Comments
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What's bad about this map are a couple of things. Greenville square is a really large map, and I think it should be shortened a smidge. (Make the 12T/96m wall into a 10T/80 m wall instead). Because of how large this map is, the center of the map either has nothing but short pallets, or lots of rocks. The maze tiles seem…
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Spark Bomb (Survivor Perk) You've grown accustomed to danger, and are willing to retaliate. After repairing Generators for a total of 70/65/60 seconds, Spark bomb activates: Enter a locker while empty-handed for 12 seconds to craft a remote bomb. The perk deactivates. While in the locker, Press the active ability button to…
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Survivor Perk: Meticulous You keep in mind the small details when making your next move. You slow vault 30/40/50% faster. You make no noises cleansing totems. Falling grunts are silenced. (Meticulous is a perk for sneakily making choices, like slow-vaulting away from the killer or cleansing a totem right next to them. If…
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Survivor Perk: Shadow Step Your cautious nature keeps you afoot. Your footsteps make 30/60/90% less noise. Breathing noises are silenced while you are sprinting. When injured by the killer, you make a scratch mark radius of 16 metres and leave no pools of blood for 3 seconds. (I like the idea of a perk that deafens the…
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Survivor Perk: Needlework You are apt at sewing with care and precision. You make no noises caused by your Healing. On a failed Healing Skill Check, the following effects happen: The Survivor notification will be prevented. A Regression penalty of 3/2/1 % is applied. (Basically Technician, but for healing. There has been…