Comments
-
No, that's definitely not the case! ❤️ To clarify, what I mean is that different features may require knowledge of different programming languages, software or actual experience that goes into the job. For instance, not every game designer is a well-versed programmer! While that fact is obvious to many, it's still worth…
-
Definitely didn't mean to sound condescending with that, so I'm terribly sorry if it did! ❤️ What I was trying to clarify was that these different teams often have different skillsets, which means they aren't as interchangeable as some may think. That's why some features and changes may take much longer than others, as…
-
We love you guys, too! Appreciate you taking the time to leave us your thoughts, mate. ❤️We'll pass it all along to the team today.
-
Hey there! To be clear, the feature is still in development, which is why we said to sit tight for more info - we're waiting for finalized details that we can share, too! ❤️
-
We do have different teams working on different features, so the team that is working on autobans would not necessarily be the same team that works on console optimization! That said, we will be bringing up the concerns with autobans to the team. ❤️
-
We definitely understand the concerns, but we also wanted to clear up some of the confusion around this, too. I saw some people worried that it was already live! ❤️ As mentioned, the feature is still being developed, so we don't have any more concrete info for you all at this time. That said, rest assured we're aware of…
-
Hey everyone! Thanks for leaving us your comments. Just to confirm, the autoban changes are not live yet. We will be announcing more details closer to the date they go live! This feature is still being developed, so please sit tight until we are able to share more info about this. ❤️
-
Hi there! 😊 Just to confirm, the autoban changes are not live yet. We totally understand the concern with this. We'll announce more information closer to the date they get pushed live for full clarification!
-
Hey there! 😊 Please use the code ANNIVERSARYFRAGMENTS instead if the code from the stream isn't working for you.
-
Heya! Just confirming that this has been bugged on our side. 😊 We'll be sure let you know when this is fixed!
-
Heya! Thanks for your honest critiques. ❤️ While I myself am not part of the Design or Balancing teams, we do gather a TON of feedback from the forums, Discord, Reddit, content creators and their communities, and our social media channels. As you can imagine, it is a lot of feedback to go through, but we do our best to…
-
Yep! Not_Queen, Peanits, Pat, and I are all still on the team. ❤️
-
Heya - just confirming that hook skill checks are still immune to any perks or powers that affect skill checks. Hope that helps! ❤️
-
I've poked my head in a few times, but yeah - I'm a new Community Manager on the team! Just joined BHVR at the end of February. 😊
-
Hey everyone! ❤️ Thanks for leaving us your feedback. We've been reading your comments both here and on our social media channels all day. It's been great seeing so many of you voice your thoughts and concerns! As always, we'll be passing your feedback - both positive and critical - along to the team, and we'll continue…
-
Hey everyone! 😊 Thanks for leaving us all of this awesome feedback to go through! It's great to see what you all have to think about the upcoming PTB. ❤️ For those of you asking when the Bugfix Patch will go live, we can finally share the good news: the Bugfix Patch with The Trickster changes will be live this Wednesday.…
-
Hey everyone! 😊 Thanks for leaving all of your comments. We've been reading them all morning, so keep the awesome feedback comin'! As mentioned in the OG News post, we'll continue monitoring your feedback about The Trickster, as we do with every other Killer. If more tweaks are necessary, they'll be announced in a future…
-
I was just about to reply to this post, no worries @Lliart ! 😊 I totally see where you're coming from. Sometimes discussions around changes, and especially implementing them, take longer than players anticipate. I wish we could make changes overnight, but it's definitely not always possible. ❤️ There are a million factors…
-
I'm a new Community Manager on the team! Just joined a few weeks ago, so you'll be seeing me here more often especially around release dates to reply to some threads. 😊
-
No offense taken! I can see where you're coming from. When we have something more concrete to share, we'll definitely keep you all updated. ❤️ That said, figured it would be better to let you all know that we have been listening to feedback than to leave you all completely hanging with no reply! We know that many of you…
-
Hi there - your friendly neighborhood Community Manager here! Thanks for leaving your feedback. ❤️ As with all of our killers, we have been and will continue to closely monitor feedback about The Trickster. Changes can always happen down the road! Keep leaving your feedback here for us to bring back to the team. 😊 Thanks…