as well as players who also read confirmations of it and discussed it. And once again, hit boxes are broken as hell so Dead Hard is needed to counter that, and since hit boxes will never be fixed, Dead Hard will stay as it…
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There are several things that don’t make sense yet are kept in the game. Like the fact certain parts of maps can make bear traps clip into the terrain and thus make them invisible, yet this “feature” is purposely kept in the game despite the fact that it’s not logical and is unfair. Also this is a supernatural horror game…
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How many did you end up killing lol
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Well I play on PS4 and when I was a brown rank Killer I instantly got into queues or waited only like a minute. Very odd...
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That’s odd. Usually Killer queue times are super low because there is a shortage on people playing Killer, and survivor queue times are the long ass ones. So allow me to ask: What time were you playing? If you queued at a good time then the queue times might actually be bugged now.
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Actually, you only are expected to win 6 chases because not every Killer deserves a 4k every game (unless all of the survivors in your game are potatoes). Killers are supposed to get 2 kills per match because that’s the balanced and fair number. However, in order to even pip up, you need to get the two kills after chasing…
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Or maybe they didn’t want a boring 3 minute game and actually wanted to pip up by getting in chases or doing altruistic things. It’s funny how you’d most likely be complaining the other way if they actually finished the last gen and escaped. This player-base needs to learn how to not be biased, both ways, and need to stop…
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Or, you could just counter it by baiting it literally every single time you’re in a chase and do what every single Killer who is good at the game does.
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Tell that to the dude who made a long ass post saying that this WAS in fact a competitive game and not casual. But alas people will never shut up and never realize that this game cannot physically be balanced, and that people might as well stop expecting it to be.
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Okay here’s a long as hell rant that I’m probably gonna make a separate post because I’m sick of this crap. It’s funny because some Killers are using the nerf as an excuse to make the game miserable for Survivors (or at least attempting to) which is totally moronic and just shows that they really did want to…
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Yes because map/totem/pallet RNG definitely doesn’t literally make or break entire games either for Killers or for Survivors. (Throughout this reply I’m gonna be saying only how it cannot be competitive but just wait towards the end to see how I can kinda share your sentiments). Also the fact that some bugs are…
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What about that other pallet on the Temple of Purgation map that spawns on one of the 4 archways of that square little pillar structure right outside of the Temple itself? You literally cannot loop that one and it’s unsafe af since there is only one pillar between you and the Killer.
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Ah yes, the user error when you use Dead Hard, get hit, and still have exhaustion applied the split second after you get downed because you somehow got hit through the Dead Hard animation before the animation even had time to end. If this is bait and not just lack of Dead Hard experience, then it’s pretty good bait.
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Premonition should be buffed/reworked to reveal the Killer’s aura when you look in their direction for idk maybe 1/2/3 seconds(?) It should still have the same cool down and range though I think.
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Hmm the “We think this because someone oh high standing thinks this” part makes sense but why does the fact that other Killers are getting nerfed automatically make people think Billy will get nerfed? That is some major generalization happening.
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I only decided to climb to be in Red Ranks or high Purple Ranks for the sole purpose of being able to enjoy games with challenging Killers and good teammates but it seems for the past few months, I have not and will continue to not have what I wanted and worked for, for most of my games and that pisses me off. It pisses me…
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Yeah it should make the users start the match in the dying state
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Yeah and the opposite is true for Survivors a lot of the time too. Hits will land when they should not, whether it be out in the open or through windows. Framrate drops and server lag screw both Survs and Killers, Dead Hard doesn’t work half the time (though I think this happens on PC too because of servers). Skillchecks…
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Clearly because you’re gonna get 1 hit downed bro and that’s cringe learn to play correctly and in the meta or else you’re a trolling loser bro.
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Except it’s not, if you’re a good enough player and you have the right perks. Also with all the new slugging and slug builds going on, it’s really good for that as it throws the Killer off if they have that build. And taking DS on top of No Mither will double counter the Killer when they down you again and know you’ll just…
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Like yeah by definition it shouldn’t leave blood orbs. But the fact that if a 4 man SWF can go in with all No Mithers against an Oni and make his power completely, uh... powerless, would be kinda broken. I would say that blood orbs should still be released but at like an extremely slow rate, and I mean extremely slow rate.
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No Mither is far from the worst survivor perk what the hell lol. It is kinda a meme but Killers can psyche themselves out and either over or underestimate a survivor running it especially if it’s a P3 David doing it. It also prevents slugging (which is becoming more prevalent, which is annoying) and you can couple it with…
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I’m sure you’re not talking to me, and that you’re just talking about everyone who happens to reply to this post with ill will towards No Mither, because I like No Mither, it’s funny and kinda psyches the Killer out and can make them either be scared of you or underestimate you leading to mistakes on their part. Also now…
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Don’t forget No Mither starting you in the Dying state at the beginning of the trial.
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Reminds me of this game I had about a month ago. It consisted of me with 2 friends and we all ran identical Davids with only No Mither and Camping Aid Kits with the Antiseptic Syringe (or whatever syringe). The other dude was a P3 Jake with a meta build, hah what a loser. I looped the Billy we got matched a long time and…
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Because it’s (((amazing)))
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Exactly.
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Wrong. Madness will still be applied to you regardless of if you scream or not. So the Doctor's power is not completely nullified, its mostly nullified by about 90%. The Oni would be completely, 100%, unable to use his power at all if No Mither truly left no blood and no blood orbs.
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Now that I think about it, I would say another type of boosted also applies but here: Teammates that don’t come pick you up, even without No Mither. When I get slugged, almost every single time the opposite has happened to me, than what has happened to you (even at Red Ranks): I get completely recovered and have to start…
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So you didn’t read my comment. I have No Mither, so unless I’m matched with boosted teammates, they won’t come heal me unless the Killer is far away, which will probably be enough time for me to pick myself up. Of course this strategy would work best in a 4 man SWF but that’s just tacky.
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Well it’s boring for the Survivor. I guess I meant “dumb” as in it’s annoying. It’s actually kinda smart for the Killer except for the fact there’s always the chance their teammates come heal them or they pick themselves up and that means you just wasted chasing the guy for 2 gens and are back to square one. And you’re…
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How would it be helping you? I’m gonna loop you too not just sit there and die. Also any smart survivor knows No Mither let’s you pick yourself up and won’t go help a No Mither if they see you’re being slugged (unless they’re in super close proximity). They also know any survivor not moving towards then while crawling…
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Don’t know if you’re a killer who says this but what about the “Keep crying survivors just use Unbreakable if you want to stop slugging” argument? I’m making up for the flaw of the unbreakable strategy by also taking DS so if you do tunnel me either way I get away. Also Dead Hard is such a stupid funny perk that I can’t…
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Or I want to systematically have fun and punish you for playing in the dumbest way humanly possible. I don’t Tea bag, I don’t taunt, I don’t send unintelligent angry messages that are incoherent after the game. I play for fun as all games should be played
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The point of the build is to either make you waste time, or make you waste time. And from the replies I’ve received, it seems like my build will work as intended after all. I don’t play to win, I play to goof around and screw with the Killer because playing to win is kinda boring.
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That’s fine. You’ll just do it until the Exit Gates are open. I don’t play to win, I play to screw with the Killer and it seems like you’re okay with getting a 1k and a depip at the reward of killing me. Although this is going off of IF you hypothetically knew I had both DS and No Mither in an hypothetical game, as you…
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But then you fell right into my trap. No Mither has infinite pickups