The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

DrFruityLoops

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DrFruityLoops
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  • if bhvr won't listen to vel, then billy is just gone, literally THE billy guy as of late since most other billy mains quit the game or went to main someone who doesn't get 50 nerfs a day (over exaggeration obviously). please dear god let billy have something that doesn't relate to zoning
  • So Mandy, wanna issue a apology about your inability to understand how you failed to see what was wrong here? since bhvr fixed it today "Fixed an issue that caused the Power Struggle perk not to reliably stun the killer since the same side pallet stuns were removed." :)
  • dont ignore the fact it was most definitely still in range as I showed you with even dumber pallet stuns with the same ping, the 50% ######### just has no merit here
  • so im just gonna add more pallet stuns that are clearly in a much further range than that ghostface was, and if you wanna dispute that. This is the same ping and same condition spamming spacebar at the right time to abuse the pallet stun window bc how huge it is. Bc I truly do not believe that you know just how big that…
  • that has literally never been how pallet stuns have worked, and it is funny how this after reverse pallet stuns are fixed, this is the only time ive seen this problem not once but thrice, dont you make up such bullshit reasons with the "50%" he got pushed forward by it that is still in the stun range, there is literally…
  • I was most definitely not, it literally pushed him forward. I fail to see how a pallet PUSHING HIM FORWARD is out of range
  • you know what is the best part of this, that ppl here miss the point that no where in this have I said I enjoy going against killers with the counterplay of holding W it is the most boring ######### in this game that requires no skill. if they remove the lingering hitbox make his wind up take either .50 seconds or .75…
  • what delay it is literally 0.35 seconds lmao slinger already has 0.15 which is impossible to reach to unless you are some mega gamer now add desync to that and well it is impossible same with Nem plus he can just wait for a animation lock making it even more worthless to try and loop. but I guess we enjoy holding W and…
  • He needed something? so he needs 0.35 second wind up time on the whip, 1.25 second cooldown after canceling it, being 4.6m/s killer. Yeah he has a lot going for him and this linger hitbox is not needed
  • yeah it isnt rly tiny if you just strafe as I showed in the clip and for being 0.35 seconds and no visual indication like PHead it should remain small
  • Is MoM getting nerfed? I feel as if it should bc it lays in the same area as old DS where it gives people a positive for something that should be negative and the only way to counter it in a good way is to tunnel your obsession down but is this really how we need to deal with the perk?
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