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DominickBane

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DominickBane
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  • Could make it something of a wash, then... Takes 5 seconds to complete, so that way no time is really gained or lost from the gameplay itself, but the killer can gain an extra hook in the process. I second this opinion!
  • While I could see the potential and allure of such a thing, I have to agree with Doc Holliday. Even if it's just a once-per-game mechanic, there are other ways of dealing with decisive strike that don't involve punishing the Survivors for carrying it (for example, the Obsession system). Other options that Killers can use…
  • I do see that, and you're right on as far as my idea and concerns for the totems, but I wouldn't agree with calling it a 'nerf' persay, because while breaking the totems then benefits the survivors, it's not just a 'one and welp I tried' for the Killers. While I do see your point about the frequency of the totems there are…
  • Haunted Ground would still work--multiple totems that based on level of Hex (for example: 2/2/3 fake totems to 2/3/4 legitimate ones). For each legitimate totem cleansed, would reduce "Exposed" by 10 seconds, to a minimum of 20 before the Hex is destroyed entirely. Could also be that cleansing a trapped totem could make…
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